
Out of Ammo is an intense VR Tower Defense / FPS hybrid strategy game that will have you constructing defenses, calling in artillery, issuing orders, and taking direct control of your soldiers in order to survive a relentless enemy onslaught.
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About
Out of Ammo is an intense VR Tower Defense / FPS hybrid strategy game that puts you in the commander's seat against wave after wave of enemy soldiers.
Built exclusively for room-scale VR, the game allows you to move around the battlefield to build defenses and issue orders. You can even directly possess your units to engage the enemy, making use of cover and preparing your magazines carefully so you don't.... run Out of Ammo!
Eight unique campaign missions to test your skill
Three unique FPS challenge missions
Cooperative Multiplayer for up to four players
Ability to directly posses and control soldiers
Construct unique tower defenses such as machine gun nests and sniper towers
Issue orders to your soldiers to call in airstrikes and gunships
Different kinds of soldiers each with special abilities
Operate mounted machine guns, grenades, flares, and more
Important: Requires room-scale.
You must have a Valve Index, HTC Vive or an Oculus Rift with Touch Controllers.
Out of Ammo has been designed exclusively around room-scale. Possessing your units allows you to utilize the full capability and power of the positional tracking; take cover behind sandbags, lean over a tower railing, or duck behind your sandbags and grab a grenade to throw as a last resort!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
trust me, its a fun game. but after the lead developer dean hall abandoned yet another game(this one) the dev team decided not to continue but to create a new game instead. wich in my eyes is nasty as hell since out of ammo isnt done, so if u want to buy it for its content right now wait for a sale, IMO not worth 15 bucks.
Watching gameplay of this title before my Vive came in, I was somewhat unimpressed by the simplistic graphics, and I thought it didn't look like all that compelling of a game. Holy crap I was wrong. Out of Ammo is incredibly intuitutive, challenging, fast-paced, and certainly a great showcase of what room-scale VR can really do, and I am incredibly excited to see what the dev team plans on adding in the future. One thing that certainly doesn't come across in videos is how the game places you in the world. In videos, it looks like the ground (when controlling units from above) is roughly at knee level, but in-game, the ground is actually closer to waist level, and I wish I could explain how immersive this makes controlling your units. Another amazing utilization of VR controls that the game utilizes is in the reloading and grenade-throwing; incredibly intuitive, accurate, and satisfying every time you do it. Also a lot of room for personal mastery of the mechanics; after practicing the sniper rifle a lot, I have a good feel for where it's pointing without aiming down the scope, and the potential for efficient, practiced cocking of the rifle makes it feel very powerful in your hands. The one gameplay aspect I would love to see added is soldier progression, and the devs themselves have expressed plans for adding this in the close future (soldier levelling based on enemies killed, or something along those lines). Another feature I am excited for (which again, the devs have plans for adding in the more distant future) is co-op play. It's my understanding that the prototypes for this multiplayer component are in very very early alpha stages, so I'm unsure if it would involve online, local, or both sorts of multiplayer gamelay, but either way, I am excited and intrigued by the possibility. Besides all the actual gameplay aspects that I enjoy, the communication from the dev team has been absolutely fantastic. Not only have they rolled out at least one major update per week for the past 6 weeks (as long as I've owned the game), but every time, they include the full patch notes, current recognized bugs or issues, and goals for the next patch or hotfix (which usually is posted < 24 hrs after a major patch, and typically resolves most of the recognized bugs). I don't often see this level of communication from devs to players in non-VR games, not to mention the brand new VR game space, and it is extremely refreshing to see a team that not only details it's goals to players via patch notes, but also goes out of their way to respond to player's concerns directly on the Steam discussion forums. Couldn't be more impressed with how the team responds and deals with player feedback. For 15$, if you own a Vive, this is a must-buy in my opinion. EDIT: Deleted several immature replies regarding Dean Hall's influence in this game, after his experience with DayZ. The fact of the matter is that this game, for me, is already worth 15$. If you don't think an Early Access game is worth it at the time of you buying it, you should probably wait until it has what you're looking for. This game has received significant patches every week since I bought it, and has only further validated my 15$ purchase. Seriously, for 15$, this game is a freaking steal. It's my second most-played VR game behind Audioshield, which I bought for 25$ (and hasn't received a patch in over a month, unlike this game).
<<UPDATE>> It's worth noting that since I bought this game, it has been updated about 4 times already. This team hasn't just dropped the game on us and disappeared, they've been working their @sses off to refine it and add content. This is a very good example of early access done right. _________________________________________________________ If you own an HTC Vive, this is a great title to own. It's a lot of fun with its core mechanics in place, aiming, shooting, placing defences I would say, the only thing it lacks right now is some form of progression. You can jump into different locations and start telling troops where to station themselves, where to setup defences, and then you can jump into any one of them and start shooting baddies. If there were progression, new weapons to buy, new troop types to buy, money to be gained, of course. New defenses, upgrades, etc, that would be awesome. I've always enjoyed games that allow you to eventially become superpowered, and this would be the perfect kind of experience. All the same, as it is, it's a great VR experience, I found myself ducking out of fire, and handling bad guys like a pro. Hopefully the devs keep up the amazing work and add more content to this already very polished experience.
I've said this before in other reviews and I'll say it again: This game joins the sea of poorly designed, overpriced games at a really bad time. The concept is great, and like most of the other designers out there that make not so great games, they make it look amazing in the videos on their store page. The game itself is fun for about an hour or so, but then you run out of content and you start to notice the bad ballance bugs. It's also quite frustrating because you just defend until you lose, there is no real way to win in the base modes. The first person shooter parts of the game feel fun, and the missions revolving around that are fun (minus the sniper mission). It just feels like they need to expand on that and allow more freedom to attack the enemy in the game in base mode. It's expensive and you get a couple of hours of game time for that price tag... Just keep that in mind when you buy.
Excellent game. The more I played, the more things I found to do. Can't wait until it's completely finished. Highly recommended to anyone else who is tired of the medicore VR shooters currently out there. I'll leave some notes here for whatever they're worth: [list] [*]The sniper rifle is great to use, but it's much easier to just use it without the scope. It'd be nice if the scope actually zoomed in, but I'm guessing it'd need to render parts of the scene twice for that. Otherwise, it'd be good if there was some incentive to use the scope. [*]On the 2nd level I was 44 waves in when an enemy unit was shooting me from within my own HQ and I had no way to attack him (I realise it's still early access, just pointing it out) [*]I didn't realise I could command people who weren't in structures, I only found out by accident, somehow I ended up using one of the soldiers who was just standing there and I could fire his pistol [/list] If I had to make a few suggestions (without knowing how hard they'd be to implement): [list] [*]As I was playing it, I was thinking how great it'd be if one of the HQ powers was to be able to man a mini-gun on the side of a helicopter as it circled the area for a few seconds :) [*]Being able to place claymores or tripwire mines would be fun [*]A mode of play with some feeling of progression would be very welcome. I assume waves go on forever at the moment? [/list] Again though, the game feels great.
Like some other reviewers, I want to recommend this game but after playing it for a while I don't think it is good value, especially as it is a release now. (not sure why Steam thinks I only played this for 1.8 hrs so far, done a lot more time than shown!) Strategy (?): this is [b]not[/b] a strategy game as such, you can't even play it very tactically. [list] [*]This is essentially half the game it should be because it doesn’t support offensive play. It’s actually a tower defence game. I would not have bought it as a TD game as it’s not a good example of one. [*]You have no control over which resources you get, you have no control over the resource "flow", i.e. nothing you do can speed up delivery. There's not really a lot for you to do other than possess units or use commander abilities once you get enough points. [*]After several games you’ll soon start to recognise the point where you think “Well this is where my base gets destroyed and there’s nothing I can or could have done about it”. [*]I would also like to be able to move out of a single base location, that would start to enable more strategic thinking. [/list] Reward & progression [list] [*]Strategy games normally have a win condition, but OOA just keeps throwing harder waves at you. That's an arcade gaming style and I think it's lazy to implement it in a game of this type. There aren't any powerups or upgrades, just some achievements. I won’t be playing it long term unless I can win and progress, e.g. at least put the maps into a campaign arc accessible after level completion. [*]It would be better if you were in contention for something, like the control point system in Company of Heroes. [/list] Possession: this is the best feature of this game but it has some problems. [list] [*] Due to the poor AI, you won’t want to stay in possession for more than 30 seconds as you can be pretty sure that the rest of your AI soldiers are letting things go down the crapper. I’d like to be comfortable in knowing they can cope without babysitting. [*]Cooldown - really not needed, drop this limitation. [*] You are stuck in the location where the soldier is based. You move around a bit by walking in the play area but there is no teleport or other means of relocating. Frustrating when you have enemy around the corner of a building. [/list] Options: this game needs more gameplay options. [list] [*]Gun angle: pistol hold angle is way off, if it was a real gun you'd be shooting yourself in the foot. Let the player choose hold angle. [*]Reloads: allow us to turn off manual reloads or make manual reloads obligatory in a "hard" game mode. It's fun to do at the start as an immersion factor but they don't work very well and can be really frustrating (especially on the MG nest!). [*]Board height - the option is there but seems to be reversed - pushing the up arrow makes the player higher, not the ground level. You also need to keep going in and out of game to set it. See Final Approach on how to do it well… [/list] AI: Not great, your soldiers have no survival instincts and happily run at the enemy or don't fire back. The claim that you can give your soldiers "orders" is false, you can give them one order - "go there". No fighting stance, patrol, guard, etc. Orders are not placed on individual soldiers either, you get to asked for a unit type to move to location - which may not be the one you’d like to do it. Balance: [list] It’s not a balanced game in that it runs harder waves at you but doesn’t compensate you. [*]The enemy gets more units, you don’t. [*]The enemy gets tanks, you don’t. You get one anti tank soldier if you are lucky, and you can’t order soldiers to protect him. You don’t get any anti-tank emplacements or traps. Artillery strikes slow tanks but it takes two to kill one. [*]My HQ is getting pounded by a huge shell coming from somewhere! WTF is that all about? [/list] Performance: runs well but I had an occasion where it started to slow down after a long game - maybe memory leakage issues? Bugs / bad design: [list] [*]Level graphics are OK, but the Minecraft soldiers are lame (but probably nicely low poly count). It’s not always that easy to figure out who is who. [*]On one level all the attackers run and hide behind a rock in a corner, if you don't realise they are there and kill them, the level appears to doing nothing. [*]I can see clear across the map, but when I possess a sniper, the distance is fogged, making long shots on enemy snipers impossible. WTF? [*]As someone who uses a telescopic rifle, I can see that the sniper rifle aiming mode is (maybe) trying to be realistic, but I think it’s a little too realistic making it really hard to get shots lined up (you can’t rest a Vive controller to stabilise it like a rifle, it’s not even got pistol stability due to it’s weight!). Make this more user friendly, save the sniper super accurate simulation for a sniper sim game. [*]There is a night sight option but it I didn’t find it very useful or easy to use, mainly due to the above issues. [*]Too easy to call in an artillery or strafing strike on the wrong map location, it needs a better confirmation system. Also seems to be no way of cancelling artillery, etc. once you pick it but decide not to fire it. [*]Strafing is too slow since this needs the plane animation to run and often arrives when the area is clear. A better option may be to have a gunship or UAV constantly over base that can replace the strafing fire feature, as these won’t need to be “storied in”. [*]Icarus mission: really confusing, seemed to be in slow mo and could not load gun. Assume WIP as this is pretty awful right now. [/list] Nice to haves: [list] [*]Minefield drop as a commander power. [*]Deployable and driveable tanks, maybe as a command power, although vehicles per se would be a nice future branch. [*]Unit upgrades, e.g. sniper with 6 shot rifle at level 2. Ability to change sight types. [/list] In summary to make this a better rounded and enduring game I would like to see: [list] [*]Proper strategy elements. [*]Better resource model. [*]Better unit control and AI. [*]Slicker sniper aiming. [*]Reliable manual reloads or an option to automate them. [/list] [b]Improve what is there already before adding more features please![/b]
This is one of the best games I've played for VR. It is addicting like a tower defense game. You get right into the action and fight off the enemy alongside your soldiers, by "possessing" one of them. It is a simple idea but very effective. The cartoon graphics might be a put off for many, but don't let them stop you from playing this game. Coop is coming soon as well, so that will add even more to this already awesome game. Don't miss this game!
This game creatively mixes tactical and first person shooter elements together. You build a base, and see how long you can survive the onslaught of never-ending waves of enemies. You can take control of individual soldiers to turn the tide of the battle in first person perspective. My friend and I have had fun playing this for many hours. The tactical aspect is simple: a helicopter regularly flies in to drop off soldiers and equipment. The equipment you use to build structures(like a guard tower, sandbag bunker, medic tent). The soldiers come in a variety of classes and they specialize in different functions(rifleman, medic, engineer, sniper, etc). You basically just hold your position for as long as you can as you get attacked by soldiers, tanks, etc. You also have some special abilities you can call in, like artillery fire and strafing runs. The first person perspective is pretty simple. You aim, pull the trigger to shoot, and throw grenades. You have to switch out magazines and reload RPGs, but its intuitive and not as complex as some more serious FPS games are. You don't have to worry about many other weapon operations. The movement in FPS mode is simple too: there is none. This might be considered good if you are a person that likes FPS style games but get nauseated easily from movement effects. Since the game is basically designed around "hold and defend" movement isn't really necessary. You move the men in the strategic mode and then take control of them once they are in position(usually a bunker). So FPS mode has a slightly more arcade-y feel to it. If you want more FPS realism play a game like Pavlov(my favorite) or Onward. Other than survival mode there isn't a campaign or story to play through, just some individual scenarios you can play as side missions. For example: sniping enemies from a bell tower or surviving in the dark at a crash site with just a handgun until help arrives. At $15 it's a decent deal and worth getting if the concept interests you.
It's just a tech demo made for the HTC Vive and Oculus Rift in the very early days of modern VR. Not really worth your time these days. But that's not the developer's fault. IMO they are talented, hard-working, even released an update back in 2020 and did a phenomenal job overall. if you feel like supporting them financially by buying this game like I did, then do that by all means. They do deserve it. However, a tech demo is exactly what it is: a tech demo, and buyers should be made aware of that.
This game is REALLY fun. However the major downside is that i feel it was abandoned. I havent seen an update for as long as i can remember, but it gets repetative. Perhaps if there was a modding community it would be much better?
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