
Morphite is a casual atmospheric FPS, inspired by the classics. Research plants and animals, battle hostile entities, and unravel a mystery surrounding a rare material called Morphite.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was quite surprised that Morphite was able to hold my interest for as long as it did. It is an indie version of No Man's Sky, and the gameplay loop is fairly fun. Unfortunately it's incredibly buggy. You go down to planets, you scan animals, you shoot animals, you find minerals, you go to stations, you sell your stuff and you upgrade your ship and weapons. You do all this while progressing through a fairly mediocre story. It doesn't sound that interesting, but Morphite manages to do this really well. Morphite is very much about chilling and meandering. The natural progression and upgrade systems always create a simple goal, I was able to follow. The planets are distinct and the animals are nice to look at. The game also throws in other smaller elements, every few hours making the game always interesting. We have space events, space fights, grappling hooks and fun puzzle sections, as well as boss fights and funny story events. The gameplay is surprisingly not grindy, even though I expected that from a game like this. It all sounds really good, sadly Morphite is an indie game and it that really shows, because it's full of bugs and glitches. Geometry doesn't always have collision, animals can hit you from far away, missions you have completed repeat, if you land on the same planet twice. Clipping through puzzles happens often. Checkpoints don't always work. What finally broke the game was a bug that happened while I was shooting and entering a cutscene. After the cutscene was over all my guns needed to be aimed half a screen lower to connect. This made the game unplayable. There were other smaller issues, like terrible enemy AI, boring combat, all weapons feeling identical, no settings, difficult controls, random location for upgrade stations, side quests that are just checklists without meaning etc. These didn't break the game... The bugs did. This is why I ultimately can't recommend this, even though I enjoyed most of my time with the game.
The game is very basic and the controls are clumsy
Turkish and other languages should be added + yönleri: hikayesi, sınırsız gezegenli açık dünyası, tatliş zıt renkli grafikleri ve verdiği hafif gerilimiyle singleplayer oyunlar arasında fena değil - yönleri: türkçe dil eklenmeli çünkü basit ingilizce ile oynanılabilecek bir oyun değil gezegen tipleri de arttırılmalı
Morphite is a mobile ported minimalist/low poly story driven FPS game where you play the role of a space traveller collecting bioscans and exploring different low poly planets in search of a substance called Morphite. This isn't a terrible concept but the implementation is a blend of "okay" and "godawfully terrible decision making" and "hamfisted zoomer highschool dropout tier talent". Voice acting, story and game concept have traction here, but the developer then decided not to hire any artist or designers or computer graphics people and used very lazy low poly "art". Was this because of a lack of budget, or talent? Either way, it looks lazy and terrible, despite a lot work apparently having gone into it. Why spend a lot of effort making things look bad? If you're going to put lipstick on a pig, don't spend weeks doing it, pretending you're a makeup artist. They also used procgen instead of handcrafting the content, presumably for the same reasons they tried to use low poly graphics as a substitute for modern PC graphics. A lot of things are heavily dumbed down and designed to appeal to mobile peasants. Which means the game falls below expectations for PC. Here's the nail in the coffin. Once more we see greedy mobile devs trying to scam PC gamers. They want $15 USD for this on Steam, but they give it away free on Android. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free mobile game just because it's been lazily dumped on Steam.
Is this a good game? It could be. But i can't get the gdm game to be stable, crach is 50/50 chance when i load a planet or checkpoint. Also, i can't rebind my keys. Playing on a azerty that is a HUGE PAIN. Well you can start the game pressing Ctrl. And you get a window to rebind keys. But even that wont work! used to be qwerty. But rebinding to azerty i now get wasd instead of zqsd to move. Just terrible controls.
Potentially pretty nifty, but seemingly abandoned in a barely playable state. In desperate need of some polish, thorough play testing, and rebalancing.
I like it.
Basic, but funny game.
This is a poor-man's-NMS which is best bought on a deep sale. It doesn't feel as bloated as NMS, and once it clicks it gets quite addictive, but don't spend more that $5 on it, or you'll think the game is "too bad for the price".
buen juego la verdad un metroidvania bueno fuerta que estuviera en otros idiomas
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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