
A short incremental game about expanding a star-system wide factory to build giant megastructures in space. Deploy swarms of drones, mine resources, unlock upgrades and harvest the power of the stars!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Starvester is a short incremental game about expanding a star-system wide factory to build giant megastructures in space.
1. Deploy drones to automate mining
2. Gather various resources and unlock upgrades
3. Expand your factory and build megastructures.
4. Harvest the power of stars and other celestial bodies!
Features in the full game:
- Active incremental progression through resource gathering
- Tons of upgrades with prestige system and unique mechanics
- Approximately ~5 hours of gameplay to complete the campaign
- Mesmerizing drones and relaxing soundscapes to get into a flow state
- Strictly NO AI was used in the making of this game
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 103 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Time to chime in here after waiting patiently for some bug fixes. 1st its bad the dev is radio silent about anything. No communication, no nothing. 2nd - The demo was decent, no game breaker bugs to worry about. 3rd - Launch day and the bugs started appearing in the game where the demo left off. Dev made 1 or 2 small patches that fixed a couple of the early game bugs introduced but has since disappeared. A couple months later we are left with a broken game some folks cant finish due to stuff you crafted disappearing after a game reload.
Poorly designed. Lazy. Some prestige talents don't even work. 300% productivity when < 30 drones working only functions on a single planet. Pacing completely off. Fair grind at the start, game accelerates far too quickly once trading unlocked. Spaceship seems like a complete contrivance. Only functional for less than 1% of the game's progression, then never needed again. SOFTLOCK once spaceship is unlocked if end game planet not reached. Game does not explain this at all. Diabolical. Game End complete disappointment. Ironically comparable to universe heat death theory. No meta unlocks. No New Game +. Literally finished game with 100% achievements in a single morning. Do not waste your money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the aesthetic of this game but the graphics alone aren't enough to make it worth playing. The gameplay loop just isn't satisfying. You never get that rush where you feel like you've broken the wall and made significant progress. It's slow, from beginning to end. There's not much interaction between each resource, so there's never any real agency when it comes to upgrades. Just max out an area, wait, rinse and repeat. The late game feels worse - at a certain point you need to game the system to get essentially infinite resources, and yet it's still a slow grind. My main problem though is that the prestige mechanic is actively hostile. The prestige upgrades aren't interesting, and they're not large enough to really justify the reset. There's also very little support for each new reset - while some of the prestige upgrades jump you further in unlocks, you don't have any support with the engine setup so it's actually much worse the second time around. Unfortunately, you're forced to prestige at least twice so this is unavoidable. There's also a general lack of polish - I ran into a few bugs with screen sizing and save states; and the interfaces - while pretty - are often inconsistent in displaying resources, which makes it really difficult to track everything in the latter half of the game. Overall, I'd steer clear even if you're a reasonably forgiving fan of the incremental genre.
Beginning very fun, but it quickly fell off. The end game was very tedious and slow, previous resources did not matter. Biggest complaint is how prestige is done. First few prestige results in a very satisfying powerup, but later prestiges feels way too weak to feel worth it
its good most of the reviews that make it mixed are from people complaining about late game balance...tbh been exactly a month guys...he's a solo dev let him polish it ok just give it a try and don't go in saying oh its mixed reviews its a bad game its just a bad time i did it thinking mixed reviews was like eh ig ill buy its good just...maybe don't play last like 2hrs of game. Yes i know i'm defending a mediocre game but to me after a short time its fun
Honestly not great. Conceptually it sounds interesting, but the implementation is not very interesting. There's virtually no interplay between mechanics and you just don't really do anything with most of the resources you collect. The part that I think annoyed me the most were the prestiges required to advance the game, if they hadn't been required to unlock specific things to advance the game I never would have done them because they are just kind of annoying. That and the fact that you get a limited amount of satellites and by extension drones but also need to destroy them for multiple mechanics. It just sort of pushes you toward needing to prestige because at some point you just won't be able to earn enough satellites to keep up. The only reason I made it as far as I did in this game is because I got annoyed with it, left it for a few days, the game updated while I was gone from it and then when I came back it glitched and I was able to skip one of the mandatory prestiges and my satellites from the second source got locked at a minimum price so I was able to actually make as many as I wanted to. I had honestly thought that was an intended mechanic for a while, so when I was forced to prestige again after that and found out that no, you actually are limited by the aggressive satellite price scaling, I lost all interest I had left in this already lackluster game. 1/10 Uninteresting and Uncompelling.
A idler that just missed being good. While the design is solid and simple story works, gameplay is brought down by an awkward UI that with too much micromanagement.
I stumbled upon this game completely by accident and ended up getting stuck in it for several days. The best part is that it is essentially an idle simulator, meaning you can safely leave it running, forget about it for a while, and then come back later to collect your “harvest.” At its core, the game uses a fairly simple incremental mechanic: just click your mouse and watch things happen. However, the balance is tuned in such a way that you genuinely want to keep playing, optimizing and maximizing your production. As you progress, new features gradually unlock, and you constantly try to squeeze as much value out of them as possible. I honestly do not understand why there are so many negative reviews. It is not particularly difficult to “mess up” your progression, but in most cases, this can be fixed by reallocating your resources after a fresh start [i](plus managing prestige points)[/i]. And if you get completely stuck and do not want to waste your time, you can always edit your save file. However, that can make the game rather short, so be careful. :) Perhaps I got so hooked because this is essentially the first idle game I have played that managed to be both engaging and relaxing. The developer also made an excellent choice with the music. It pulls you into this kind of sustainable outer-space spa atmosphere, and you simply do not want to turn it off. I spent the entire game listening to it, occasionally bringing the window back up and clicking on a few icons. For the price, why not?
I suggest you largely ignore the negative reviews because it seems these days a large portion of the population have the attention spans of goldfish and wholly unrealistic expectations. It's got a couple bugs with the with the UI and the prestige system isn't great (you *must* prestige to see your prestige status, which is, arguably, stupid), but I enjoyed the hell out of this. Probably because I'm a nerd for anything space-related, but separated from that, it's a solid incremental title that took me an incredible 60 hours to finish (99% of that was AFK, of course, but whatever). Great art assets, fantastic music, and cool sci-fi ♥♥♥♥ grounded in real science concepts. The game is $7 and easily worth it. Ignore the negative reviews - they were written by braindead teenagers and lonely flacidites with nothing better to do than ♥♥♥♥ on indie devs for releasing a game with a few bugs.
I am so confused by how many negative reviews there are. I personally enjoy this and as a clicker game I give it a 10/10. My only complaint is it's not longer. Plus you can play the demo, why play the demo then buy the game just to give it a bad review.. Hmm..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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