
Embark on a journey into the darkest nightmares to restore your sanity. Blast your way through hordes of possessed enemies, unlock an arsenal of deadly weapons and unearthly abilities, and get ready to face even more Lovecraftian madness in this action-packed FPS sequel.
Modeled estimate, not a reported figure. How we estimate →
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About

Journey once again into a malevolent world inspired by H.P Lovecraft’s myths where madness awaits on every corner. Embark on a path to salvation as you continue the story of the Priest character from the first installment. How long can you balance on the edge of sanity? Will your sins be forgiven, or your soul consumed by madness?

Distinctive dark comic-like visuals
Dark hand-drawn graphic design where every frame looks like a page from a comic book is one of the pillars of Forgive Me Father, and the sequel brings a fresh perspective to its unique style with improved sprites, models and atmospheric lighting effects. Prepare to feast your eyes on juicy blood effects and animated gibs flying everywhere!
Dive into the madness
Defeat Lovecraftian nightmares with a wide range of weapons. Fight hosts of diverse, formidable enemies and beware: each and every one of them evolves into different, ever more evil and twisted forms of themselves - this journey does not get any easier!
Gear up and fight
Define your own playstyle and assemble the deadliest arsenal with plenty of weapons to choose from, each with even more powerful variations designed to cause absolute mayhem and bring utter destruction upon your foes. Take your pick from devastating shotguns, lethally accurate rifles, explosive launchers, and unleash their full potential.
Gain mad skills
Overwhelming madness is your best friend and worst enemy at the same time. Let it flow through you, unleash absolute mayhem on your foes and gain extraordinary powers as a reward. Embrace the insanity, use it to fuel your bizarre new abilities, and teach the horrors assaulting your senses to fear YOU!
Otherworldly soundtrack
Experience the surprisingly fitting combination of strong electric guitar riffs and energetic drums underscoring the dark Lovecraftian atmosphere. Slay hordes of deranged cultists and confront unimaginable ancient evil while listening to the original soundtrack that will make you headbang for hours on end.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TLDR: They balanced the fun out of the game. If you're coming from the first game, I personally wouldn't recommend. If you're coming in blind with no expectations, you might like this. What I loved about the first game is the aesthetic, progression, and the power fantasy of achieving flow state and making your "build" work. The aesthetic has been upgraded by a LOT, like I was genuinely excited to play this sequel because it looked so good, and the visuals absolutely delivered. But that's about where the praising stops. I very very much dislike the progression in this game. 2 Passives and an Active upgrade? Really? You don't even generate enough meter to actually have fun with your active upgrades. The passive upgrade choices feels very underwhelming, a lot of these things are stuff that should be permanently active once unlocked but noooo, you have to only pick 2 passives. The first game had "builds" that trivializes the game but thats part of it, in this game they really balanced the fun out of the game. To continue with the topic of progression, there's the weapons. These weapon upgrades don't feel good at all. They're not stronger, they're side-grades, it would've worked somewhat if we could switch the types on-the-fly too. But I really wish they just stuck with the first game's weapon upgrades. Them being side-grades removes any sense of power progression in the game, and with the ammo economy being so scarce you're essentially only going for the most ammo efficient options. Level Completion. The secrets are fine, no complaints there. The clocks though, it was a good idea if there weren't so ♥♥♥♥♥♥♥ many of them in any given level. You hear them when they're close, but they also place them in certain spots where its like they're playing hide and seek. It almost feels just random. Sometimes they're even placed far away in the background so you dont hear them. I gave up looking for them a few levels in. As an observation. The general "economy" of this game with health, shield and ammo pickups in the levels reminded me a lot of Doom Eternal. All those are very scarce, but in Eternal, we have means of generating those resources, but here you get nothing. Ammo capacities are low and ammo pickups in the levels are somewhat scarce but you have no chainsaw. The enemies hit hard and work in a bullet hell strategy but you rarely get health pickups. This felt more like a survival horror in its resource management rather than a boomer shooter. In summary the visuals got a huge upgrade but everything else felt like an even bigger downgrade. I don't understand the decisions that went into the changes with progression.
Strays too far from the original. It's gone more dark souls and the saves being right before scripted un-skippable scenes is inexcusable in the modern age.
Хорошие саундтреки, ротации спрайтов (даже ошметков), но блин, в неё неинтересно играть. [spoiler] [b] Сложность неинтересна: [/b] ты вроде как контролируешь ситуацию, но в один момент в тебя попадают три с лишним тычки и ты умираешь. [b] Геймплей неинтересен: [/b] За каким-то чертом квиксейвы добавили. Куча страниц к фолианту, где ты выбираешь три более подходящих и забиваешь огромный болт. ЕЩЕ, БЛ*ТЬ БОЛЬШЕ АРЕН! Левлдизайн вообще непонятный, например египетская локация с 23 рычагами в лабиринте или неаутентичные мобы в некоторых локациях. Сюжет в том, что это просто все в его голове ии.. все?.. Серьезно?.. [/spoiler]
Композиторы, художники - к вам вопросов нет, картинка красивая, музыка отличная. Но что-то вот не то, извините. Как будто игре недостаточно по-своему адаптировать известные игровые механики, она должна внести свои, или смешать их по-новому. Однако это уже, наверное, будет не бумер-шутер. Видимо, они мне просто не нравятся, а жаль, ибо задумка и арт фантастические. Есть вопросы к производительности, конечно, но буду считать, что в просадках до 45-50 кадров виноват мой уже давно не новый процессор (ультра настройки). Побегал 40 минут, дропнул в порту. Может, надо было дать игре больше времени, но, имхо, за 40 минут можно было и показать интересные механики, так что соре.
从中期开始就无聊了,关卡千篇一律堆怪严重子弹少我就不说啥了,你起码技能给我安排好的啊,build也b不起来主动被动加起来只能带三个合一何意味,爽都不让你爽
Ein must Play für alle die Singleplayer Egoshooter mit dem Charme von Doom lieben. Unglaublich atmosphärisch mit wunderbarer Zeichenstil und der perfekt passenden Musik. Das Einzige was mir nicht gefallen hat, war als es vorbei war.
为了提高难度而提高难度,倒数第二关中期蘑菇林简直是折磨至极,满屏的光学污染和荒诞抽象的克系套壳实在给这游戏的二代强行狗尾续貂,这是我唯一 的一款还没玩完就想迅速删除的FPS射击游戏了
вместо шутера получаешь бесконечный поиск ключей и не очевидных путей чтобы пройти в следующую локацию и сверхагрессивный хитбокс асист изза которого убивать врагов становится менее интересно с первых секунд
E
Слабее первой части, но всё равно достоин внимания.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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