
Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 19 → 21.29/day in the week after.
About
Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!
Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests.
Dive in now!
Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life.
Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customisable pieces at your fingertips, every creation will be truly unique.
Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember.
Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes.
Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity.
Balance thrilling your guests with managing your budget - populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master.
Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool.
Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park.
Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save!
For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards!
Soak up the fun and get up close and personal, as you experience other players theme park creations first hand - explore their worlds in first person as a park guest!
Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 14.7Kreviews | 74% | — | $29.6M |
| $58.49 | 5.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WAIT TO BUY I bought premium edition shortly after the sorcery DLC. Ive loved my playtime so far, but the issue is, upon the release of parades. i was not given access to the new DLC. This is despite the fact that if i bought a the same product today, the Premium Edition, it WOULD contain a copy of the missing DLC. I was not even offered a discount on the DLC for owning "Premium" edition being expected to pay the full price for the DLC of 18 dollars. I bought the premium edition then on sale at around 45 dollars, and today the Premium Edition I can purchase a new copy of premium, CONTAINING Parades, for around 55 between the sale and my discount for already owning the previous DLC. That means had I waited until today to buy I likely would have saved money, and so despite my excitement for this DLC, i must say i do not recommend purchase it, nor any the base game or any dlc until after the lifespan of the game and all dlc is included with your copy of premium edition, where you will likely be able to get significantly more content included with your purchasing power. My disapointment is immesurable, and my day is ruined, and i dont see myself likely to continue playing the game until i know I can purchase a premium edition that wont become obsolete next update.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #52, worst AU #100 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 9.88/day in the week to Jul 21 → 10.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese* +1 more
| $49.99 |
| 1Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I genuinely think the only thing that holds this game back over its predecessor, of which I have over 500 hours, is the guest limit cap and lack of spooky theme items. I mean I'd even pay for the spooky PC1 pack again if it meant I could make a proper haunted house. 30,000 guests at 10fps didn't bother me back then and it wouldn't bother me now either. Props for the coaster smoothing improvements. Performance issues are still annoying, but its bearable, as it was in the last game. Keep the packs coming, keep them cheap and bring in some spooky stuff and it'll be as good as the first, in my opinion.
Ich komme leider nicht drumherum, PLANET COASTER2 mit einem „Schlecht“ zu bewerten. Und das tue ich, obwohl ich über 80 Stunden lang gezockt, durchaus meinen Spaß hatte und sämtliche Errungenschaften erspielen konnte (wenn auch teilweise nur aufgrund meiner unfassbar hohen Leidensfähigkeit). Warum also dennoch eine schlechte Bewertung? Die Sache mit den Errungenschaften erwähne ich nicht, um mich zu beweihräuchern, sondern weil sie gute Rückschlüsse auf das Spielverhalten zulassen. Aus eigener Erfahrung mutmaße ich, dass die Karriere-Spieldauer bei den meisten nicht deshalb so gering ausfällt, weil sie nur von echten „Aufbau-Heros“ bewältigt werden kann. Weit eher gehe ich davon aus, dass die meisten früh ausgestiegen sind, weil man schon ziemlich leidensfähig oder regelrecht masochistisch veranlagt sein muss, um sich die Karriere bis zum Ende anzutun. Alleine die vielen (oft) kaum nachvollziehbaren Probleme beim Wegbau, den Gebäudeverbindungen und den Geländeanpassungen dürften etliche Spieler in Wut, Verzweiflung und schließlich zur Flucht aus dem Spiel getrieben haben. Dazu übertreibt es PLANET COASTER2 in der Karriere mit dem ständigen Platzmangel. Ein Aufbauspiel sollte nicht so einfallslos zu einem „Aufbauvermeidungsspiel“ mutieren. Womöglich passiert das vor allem deshalb, weil den Entwicklern nichts Besseres einfällt oder sich dieser künstliche Platzmangel schlicht am schnellsten implementieren lässt? Oft wird man regelrecht genötigt, aufgebaute Achterbahnen und Fahrgeschäfte wieder abzureißen, nur um Platz für neu geforderte Attraktionen zu schaffen. Ich bin in solchen Fällen irgendwann dazu übergegangen, völlig uninspiriert so lange mit der Maustaste auf „Einfügen“ zu hämmern, bis sich eine Achterbahn (irgendwann und irgendwie und dabei optisch oft völlig hässlich) auf dem überfüllten Gelände platzieren ließ – oft mit mehreren anderen Coastern überlappend. Womöglich fallen viele Parks aber auch deshalb so klein aus, um zu kaschieren, wie überzogen hardwarehungrig das Spiel programmiert ist. Bei größeren Parks stößt man selbst mit einem durchaus potenten Rechner schnell an Grenzen. (ich habe eine AMD Radeon RX 6650 XT, Arbeitsspeicher: 32 GB RAM, Prozessor: 8-Core CPU, Speicher: 3 TB SSD). Dies wurde mir im Sandboxmodus überdeutlich: Schon ab einem Drittel ausgebauter Fläche half selbst das Herabstufen aller Grafikeinstellungen auf das Minimum nicht mehr – und das wohlgemerkt bei einer Auflösung von "nur" Full HD. Dazu kamen im gesamten Spielverlauf über ein Dutzend Abstürze – zweimal sogar mit System-Freezes inklusive PC-Neustart. Besonders genervt haben mich zudem die übertriebenen Wetterdarstellungen, allen voran der Winter. „Oh wow, liebe Entwickler, habt ihr etwa auch eine dieser tollen Engines benutzt, mit denen heute jeder Indie-Einzelentwickler ohne großen Aufwand beeindruckende Wettereffekte auf den Bildschirm zaubern kann? Ihr seid ja richtige Feinis!“ Es gibt Szenarien, in denen es fast ununterbrochen schneit, was den Aufbau stört und die Geländeglättung zum Glücksspiel macht. Überdies haben mir die ständig zugeschneiten Flächen jegliche Lust am Dekorieren genommen. Das war am Ende aber ohnehin egal, da man für eine hohe Szeneriebewertung einfach irgendwas hundertfach in die Landschaft klatschen kann. Und viele Aufgaben werden leider schlecht bis irreführend erklärt. Außerdem kann es auch passieren, das man zwar alles richtig macht – erfüllt etwa alle Voraussetzungen für die Öffnung einer Achterbahn –, aber das Spiel behauptet weiterhin, die Checkliste sei unvollständig. Diese Falschmeldungen haben mich mehrfach fast zur Weißglut getrieben, auch weil das Spiel nicht verrät, was überhaupt fehlen soll. Aus leidlicher Erfahrung wusste ich irgendwann: Hier hilft nur Abspeichern, Spiel komplett beenden und neu starten, woraufhin es wie von Geisterhand plötzlich funktionierte. Liebe Entwickler: Womöglich wirke ich mit dieser Rezension wie einer dieser undankbaren Mimimis, die wehleidig über alles meckern müssen. Aber ihr könntet euch zumindest fragen, warum nicht einmal jeder 50. den letzten Karriere-Bereich überhaupt nur erreicht hat und gerade einmal jeder 140. Lust hatte, sämtliche Karriere-Medaillen zu erspielen!? Und hierzu ein kleiner Denktipp für euch: Nicht etwa, weil dies spielerisch zu schwer ist! Letztlich (und zu diesem Urteil komme nun leider wie schon so viele vor mir auch ich) hätte man die neuen Pool- und Rutschen-Inhalte auch einfach in den ersten Teil von Planet Coaster integrieren und sich Teil 2 sparen können – gerne auch als kostenpflichtiges DLC. Auch, weil das Herausbringen von DLCS angeht, man Frontier Developments schließlich kein mangelndes Engagement vorwerfen kann, gelle?
The launch was very week but they did a No Mans Sky type of redemption arc, and now this game is unbelievably good. My only gripe is that they did a built-in multiplatform workshop and it is extremely rough.
Bought this game specifically for the waterparks, and even that was a disappointment. I spent 2 hours just trying to get the path system to work since somehow they have now made it worse than planet coaster 1. The pools have similar issues to the path system, and water now keeps draining from my pools when I add on to them. I haven't even got to properly playing the game, just trying to get my paths and pools to work.
It's just not fun. Everything feels sterile. The annoyed guests don't really complain. Money eventually rolls in. Overall, there just isn't anything exciting or fun about it unless I suppose you really like building roller coasters and nit-picking most details. That's just not for me.
If you loved the first one, you'll also enjoy the second. If you're looking for a game with pre-built rides and buildings to make a park, this probably isn't the best game for you. There is a lot of custom content on the workshop, but this game will really shine if you're someone who is creative, and likes to build from the ground up. Love the Planet series games, and highly recommend this one, as well!
Der Coaster-Editor ist ein Rückschritt. Warum rasten die Elemente so stark ein? Ich wünsche mir die Möglichkeit, das Snapping komplett deaktivieren zu können. Auch das Bauen von Wegen ist frustrierend und hat sich gegenüber Teil 1 merklich verschlechtert! Die Präzision aus dem ersten Teil ist dahin. Ständig bin ich damit beschäftigt, versehentlich abgerissene Wege neu zu setzen, und betreibe viel Trial-and-Error bei der Platzierung. Das ist mehr frustrierend, als dass es Spaß macht. Die gesamte Bedienung fühlt sich hakeliger an als im ersten Teil – und zwar immer noch. Meiner Meinung nach wurde hier bisher nichts gepatcht, und es wurde an dieser Stelle viel Potenzial verschenkt. Das Platzieren von Stromverteilern und Generatoren hätte man sich sparen können. Es sorgt weder für mehr Spieltiefe noch für mehr Spaß. Die Attraktionen sind wie gewohnt detailreich umgesetzt und sorgen sowohl grafisch als auch akustisch für echte Themenpark-Stimmung. Die Pools und Rutschen sind cool, sehen schön aus und machen Spaß beim Bauen. Wenn die Entwickler sich noch etwas intensiver mit der Steuerung und den Editoren befassen und hier und da nachbessern würden, hätte ich nichts mehr zu beanstanden. Wenn die Steuerung optimiert ist gebe ich eine uneingeschränkte Empfehlung.
挺失望的,内容不如1代初版,甚至不如04年的过山车大亨3,几十人民币的DLC里面就几十个组件真的合理吗?而且游戏的UI难用到令人发指,仍然是必须先点A再点B,才能把C选出来。 而且整体上来说,Frontier公司的所有游戏的模拟经营要素都极弱,只适合喜欢搭景的玩家。如果是没有耐心或者缺乏想象力,迫切需要其他设计蓝图,那就不要购买,本作没有创意工坊,而是放在公司自家的服务器上,并且大陆地区链接极其操蛋。
The most relaxing, chill game ever played. Amazing soundtrack and just overall fun. A great way to relax after slaying demons for hours upon hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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