
Mortal Kombat is back and better than ever in the next evolution of the iconic franchise.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Arabic, Polish, Portuguese - Brazil*, Russian, Simplified Chinese, Spanish - Latin America*, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 685 reviews with recorded playtime.
Reviews
Themes across 683 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
OYUN ÇOK İYİ EN İYİ DÖVÜŞ OYUNU KARKTER ÇEŞİTLİLİĞİ KARAKER ÖZELLİKLERİ FELAN BAYA İYİ AMA OYUN ÇOK ZOR ALDINIZ ZAMAN BAŞLARDA SIKILIYOR İNSAN AMA BİR İKİ KARKTER ÖĞRENDİKTEN SONRA ÇOK SARIYOR
ist ein sehr kinderfreundliches spiel
EU RECOMENDO LUTAS BOAS HISTORIA BOA. SE POSSIVEL RODAR EM UM PC BOM PARA APROVEITAR OS GRÁFICOS
best mortal kombat game
Segundo melhor Mortal Kombat, só fica atrás do MK9 (2011)
Amei demais a experiência de jogar o MK11! Gráficos muito bonitos, enredo da história bem envolvente e emocionante.
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но главное, кто убил марка?
格斗游戏中一直比较欣赏真人快打,喜欢他的风格,人物建模,剧情和世界观,还有独树一帜的终结技,不过对于0格斗游戏基础的人来说操作还是比较难的,然后就是一定要用手柄玩,键盘有输入逻辑的问题,当人物在右边时会非常难受。
The story is just decent, but the actual gameplay is good enough for me to have bought the game 3x - Steam, Xbox, MS store. Unfortunately 90% of ranked matches are above 100ms ping these days, but that's to be expected this late into the lifespan, and even then the mechanics still feels good. Definitely the best modern MK game in my opinion. I also quite like that the story explicitly canonizes the Midway era with the Netherrealm studios era in a way that feels natural to both. I'm still sad that we didn't get to see more of Dark Raiden, but the direction it went leaves that opportunity still possible in the future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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