
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Traverse a fallen kingdom, solve environmental puzzles woven into the landscape, and embark on a timeless adventure…
Moss: The Forgotten Relic unites the beloved and critically-acclaimed Moss and Moss: Book II into a definitive singular adventure, beautifully enhanced and reimagined for its debut on PC.
Venture through a mythic land marked by the ruins of a ancient realm slowly being reclaimed by an enduring and untamed nature.
Form a powerful bond with Quill, a small and courageous mouse who looks to you for guidance, protection, and trust at every step of her journey.
Uncover hidden secrets, navigate puzzling places, and confront arcane forces in an intimate and epic fable inspired by classic fantasy adventures.
Play together as Quill and the Reader, each using a separate controller
Explore a fallen kingdom slowly reclaimed by nature
Guide a tiny hero through mysterious places and towering dangers
Solve handcrafted, diorama-like environmental puzzles
Discover hidden secrets and surprises off the beaten path
Face arcane threats with optional “skip combat” accessibility
Uncover the epic and heartfelt tale of a hero who needs you
Thoughtfully designed and lovingly crafted by a small team
Critically acclaimed with over 160 awards and nominations
Orchestral soundtrack by acclaimed composer Jason Graves
Moss: The Forgotten Relic brings Moss and Moss: Book II together as one complete, enhanced experience debuting on PC first time. New features include:
Play 2 beloved and critically acclaimed experiences as one
Enhanced Visuals and Performance
New Handcrafted Cutscenes and Smart Follow Camera
All Twilight Garden DLC included
New Accessibility Option “Skip Combat”
Engagement
Reviews
Themes across 389 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's Moss. You're guiding Quill. It's as described: [i]"The definitive Moss saga reimagined for non-VR play that brings together the adventures of Moss, Moss: Book II, and the Twilight Garden DLC into one seamless experience. The perfect place to start Quill's journey."[/i] Excellent! [b]Some minor technical notes you want to know before you jump into the adventure[/b] - the options menu is limited. (music/narration/effects volume sliders, narration language, controller vibration, subtitles, depth of field -- that's everything), no options for windowed mode, resolution, framerate vsync on/off or any graphics or control settings. - probably plays best with a gamepad (keyboard+mouse could be fiddly at times?) - on Steam Deck OLED, the game tries to achieve 90fps, but can't. I can't adjust this in-game, so I have to use performance profile to set it to e.g. 60 - you have to quit the game through SteamOS, there's no way to quit the game through the game itself. [b]But it's really not all bad![/b] The install is ~11GB, power consumption on the Deck is nice and low (I can easily get 4 hours on a single charge), it plays really well with the default Deck controls, it's less than 20 EUR for all of Moss (approx. 10 hours of game). I am very happy to have this as a non-VR alternative! Despite being technically a bit barebones, I still thoroughly recommend it. The default experience on Steam Deck feels close to perfect, so my complaints are only minor qualms. ...Still, perhaps it helps to know the minor shortcomings, so one is prepared for those and get on to enjoying Moss for the wonderful game it is :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 389 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A total masterpiece. So happy to see this ported to major platforms. Storyline: 10/10 (and even that feels too low!). Excited for their future releases. The dedication behind the story and game world really shines through. 神作! 很高興這款遊戲終於移植到一般平台。劇情絕對是 10/10,如果有更高分都不足以形容它的優秀 非常期待他們的新作,從故事到遊戲場景都能感受得出製作團隊的滿滿用心。
It happens to be enjoyable because of narration and the atmosphere. Sometimes it is very difficult to control the objects depending on the angle that is given. Some platforming is tedious because of how slow the climbing is.
Most of this review will refer to my time with the VR version, with mentions of how its adapted for flatscreen. I'd sum the gameplay up as a puzzle and platforming game, though it's not really a challenging game at all, its mostly focused on telling its story and presenting its set pieces, which it does an incredible job at doing both. The story has a similar focus to the game Oneshot, being about your relationship with the protagonist Quill, and Quill is animated incredibly, with much more detail than protagonists of many other games. I was so excited when I played for the first time and noticed she was using ASL! For this specific version, I also saw that they've made sure to include interactions from the VR version tied to your movement in VR, they're scripted now but I'm glad they're included, it serves to make Quill all the more endearing. I don't want to say much about the story except that it's great and made me tear up at multiple moments. I think the new camera for this version does as best a job as it can, something like this is better in VR of course, but if that is not an option for you this is a very good alternative. I like how it sways and shakes for a natural feel. One thing that I want to note that some PC players might find odd or annoying is that there is a load for each different room of this game, a part of the VR version that would be impossible to remove, I don't personally mind it though, since it is brief, but I thought I should mention it. This game might not be for you if you do not like story centric games, it has puzzles and combat in it but neither book is very challenging, but if you do like a story centric game, this one comes highly recommended from me. Here's hoping for Moss Book III sometime in the future!
I love Moss. It was one of the first games I got into with PS4 VR, and one of the only games that didn't make me dizzy. Being able to control this little mouse character while looking around this incredible diorama style world is still one of the greatest highlights in all the years I've spent playing games. I would just stand in awe for minutes at a time looking at every detail, thinking how amazing of an idea this game was to present itself in such an immersive perspective. I played the demo before the game came out more than I would like to admit, and I was a little sad that more games haven't tried to take this approach to VR seriously, and instead went more for 1st person perspectives. All that being said, the game wasn't without it's flaws, the length of the first games shortness being one, and I feel like the control scheme being another. Using the PS4 controller's motion controls to control the bubble thing always felt clunky to me. I don't think it took away from the experience too much but I'm not a very big fan of motion controls anyways. In this adaptation, I notice two things right out of the gate that are worth noting, either for a new player, or someone returning to see what this is like without the VR. The first thing I'll say is that I like this control scheme way more than the motion controls of the PS4. Controlling the bubble with the right analog stick feels so much more precise and easier to control that trying to move your controller all over the place, and I wish this was something you could change in the options in the originals. (maybe you can, it's been a long time since I've played.) The second thing is that this game certainly loses it's edge without the VR. Not being able to see this whole world through your own eyes is something that can not be understated. It no longer feels like you're sitting in a forest watching a mouse run around in front of you. It no longer feels like you're sitting in ancient ruins, peering off into the darkness of the next hallway, cheering your mouse friend on as she makes her way down an ancient hallway. I guess I'm surprised that didn't give the player a way to control the camera to some degree, so that you could look around like you could in VR, instead of locking it to the mouse. If you have access to VR and haven't played these games, you're really missing out on one of the greatest things ever created. If you don't have VR, this is probably a decent way to experience these games, but know that a lot of what made these game such an amazing experience is a bit neutered without being able to see the world with your own eyes.
I would describe this game as an audio-visual book with interaction. You control a character like any game, except it is very linear and narration bound, no freedom of exploration. Note that it is exactly the same game as the VR only released some years ago, no change. The story is extremely rich and kind of remind me of Brian Jacques' Redwall stories, which were extremely rich themselves. A bad point would be about settings in general, although it is now for PC, the settings are extremely limited and bare minimum, no FPS, no graphics, bare minimum audio, no rebind control, etc. Another bad point would be for those that prefer playing with a keyboard, apparently playing with a keyboard is extremely hard. Another bad point I have with this game is on the completionist side, some collectible requires to [spoiler]break furniture, pots[/spoiler] which require to start over chapter in order to find that last one you missed, even guide can barely help here. Overall buy this game if you are interested into narrative driven game, otherwise you should reconsider.
It's one of those games that has a very lovable main character, an acceptable (although overloaded) story, and overall terrible platforming mechanics. I'd say it's still worth the full price, to support the studio, but if they spent the same amount of time researching user experience than main character development, this would be a well rounded game, instead of a tilted one. These kind of platforming games are always a hit or miss, and they depend on two things: - Camera angle for tight maneuvers - Overall platforming experience when it comes to exploration and puzzle solving Some puzzles are downright tedious, and not because of their cerebral nature - purely because hints are blocked by camera angles. If you fall off by mistake from a part that you spent minutes to climb up to, you will need to redo the whole cumbersome experience to get there again. Fights are overdone as well. Some arenas have so many, increasingly harder waves that it just makes no sense. You die a couple of times, you get prompted to skip the fight altogether - this is not accessibility, this is just poor execution, with no balancing of encounters and enemies (especially spawn times and enemy behaviour). One example would be the exploding enemies, which can two-shot you if you get caught in their radius - but their hitbox for example misses the sword-shot I direct at them over 1/3rd of times. It's just a poor experience. Story is so-and-so, I think whoever wrote it was doing the best with what he had at his disposal - although the narrative seems to be based on entirely what the development cycle left in the game - but it doesn't form a coherent whole experience (and some elements seem completely out of place for a game that is pseudo-medieval-fiction. All in all I wish I could give this a neutral rating on Steam, but it's not a pleasant playing experience from around the end of book 1, and book 2 feels rushed and unpolished compared to book 1. The only constant here is my love for Quill, which manages to offset the poor experience I have with arena encounters and platforming camera fails. Most of the time.
this is THE game ever 100/10
Moss: The Forgotten Relic is a stunning adaptation of the two VR installments of the Moss series for the flat-screen world. The adventures of Quill - our main mouse protagonist - unfold in a stunning, fairy-tale world that’s a real treat for the eyes. The puzzle levels and enemies sometimes require focus and some thought, though the game’s overall atmosphere makes it the perfect title when you want to unwind and take a break from the daily hustle and bustle around you, joining Quill on a highly immersive adventure. The atmosphere is further enhanced by the beautiful music that accompanies the player from the very first moments, perfectly adapting to the surroundings and the action unfolding on the screen. Despite the absence of certain features that were strictly VR-specific, the new follow-cam feature more than makes up for it and allows you to fully enjoy the game.
A sweet, lighthearted puzzle adventure game that I've enjoyed a lot so far. I wouldn't say it's perfect, but it's definitely worth playing. That being said, some thoughts in case you're on the fence about buying: Things I like: - Quill, the protagonist, is SUCH a wonderful character. She's beyond adorable. Her interactions with the player are so fun and legitimately heartwarming. - The fourth wall breaking element of the player being an actual character is really well-done. It's very immersive and fun to have characters (mostly Quill) look up and make direct eye contact with you. - The music and sound design more generally is very nice! - None of the puzzles or combat sections have felt frustrating. - Easy replayability to collect missed items, if you want to be completionist (I did!), including the ability to skip combat gauntlets to make finding collectables less tedious. Things I don't like: - It definitely looks like a VR game, even when it isn't played in VR. The whole game has that flat, strange lighting that comes with VR-ready engines. - The collectables are kind of a nothingburger. I like the fragments, but adding "dust" that you get from smashing breakables just feels like an added chore to have more than one collectable category. Maybe this is more fun in VR, assuming you can smash them with your hands instead of Quill's sword. - Having just started Book Two, there's a weird lack of continuity between the two Books, in that Book Two rehashes the entire plot of the game at the beginning and makes you redo a bunch of tutorials from Book One. You can also get a cool rapier and armor set in Book One that just... ceases to exist in Book Two. I want my sword back :( - I wish the subtitles translated Quill's sign language. I do feel like I'm missing an aspect of her character not understanding what she's trying to say to me. I get that the narrator sort of covers what she's saying, but it's definitely not word-for-word. Overall the game feels a lot like a Skylanders game to me. Fun, cute, but not overly challenging. I adore Quill and I will absolutely be finishing the game. If you want an easy-going experience, definitely worth a playthrough. And you should probably play it in VR if you're able to.
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