
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
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About
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Traverse a fallen kingdom, solve environmental puzzles woven into the landscape, and embark on a timeless adventure…
Moss: The Forgotten Relic unites the beloved and critically-acclaimed Moss and Moss: Book II into a definitive singular adventure, beautifully enhanced and reimagined for its debut on PC.
Venture through a mythic land marked by the ruins of a ancient realm slowly being reclaimed by an enduring and untamed nature.
Form a powerful bond with Quill, a small and courageous mouse who looks to you for guidance, protection, and trust at every step of her journey.
Uncover hidden secrets, navigate puzzling places, and confront arcane forces in an intimate and epic fable inspired by classic fantasy adventures.
Explore a fallen kingdom slowly reclaimed by nature
Guide a tiny hero through mysterious places and towering dangers
Solve handcrafted, diorama-like environmental puzzles
Discover hidden secrets and surprises off the beaten path
Face arcane threats with optional “skip combat” accessibility
Uncover the epic and heartfelt tale of a hero who needs you
Thoughtfully designed and lovingly crafted by a small team
Critically acclaimed with over 160 awards and nominations
Orchestral soundtrack by acclaimed composer Jason Graves
Moss: The Forgotten Relic brings Moss and Moss: Book II together as one complete, enhanced experience debuting on PC first time. New features include:
Play 2 beloved and critically acclaimed experiences as one
Enhanced Visuals and Performance
New Handcrafted Cutscenes and Smart Follow Camera
All Twilight Garden DLC included
New Accessibility Option “Skip Combat”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 118 reviews with recorded playtime.
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is fun and cute! My girlfriend keeps literally crying because of its cuteness and I'm not even joking!🥹
Moss: The Forgotten Relic is an enchanting and immersive adventure that feels like you're really stepping into a beautifully crafted storybook. The handcrafted environments are stunning, and the puzzles are engaging while fitting naturally into the world rather than feeling like simple obstacles. Every detail adds to the charm of the journey, making exploration feel rewarding and magical. Quill is an absolute delight, and I can't wait to continue this adventure with her!
2026年7月18日時点で『非常に好評』となっているが、私的には『どちらかと言えばおすすめできる⋯⋯かな?』という評価。 ちなみに、一時期公開されていた体験版もプレイした上でセール時期に購入した感想である。 少し長くなるが、これから購入しようと考えている方々へ、私なりの所見を書き残しておく。 <良い点> ・『世界的に有名な某黒ネズミ』など足元にも及ばないかわいさで、健気?に某所へ旅立つ白ネズミ『クイルちゃん(性別は♀!)』を操作し、パズル要素満載の箱庭ステージでアイテム & 実績を集めつつ踏破していくゲームである。 ・『爆弾で障害物を破壊して先に進む』&『オブジェクトを移動させて道を切り拓く』というお馴染みの要素はもちろんだが、一風変わった謎解きも満載(ネタバレになるため全部は書けないが、例えば『敵を操らないと先に行けない』&『何でそんなところにあんな大事なもの置いてるのおおおお?』など)。 ・隅々まで歩き & 調べ尽くさないと、マップ踏破率100%は不可能な設計のため、ドMな探索マニアは垂涎必至。 ・各シーンの建物 & ギミック+どんな敵がいるかなど、全体をじっくり観察 & 仕掛けを理解しないと、一向に先へ進む方法がわからないため、かなり頭の体操になる(30分くらい悩み抜いたマップも数知れず、それだけやりごたえはある → もちろん、攻略サイトなどは一切見ていない & まだ1章だが、現在5エリアの全マップ100%達成中)。 ・特定マップクリアで絵本の会話が挟まるのだが、区切りとなる1シーンごとに『大小合わせて7~8マップ構成』のため、まだ2章にすら突入していない(想像以上にかなりのボリュームがあり、使いまわしの『マップ』は1つもない)。 ・レベル上げの概念はなく、マップを進めていくと、勝手にクイルちゃんが強化されていく(数値化もされないが、装備 & スキル共に充実される)。 ・移動可能な場所に目印があり、どのように進めばいいかの対策が立てやすい(例えばジャンプして飛び移れる場所など)。 <悪い or 難ありな点> ①スキップ機能がない ・例えば『どこかのマップでアイテムを取り逃した』場合、いつでもその『シーン & マップ』に戻って再回収は可能(ただし、これがいい面と悪い面両方を兼ね備えている)。 ・具体的に説明すると、例えば『1章の2エリアで何かのアイテムを回収し忘れていると気付き、2エリアをやり直そう』としても、『2エリア冒頭に挟まる絵本の会話内容』&『進入時にイベントが用意されているマップがあった』場合は、総じてまた最初から強制的に映像を見せられる。 ・さらに言えば『2エリアの全7マップ中、5マップ目が未回収』だったとしても、5マップ目だけ再探索することはできず、1~4をまたやり直さなければならない(しかも、各マップのアイテム数を確認する術はなく、『エリア全体でなんぼ』という表示のため、何か1つでも取り逃そうものなら⋯⋯あとは言わなくてもわかるよね?) ②死亡時、デスペナ & アイテムロスなどは一切ないものの、『その場から復活せず、進行状況に応じた場所から途中復活』という仕様 ・道のりが長いマップは『ある程度の地点から自動再開』してくれるが、短いマップのゴール寸前で死亡した場合、何とそのマップの最初からやり直し。 ・さらに、毎回復活時にクイルちゃんが「気を取り直して行くぞ~♡」的なモーションで和ませてくれるものの、当然これもスキップ or キャンセルなどできず、マップの難易度が高くなる = 死亡回数が増えるにつれ、人によっては地味に腹立つ or 次第に殺意を覚えるようになるかもしれない。 ③とーぜんキーアイテム & 上級装備の隠し場所はもちろん、『次にどこへ行けばいいか』などはノーヒント ・上記でも述べたとおり、『隅々までマップをしゃぶりつくす = 破壊可能なアイテムは容赦なくぶち壊す & 怪しいところは死亡上等の精神でとにかく特攻する』心構えが必須(その結果、私のようにあっという間に8時間経過するハメになるが、裏を返せば「それだけ奥が深い」&「仕掛けが難解」ということ)。 ・さらに、ほんのごく一部の場所で『実はただの風景』と思われていた部分が動作する仕掛けもあり、そこは『カーソルを合わせても、特にアイコンが変化しない』ため、『どのようなオブジェクトが配置されているマップか』をよーく観察 & 推理できないと、『⋯⋯ここの扉、一体どーやって開けるの?』という事態(いわゆるドツボ)に陥ってしまう(ヒントは1章の『突き当りの部屋に彫像2体 & 中央にかがり火を燃やす器』が置かれた部屋がある、3分岐する某マップです)。 ④多勢に無勢 ・一定数敵を倒す & ギミックをこなしつつ処理しないと先に進めない場合があり、そーいう時に限って『戦闘場所が狭い』など、結構死ぬことが多い → 敵のパターンさえ覚えれば何とかなるはずだが、アクションが苦手な人にとっては結構致命的かも⋯⋯? ・ただし、救済措置として『戦闘スキップ』が可能なため、どーしても勝てない人はこれでスルー推奨(戦闘開始後、オプション画面を開くと『戦闘スキップ』の項目が自動的に追加される)。 ⑤HP回復モーションが遅い ・『その場でポーション飲んだだけでHP即回復!』という仕様ではない → 敵から距離を取って回復を開始しても、回復完了までに約3秒かかる(⋯⋯は?) ・そのくせ、ヤツらの足が結構速い = つまり、『回復した直後に攻撃を食らって堂々巡りになる』可能性が非常に高い → 実は④以外にも『かなり簡単に勝てる方法』が存在するので、こっそりお教えしよう(ただし、1 VS 1に持ち込む前提 & 2匹以上まとめて来たら序盤は苦戦必至) ●1つめは『とあるマップ以降、敵を操れるようになるので、ヤツらが出てきた瞬間操って足止め & そのままタコ殴り』すればほぼ無傷で勝てる(「そこそこ戦いたいけど、戦闘全スキップはイヤ」という方向け) ●2つめは『敵の攻撃はワンパターン』なので、例えばハサミ野郎は『爪を振り上げたら距離を取るなどして回避 & 直後に接近して連打』すれば圧勝可能(こっちはアクションを楽しみたい人向け) ⑥シナリオはあってないようなもの ・和訳 & 日本語ボイスは全く違和感がないものの、最初から「⋯⋯ふ~ん、そういう設定なのね」程度に軽く捉えていた方が精神衛生的にもよい → あくまで『クイルちゃん冒険活劇』がウリなので、期待してはいけない。 ⑦カメラワーク ・おそらく、製作者側が「今見えている範囲で何とかできるハズだから、よーく考えて突破してみろやオラ ♪ 」というコンセプトで設定していると思われるも、プレイしていると「⋯⋯ああっ、今の視野で維持してくれればいいのに、何でいきなりズームアップ or アウトするんだよおおおお!」とお怒りになる場合が多々あるはず。 ・製作者のいじめに耐えられる &「そこまで言うならクリアしてやろーじゃねえか!」という反骨心旺盛な方でないと、即返金申請 & 台パン(コントローラーぶん投げ)待ったなし。 ・あと、『カメラを上下左右に移動させ、何があるか & どこから行けばよいか』の事前調査は不可能 → 上述のとおり、『てめーらの脳をフル回転させて某所に到達できたなら、ご褒美に貴重アイテムとかやるから頑張ってみろや。HAHAHA!』という具合である。 ⑧操作キーの変更ができない 私はキーボード & マウス併用でプレイしているが、『探索においては』特別困ったことはない。 しかし、『戦闘中』は少々厄介で、『回避キーが左シフトで固定』は非常にやりづらい(もし右シフトなら、キーボード操作だけに集中できたのだが⋯⋯)。 いろいろと書いたが、『パズルというより謎解きゲーム』としては十分楽しめる内容である。 どんなゲームも人によって『合う合わない』があるが、『根気強くアイテムを探せる』&『クイルちゃん(白ネズミ or ハムスターなどの小動物)LOVE』な方にはおすすめ。 最後に、先駆者としてのアドバイスを贈ろう。 もし一番奥のマップで行き詰ったら、『1マップずつチェックしながら引き返し、分岐のある場所まで戻ったら、まだ行っていないルート』へ向かうとよい。 ちなみに、『その先で会話が発生』した場合は正解ルート = 話が進むため、『まだ探索していないルートがあるならいったん戻り、そっちの探索を先に済ませてから正解ルートへ戻る』と幸せになれるかも⋯⋯? 「どーやっても進めない」とお嘆きの方は、私から言わせれば「まだまだ探索が甘い」です → 行き詰るバグなどはないため、どこか見落としている部分が間違いなくあります。 1つだけ可能性があるとすれば、『地面からギミック解除用彫像が2体出てくる某マップ』のみ、 仕掛けの内容をよく把握してないと完全に詰むので注意 → 私も操作ミスが原因でどーしようもなくなったため、そこだけ最初からやり直したことは1回あったが、手順さえ間違えなければ問題なくクリア可能。 目を皿のようにして、よ~~~~~くマップを観察し、華麗にギミックを突破 & クイルちゃんを愛でましょう!
Have yet to finish the game, but it's since Little Big Planet that I haven't had this much fun with a platform/puzzle game. The visuals are amazing, the characters and lore too, but especially the sound design and the narration!!! Not many games do narration like it's a parent telling a story with the funny voices of other characters. Kudos to all the people who worked on this beautiful piece of media!
It's Moss. You're guiding Quill. It's as described: [i]"The definitive Moss saga reimagined for non-VR play that brings together the adventures of Moss, Moss: Book II, and the Twilight Garden DLC into one seamless experience. The perfect place to start Quill's journey."[/i] Excellent! [b]Some minor technical notes you want to know before you jump into the adventure[/b] - the options menu is limited. (music/narration/effects volume sliders, narration language, controller vibration, subtitles, depth of field -- that's everything), no options for windowed mode, resolution, framerate vsync on/off or any graphics or control settings. - probably plays best with a gamepad (keyboard+mouse could be fiddly at times?) - on Steam Deck OLED, the game tries to achieve 90fps, but can't. I can't adjust this in-game, so I have to use performance profile to set it to e.g. 60 - you have to quit the game through SteamOS, there's no way to quit the game through the game itself. [b]But it's really not all bad![/b] The install is ~11GB, power consumption on the Deck is nice and low (I can easily get 4 hours on a single charge), it plays really well with the default Deck controls, it's less than 20 EUR for all of Moss (approx. 10 hours of game). I am very happy to have this as a non-VR alternative! Despite being technically a bit barebones, I still thoroughly recommend it. The default experience on Steam Deck feels close to perfect, so my complaints are only minor qualms. ...Still, perhaps it helps to know the minor shortcomings, so one is prepared for those and get on to enjoying Moss for the wonderful game it is :)
I love Moss. It was one of the first games I got into with PS4 VR, and one of the only games that didn't make me dizzy. Being able to control this little mouse character while looking around this incredible diorama style world is still one of the greatest highlights in all the years I've spent playing games. I would just stand in awe for minutes at a time looking at every detail, thinking how amazing of an idea this game was to present itself in such an immersive perspective. I played the demo before the game came out more than I would like to admit, and I was a little sad that more games haven't tried to take this approach to VR seriously, and instead went more for 1st person perspectives. All that being said, the game wasn't without it's flaws, the length of the first games shortness being one, and I feel like the control scheme being another. Using the PS4 controller's motion controls to control the bubble thing always felt clunky to me. I don't think it took away from the experience too much but I'm not a very big fan of motion controls anyways. In this adaptation, I notice two things right out of the gate that are worth noting, either for a new player, or someone returning to see what this is like without the VR. The first thing I'll say is that I like this control scheme way more than the motion controls of the PS4. Controlling the bubble with the right analog stick feels so much more precise and easier to control that trying to move your controller all over the place, and I wish this was something you could change in the options in the originals. (maybe you can, it's been a long time since I've played.) The second thing is that this game certainly loses it's edge without the VR. Not being able to see this whole world through your own eyes is something that can not be understated. It no longer feels like you're sitting in a forest watching a mouse run around in front of you. It no longer feels like you're sitting in ancient ruins, peering off into the darkness of the next hallway, cheering your mouse friend on as she makes her way down an ancient hallway. I guess I'm surprised that didn't give the player a way to control the camera to some degree, so that you could look around like you could in VR, instead of locking it to the mouse. If you have access to VR and haven't played these games, you're really missing out on one of the greatest things ever created. If you don't have VR, this is probably a decent way to experience these games, but know that a lot of what made these game such an amazing experience is a bit neutered without being able to see the world with your own eyes.
Most of this review will refer to my time with the VR version, with mentions of how its adapted for flatscreen. I'd sum the gameplay up as a puzzle and platforming game, though it's not really a challenging game at all, its mostly focused on telling its story and presenting its set pieces, which it does an incredible job at doing both. The story has a similar focus to the game Oneshot, being about your relationship with the protagonist Quill, and Quill is animated incredibly, with much more detail than protagonists of many other games. I was so excited when I played for the first time and noticed she was using ASL! For this specific version, I also saw that they've made sure to include interactions from the VR version tied to your movement in VR, they're scripted now but I'm glad they're included, it serves to make Quill all the more endearing. I don't want to say much about the story except that it's great and made me tear up at multiple moments. I think the new camera for this version does as best a job as it can, something like this is better in VR of course, but if that is not an option for you this is a very good alternative. I like how it sways and shakes for a natural feel. One thing that I want to note that some PC players might find odd or annoying is that there is a load for each different room of this game, a part of the VR version that would be impossible to remove, I don't personally mind it though, since it is brief, but I thought I should mention it. This game might not be for you if you do not like story centric games, it has puzzles and combat in it but neither book is very challenging, but if you do like a story centric game, this one comes highly recommended from me. Here's hoping for Moss Book III sometime in the future!
I would describe this game as an audio-visual book with interaction. You control a character like any game, except it is very linear and narration bound, no freedom of exploration. Note that it is exactly the same game as the VR only released some years ago, no change. The story is extremely rich and kind of remind me of Brian Jacques' Redwall stories, which were extremely rich themselves. A bad point would be about settings in general, although it is now for PC, the settings are extremely limited and bare minimum, no FPS, no graphics, bare minimum audio, no rebind control, etc. Another bad point would be for those that prefer playing with a keyboard, apparently playing with a keyboard is extremely hard. Another bad point I have with this game is on the completionist side, some collectible requires to [spoiler]break furniture, pots[/spoiler] which require to start over chapter in order to find that last one you missed, even guide can barely help here. Overall buy this game if you are interested into narrative driven game, otherwise you should reconsider.
this is THE game ever 100/10
Moss: The Forgotten Relic is a stunning adaptation of the two VR installments of the Moss series for the flat-screen world. The adventures of Quill - our main mouse protagonist - unfold in a stunning, fairy-tale world that’s a real treat for the eyes. The puzzle levels and enemies sometimes require focus and some thought, though the game’s overall atmosphere makes it the perfect title when you want to unwind and take a break from the daily hustle and bustle around you, joining Quill on a highly immersive adventure. The atmosphere is further enhanced by the beautiful music that accompanies the player from the very first moments, perfectly adapting to the surroundings and the action unfolding on the screen. Despite the absence of certain features that were strictly VR-specific, the new follow-cam feature more than makes up for it and allows you to fully enjoy the game.
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