
A short incremental game about expanding a star-system wide factory to build giant megastructures in space. Deploy swarms of drones, mine resources, unlock upgrades and harvest the power of the stars!
Modeled estimate, not a reported figure. How we estimate →
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About
Starvester is a short incremental game about expanding a star-system wide factory to build giant megastructures in space.
1. Deploy drones to automate mining
2. Gather various resources and unlock upgrades
3. Expand your factory and build megastructures.
4. Harvest the power of stars and other celestial bodies!
Features in the full game:
- Active incremental progression through resource gathering
- Tons of upgrades with prestige system and unique mechanics
- Approximately ~5 hours of gameplay to complete the campaign
- Mesmerizing drones and relaxing soundscapes to get into a flow state
- Strictly NO AI was used in the making of this game
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its good most of the reviews that make it mixed are from people complaining about late game balance...tbh been exactly a month guys...he's a solo dev let him polish it ok just give it a try and don't go in saying oh its mixed reviews its a bad game its just a bad time i did it thinking mixed reviews was like eh ig ill buy its good just...maybe don't play last like 2hrs of game. Yes i know i'm defending a mediocre game but to me after a short time its fun
Honestly not great. Conceptually it sounds interesting, but the implementation is not very interesting. There's virtually no interplay between mechanics and you just don't really do anything with most of the resources you collect. The part that I think annoyed me the most were the prestiges required to advance the game, if they hadn't been required to unlock specific things to advance the game I never would have done them because they are just kind of annoying. That and the fact that you get a limited amount of satellites and by extension drones but also need to destroy them for multiple mechanics. It just sort of pushes you toward needing to prestige because at some point you just won't be able to earn enough satellites to keep up. The only reason I made it as far as I did in this game is because I got annoyed with it, left it for a few days, the game updated while I was gone from it and then when I came back it glitched and I was able to skip one of the mandatory prestiges and my satellites from the second source got locked at a minimum price so I was able to actually make as many as I wanted to. I had honestly thought that was an intended mechanic for a while, so when I was forced to prestige again after that and found out that no, you actually are limited by the aggressive satellite price scaling, I lost all interest I had left in this already lackluster game. 1/10 Uninteresting and Uncompelling.
I suggest you largely ignore the negative reviews because it seems these days a large portion of the population have the attention spans of goldfish and wholly unrealistic expectations. It's got a couple bugs with the with the UI and the prestige system isn't great (you *must* prestige to see your prestige status, which is, arguably, stupid), but I enjoyed the hell out of this. Probably because I'm a nerd for anything space-related, but separated from that, it's a solid incremental title that took me an incredible 60 hours to finish (99% of that was AFK, of course, but whatever). Great art assets, fantastic music, and cool sci-fi ♥♥♥♥ grounded in real science concepts. The game is $7 and easily worth it. Ignore the negative reviews - they were written by braindead teenagers and lonely flacidites with nothing better to do than ♥♥♥♥ on indie devs for releasing a game with a few bugs.
late-game it gives you a spaceship with which you can collect drones from planets, but you can't do anything with them until much later, effectively getting you stuck with no working drones on your planets so you can't get to that later stage without them. Who thought about allowing this self-handicap?
Tedious and only made not tedious with the use of bugs and exploits
Poorly designed. Lazy. Some prestige talents don't even work. 300% productivity when < 30 drones working only functions on a single planet. Pacing completely off. Fair grind at the start, game accelerates far too quickly once trading unlocked. Spaceship seems like a complete contrivance. Only functional for less than 1% of the game's progression, then never needed again. SOFTLOCK once spaceship is unlocked if end game planet not reached. Game does not explain this at all. Diabolical. Game End complete disappointment. Ironically comparable to universe heat death theory. No meta unlocks. No New Game +. Literally finished game with 100% achievements in a single morning. Do not waste your money.
it's unbalanced and kinda buggy, overall not recommended there are better versions of this type of game. If you've played those types of game before then sure if you've got nothing else to scratch that itch but that's about it, that's also why i played this even when i didn't like the progression or the bugs. Also didn't like that you are forced to prestige to unlock harvesting of next tiers no idea why it's there.
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actually just a stupid game to 100%
I am so confused by how many negative reviews there are. I personally enjoy this and as a clicker game I give it a 10/10. My only complaint is it's not longer. Plus you can play the demo, why play the demo then buy the game just to give it a bad review.. Hmm..
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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