
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
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About
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Traverse a fallen kingdom, solve environmental puzzles woven into the landscape, and embark on a timeless adventure…
Moss: The Forgotten Relic unites the beloved and critically-acclaimed Moss and Moss: Book II into a definitive singular adventure, beautifully enhanced and reimagined for its debut on PC.
Venture through a mythic land marked by the ruins of a ancient realm slowly being reclaimed by an enduring and untamed nature.
Form a powerful bond with Quill, a small and courageous mouse who looks to you for guidance, protection, and trust at every step of her journey.
Uncover hidden secrets, navigate puzzling places, and confront arcane forces in an intimate and epic fable inspired by classic fantasy adventures.
Explore a fallen kingdom slowly reclaimed by nature
Guide a tiny hero through mysterious places and towering dangers
Solve handcrafted, diorama-like environmental puzzles
Discover hidden secrets and surprises off the beaten path
Face arcane threats with optional “skip combat” accessibility
Uncover the epic and heartfelt tale of a hero who needs you
Thoughtfully designed and lovingly crafted by a small team
Critically acclaimed with over 160 awards and nominations
Orchestral soundtrack by acclaimed composer Jason Graves
Moss: The Forgotten Relic brings Moss and Moss: Book II together as one complete, enhanced experience debuting on PC first time. New features include:
Play 2 beloved and critically acclaimed experiences as one
Enhanced Visuals and Performance
New Handcrafted Cutscenes and Smart Follow Camera
All Twilight Garden DLC included
New Accessibility Option “Skip Combat”
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 107 reviews with recorded playtime.
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I fell in love with both of the VR versions, and I'm happy that folks have a platform to play this cute adventure on without a VR Headset. Quill is a huge comfort character of mine :) Help make Moss Book III happen! In terms of controls, the transition is pretty darn seamless and intuitive. The camera is also good! I had worries about when this was initially announced how the camera would be adapted, but I think it's pretty darn good. So far I definitely think that the VR version is the ideal version to play this game just due to the difference in environment and feeling like you as a reader have a more direct role to play, so it has less immersion, but that shouldn't be a problem if you haven't tried Moss before! The storybook sense of wonder that Moss gives is SO nice. It's very reminiscent of other woodland critter fantasies out there with a sprinkle of magic tossed in. It's a very simple game with cute little puzzles and collect-a-thon aspects that leaves you checking every little nook and cranny for illustration pieces or breaking barrels to collect dust. If you ever have the chance, please try out this game! Recommended for all ages :) It's a gorgeous tale. Also, make sure to pet and comfort the mouse. This is mandatory. I've not finished this adaptation yet, but if any of my opinions change, I'll add in things to this review! Keep up the good work Polyarc, I hope this gathers some more players to Glassbreakers too :>
The mousiest mouse, that ever moused! :3 10/10-IGN Okay for real. Overall a decent game. Not great, but 7, or maybe an 8/10. For the price, it's worth it. It looks good in its own style and runs well. The story leaves some bits to be desired imho though. It is a typical fairy-tale, but nothing much more. It's EXTREMELY CUTE though oh my god. You can even pet the mousie :3 The biggest issue are the controls. For the love of god: [h2][b]DO! NOT! PLAY! THIS! GAME! WITH! A! KEYBOARD![/b][/h2] It is pure pain! You will miss jumps, you will die...A LOT, especially in the finale. Why would you use a keyboard? This game is made for controllers! Maybe I don't have a controller?! Okay, that's a partial lie. I THOUGHT I don't have a controller, but this game made me dig up one of those old Logitech gamepads. I used to play Rogue Squadron 3D with this. YEPP...it's THAT old. Still works though. Anyway, the transition from VR did not do the controls any favor and I cannot understand people saying "This is intuitive and easy!", because it objectively isn't. Not subjectively, OBJECTIVELY and I can tell you why: I do have Book 1 as the VR version. I bought this re-release, because my VR setup is currently unusable, due to space constraints, but I did play it in VR, when I still had the opportunity. VR offers a unique experience in terms of controls. It uses the controller, specifically the analog stick control, so you can move Quill and this "port" clearly shows, that this is, how you have to control her, it is just more precise, giving you a greater range of direction, which is good for a jump and run. However, this game also has a second character, which is the reader, aka you. The reader can interact with certain objects in the gaming world, requiring to "touch" said object. In VR, this works flawlessly, because touching virtual objects is kind of the point of the motion controls. It works seamlessly and is intuitive. Now take that away and you have the challenge of: With what do you replace it with? Good question! You have two options: 1.) The other stick on the controller. That works...semi-well. Don't get me wrong, it does work, but it feels like playing an RTS, or a point-and-click adventure with a controller. Kinda works, but it feels janky and imprecise. There are just things that are better with a controller and some, that are not. This is not! 2.) Use a mouse. Now THIS is where it's at. A mouse is made for pointing at things. Exactly, what we need. But wait...now you have two schemes, that collide with each other and I have already said, that you MUST NOT play this game with a keyboard, if you don't want to be frustrated. "So the ideal way would be controller and mouse? Say what?" Yeah...I mean...yeah, that would indeed be ideal. You can KIND OF make it work, having both at hand. The game can switch seamlessly between inputs. But some passages feel best, if you use BOTH Quill and the reader at the same time. So effectively, you are stuck between two worlds, that just do not want to work together, but also do not work that well on their own. Can you play this game one way, or another? Certainly. Will it feel great? 50%, yes and 50% not so much. ^^' Honestly, I also do not know, how one would make this specific scheme work outside of VR. Compromises have to be made, I guess. I just wanted to be open about this, as I have tried multiple things. Other than that, I'd recommend the game, especially, since it also comes with Book II. The ending of Book I alone feels like a real cliffhanger and the game is also not THAT long. Took me under 5 hours to get through Book I and that's WITH my control-shenanigans. So far, it is a 7/10 for me, which is NOT bad. A 7 is "decent". It's a decent game, it is priced well for that, I recommend it as such. Maybe I'll adjust my scoring later. [h1]7/10[/h1] I give a 10/10 for the mouse though ^^ I like mouse! It's really hard to not make the scoring just about the cute mouse.
not to be dramatic or anyting, but i'd die for Quill. she's so small, she only need one popcorn.
작은 생쥐의 모험담을 읽는 독자가 되어, 길을 열어주며 진행하는 퍼즐 어드벤처. 주인공 '퀼'은 정말 귀엽습니다. 플레이어를 올려다보거나 하이파이브를 하자고 손을 번쩍 드는 등 깜찍한 애니메이션도 많습니다. 장면이 바뀔 때마다 책장을 넘기는 소리가 난다든지 머리맡에서 동화책을 읽어주는 듯한 내레이션도 분위기와 콘셉트에 잘 어울리고요. 2편은 무기와 퍼즐이 늘고 배경도 다양해져서 반복적이고 단조로운 1편보다 훨씬 낫습니다. 다만 3D 플랫포머로서 불편한 점이 많습니다. 점프와 이동 판정이 애매하게 느껴질 때가 많고, 고정 카메라 때문에 길이 잘 보이지 않을 때도 있거든요. 낙사하면 구역에 입장하는 장면부터 다시 봐야 하고, 동선이 번거롭게 잡혀 있는 데다 가이드가 미흡하기도 했습니다. 이 과정에서 이미 풀었던 퍼즐을 다시 해야 할 때도 잦았고요. 전투와 수집 요소도 파고들 만큼 흥미롭다고 보긴 어려웠습니다. VR 기기가 없어 원작을 지나쳤고 퀼이 궁금했다면 해 볼 만합니다. 하지만 요즘 3D 액션 게임처럼 부드러운 조작과 편한 이동을 기대한다면 추천하기 어렵습니다. [quote] [url=store.steampowered.com/curator/44960677]✍🏻 더 많은 리뷰를 [b]'깐의 게임들'[/b]에서 만나 보세요.[/url] [/quote] 📌 자세한 리뷰는 영상으로 다룹니다. https://youtu.be/jm7b0edo1cc
been following this game for a while and it does not disappoint, the puzzles are challenging but not too difficult which is perfect for someone like me who gets frustrated easily hehe. so happy to finally experience this world with Quill and friends!
I want to adopt Quill
I want to recommend this because I loved the original game but without the VR element its a very bare bones puzzle platformer. there also is some framerate issues in certain areas and the options menu is very bare bones.
I wanted to wait until I actually finish the game to give a review, as to see if the game only started off strong, but falls flat towards the end. I am happy to say that it sure isn't. Story-wise, you follow Quill, a little (might I add very adorable) mouse that just so happens to stumble upon a piece of Glass. You follow Quill through all the pleasures and trouble said piece of Glass has in store for this little, brave, fluffy girl. But don't be mistaken, you are more than the player in this story. You are a Reader. While Quill hops around, pushes levers and finds her way through this story, you are right with her, and she is aware of this. If she is injured, your magic is what can heal her. If she's scared, she looks up to you to see if you are still with her. If she's happy, you can go for a high five to celebrate. If she is sad, you can hug her. She is counting on you as much as you count on her to see this odyssee to the end. Gameplay-wise, it's kept rather simple (which is not a bad thing to me). We get a whole lot of puzzles. From raising and decending platforms, rotatable stairs and switches all the way to mechanics that have to be unlocked through the course of this game. If you're not puzzling, you're platforming. With all the jumps, dashes, climbing and falling that makes this specific genre enjoyable. As a person who usually isn't drawn to games like that, I can assure you that nothing is too hard or too frustrating. Everything makes sense, everything is solvable. Even if it may take a few attempts to pick up on it. And if you're neither doing puzzles nor platforming, you're in for some fighting! Just like the other 2 components of this game, the combat is kept rather simple and clean. You got a dodge button, an attack button, and that's all you need, along with some timing. Different weapons with different combos to keep it dynamic and customizable. A very important part is the atmosphere for me. And man, this game has a whole bunch of it. Since you're traveling with your sweet pocket-sized companion, you get to see this entire world through her eyes. Gigantic trees, flowers and bushes, weapons larger than villages, wildlife towering over you with silent, intimidating aura. And throughout this story, you get to see a lot of different scenery. From calm and relaxing forests with rays of sunshine fighting its way through the treetops all the way to scary factories with stifling air and unsettling clanking of metal. It takes you through many facets of fantasy, and does a great job invoking emotions with every setting you find yourself in. And last but not least, let's talk about what it means to travel with little Quill. Through all the trials and tribulations, the bond you have with her just grows. Not just in a story-element-kinda way, But you genuinely start to feel attached to her. I remember my first missed jump, followed by the sadness that I let this sweet little baby down. If something was threatening her, I was all riled up to get her to safety and fend off her opponents. It's the sort of attachment people get with characters like Clementine from TTWD, Ellie from TLOU, Elizabeth from BioShock Infinite. Quill is just such a sweet, genuinely pure and wellmeaning lil squeaker that you just cannot help but feel protective over. And I think THAT'S the essence of this game. The gameplay is good, the atmosphere is great, but what makes it so special is who you get to travel with. Share emotions with. Whose success you can celebrate, whose pain you can see. That's this games strongest suit. I can only strongly recommend you to get this game. And if you do, give Quill some extra pats from me.
É aquele tipo de jogo que te prende fácil! Além de ser lindo visualmente, ele traz uma história e narrativa envolventes, puzzles divertidos e uma trilha sonora gostosinha. A ratinha Quill é super carismática, fofinha e corajosa, acompanhar a forma como ela evolui ao logo da história é muito legal e a forma como ela e o "leitor" se comunicam faz com que criemos uma conexão, como se de fato estivéssemos juntos. E conforme a gameplay vai avançando dá vontade de explorar ainda mais, saber o que vai acontecer na história, ver até onde a Quill irá evoluir... É um jogo pra quem curte aventura com uma pegada leve e emocionante, vale muito a pena dar uma chance. 10/10 ♥
Moss: The Forgotten Relic is an enchanting and immersive adventure that feels like you're really stepping into a beautifully crafted storybook. The handcrafted environments are stunning, and the puzzles are engaging while fitting naturally into the world rather than feeling like simple obstacles. Every detail adds to the charm of the journey, making exploration feel rewarding and magical. Quill is an absolute delight, and I can't wait to continue this adventure with her!
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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