
A super realistic surf simulation with stunning graphics. Very free camera options allow you to watch the beautiful breaking waves from inside and outside in every angle. Soak in waves, do aerials and much more.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 158reviews | 66% | — | $203.5K |
| $19.99−50% | 157ratings | 63% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Guys, please, you need to release the VR version of this game, it will be incredible. imagine 20 people in a map off the coast of hawaii, competing for or sharing waves. please!
This is my first game review and I am writing this in particular because I think this game deserves a better rating. I just purchased the 2.0 update on sale and don't have any experience with the previous versions. I've played most of the other surfing games on steam and this one is the best. The graphics and physics are most realistic and the water animation is amazing. It's not too cartoony, and the gameplay is fun. It feels pretty realistic, especially first person mode, and one could spend a lot of time just playing free surf for relaxation. The controls with weight distribution feel intuitive and I'm really glad not to have to memorize obscure key combos to pull off a move (I hate that), as the emphasis is on real life physics. I do wish that in first person mode, where camera control is much more important, there could be a wider camera range that would better simulate the range of looking around in real surfing, it currently feels restricted. There are a few minor bugs and some animation seems unfinished, but as it is the game is very playable. I'm playing on a steam deck and it works quite well with graphics set to medium. The fan does run the entire time though. I really like this game a lot and am looking forward to seeing continued improvements.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been surfing for over 20 years. I never thought any game could come anywhere close to approximating what it actually feels like to surf. To my astonishment, playing this in first person does actually invoke a feeling similar to riding a wave. I think this is the closest you're going to get in a game to real surfing. VR might get you closer but I suspect the motion sickness would be especially heinous.
Hands down best surf sim I have played. I have surfed for 30 years and this is awesome! A lot of neg reviews early on but now it seems to be fixed! I tried messing with this in vr with VorpX its pretty cool but dam I would love this in actual VR! Getting barreled in first person is awesome. Game feels good but need a beefy PC for maxed settings, i'm on 9800x3d with 4090 getting 100 FPS and it looks beautiful! GG dev!!!
Virtual Surfing is a focused surfing simulation built around the idea of giving players freedom on the water rather than pushing them through a heavily scripted sports campaign. Developed and published by Waveor, it concentrates on catching waves, maintaining control of the surfboard, performing maneuvers, and exploring the ocean at a personal pace. Its approach is noticeably more simulation-oriented than a typical arcade surfing game, making patience and an understanding of movement important parts of the experience. A major part of the gameplay begins before the player is actually standing on the board. You can paddle around the environment, search for a suitable position, and decide when to commit to an approaching wave. This gives the ocean a functional role instead of treating it merely as scenery. Positioning matters because a good ride depends partly on where and when the wave is caught. This slower preparation may not appeal to players expecting uninterrupted tricks, but it helps establish the more authentic atmosphere the game is trying to achieve. Board control is centered on manipulating the surfer's weight and using it to influence movement. Once riding a wave, players can carve along its surface, enter tubes, perform aerial maneuvers, execute floaters, and combine different techniques. The challenge comes from maintaining speed and stability while reacting to the changing shape of the water. Rather than simply pressing a button and watching a complicated trick happen, the player must develop a better sense of how the surfer and board respond. This creates a learning curve, but successful rides become more satisfying once the controls start feeling natural. Tube riding is one of the most appealing parts of Virtual Surfing. Getting into the hollow section of a breaking wave can create some of the game's strongest moments, especially when combined with its dedicated tube camera. The camera system in general is unusually flexible, allowing the surfing action to be viewed from numerous positions. This is useful mechanically, but it also complements the game's visual focus. The waves are arguably more important to the presentation than the surfers themselves, and changing viewpoints can make a successful ride look surprisingly dramatic. There is more structure than simply surfing without objectives. Challenges encourage players to perform particular tricks and combinations, while competitions introduce judging and give skilled play a clearer purpose. These activities help turn mechanical improvement into progression because players have reasons to experiment with techniques rather than repeatedly riding waves in exactly the same fashion. The system remains relatively specialized, however. Someone who does not enjoy improving their surfing technique may eventually find the repetition more noticeable than a dedicated surfing enthusiast would. Customization contributes some welcome personality. Players can choose between different male and female surfers and alter their appearance. Surfboards offer additional personalization, including the ability to incorporate custom imagery and change elements associated with the board and fins. These options are not essential to the core mechanics, but they fit the game's sandbox qualities well. Instead of presenting surfing purely as a sequence of competitive events, Virtual Surfing allows players to create a surfer and board that feel more personally recognizable. The visual experience succeeds most strongly when the water simulation and camera work come together. Waves rise, curl, break, and surround the player, producing situations that can be enjoyable simply to observe. There are moments when other aspects of the presentation do not appear equally refined. Character animation and transitions can lack the smoothness associated with larger sports productions, and the overall experience retains the character of a specialized independent project. Nevertheless, the emphasis on wave behavior gives the game a distinctive appearance and atmosphere. Virtual Surfing also works surprisingly well as a relaxing sandbox. Players do not always have to approach it as a competitive sports title. Paddling around, searching for waves, experimenting with camera positions, or simply attempting cleaner rides can be enjoyable without chasing scores. Conversely, players interested in mastery can concentrate on tricks, combinations, competitions, and increasingly difficult surfing situations. This flexibility is one of the game's better qualities because it allows the same fundamental mechanics to support both casual sessions and more deliberate practice. The biggest obstacle is accessibility. The simulation philosophy means that learning how to position the surfer, control the board, maintain momentum, and respond to waves requires more effort than an arcade interpretation would demand. Early attempts can feel awkward, particularly when the player has not yet understood how the weight-based controls interact with the water. The limited focus on surfing can also create repetition over longer sessions. There is no enormous open-world activity list disguising the fact that riding waves is the central attraction. Despite these limitations, Virtual Surfing deserves credit for knowing what kind of experience it wants to provide. Waveor has concentrated on the relationship between surfer, board, and wave rather than surrounding the sport with unnecessary distractions. Its freeform ocean exploration, trick system, tube riding, competitions, board customization, camera options, and simulation mechanics combine into a niche but interesting interpretation of surfing. It is best suited to players genuinely interested in the sport or those willing to accept a learning curve in exchange for greater control. As a complete experience, Virtual Surfing is ambitious and occasionally impressive, although its specialized nature and uneven refinement prevent it from becoming universally accessible. When a good wave, responsive maneuver, and well-positioned camera come together, the game can capture an exciting sense of movement that explains its appeal. Players looking for instant arcade thrills may struggle with its deliberate design, but simulation enthusiasts have considerably more to discover. Rating: 7/10
I absolutely like the feeling of this game! And I am saying this as a (forever beginner^^) surfer. I was looking for a nice and calm surfing game. Here and there a little bumpy with the controls or the camera view but all in all a really cool surfing game!
This game is great. For some reason, otherwise well-intentioned people leave negative reviews on one-of-a-kind Steam games like this - thinking their thumbs down and critiques will make the game better. NEWSFLASH: It Doesn't. Your thumbs down is dissuading not only other people from buying the game, but also the dev from continuing to work on the game. This logic also applies to Undisputed (a great boxing game - and one of the only boxing games on the market - that is rated "mixed" on the Steam store)... I'm drawing this parallel because both boxing and surfing are relatively niche interests that do not often get representation in video games. I say that to say: I almost didn't buy this game because it was rated "mixed" It's important to note that I got this game on sale for $6 With that being said, this is a phenomenal low-stakes arcade game. A perfect time-waster. It takes me back to the days of playing flash games in the computer lab in the early 2000's. Bare-bones, simple, fun If you like surfing, get this game If you like boxing, get Undisputed Don't let these cynical, overcritical reviews stop you -- $30 is a little steep though tbh... maybe it's a tiny dev team, and since they're one of the only devs actually working on a surfing game and dedicating their time to this, they deserve your support)
The graphics are good. The camera's are difficult as hell to control. They have the Banzai Pipeline in north shore Hawaii breaking the wrong direction. LOL. And there's apparently no way to push forward on the board to be fast enough to even make it out of the pipe so you always get washed and bail anyway. This game may be worth the money if the devs do their research on surfing to make things more accurate but that will probably be like a year or some unreasonable amount of time. I'll keep it, but I wouldn't recommend buying it in it's current state. Right now, it's kind of like a Mallard Duck trying to lay eggs on an ice rink at a Bruins game. Lmao
the game is like ok but it is definitely not worth 30 dollars, dont buy it trust me
Pretty good surfing sim to chill and listen to your music (I recommend Balearic Trance like Chicane, it sets the summer/beach mood right) but only get it when it's on sale, I wouldn't say it's worth the $30 price tag. I was able to get it for $4.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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