
Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You're outnumbered, outgunned, and have no shoes. Welcome to Skin Deep!
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About
Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You're outnumbered, outgunned, and have no shoes.
Welcome to Skin Deep!
When insurance corporations want to keep valuables safe, they freeze you and stow you onto their cargo starships.
And when space pirates board the starship and trip the silent alarm, you unthaw, take a deep breath, and handle the situation.
Good luck, operative.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 53 reviews with recorded playtime.
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Skin Deep starts strong. The premise is fun, the writing is charming, and the opening does a great job of making you want to find out how the story ends. Unfortunately, after playing through half of the game, I felt like I'd already seen everything it had to offer. The levels began to blend together, with only minor variations between them. New mechanics are introduced from time to time, but not often enough to keep things feeling fresh. Ironically, despite the game's emphasis on stealth and creative problem-solving, I ended up approaching almost every level the same way: improvising my way through fights instead of carefully sneaking around. I wish there had been fewer levels, but with more depth and complexity. The core mechanics are genuinely clever, but they lose their novelty faster than I expected. The story also unfolds too slowly to keep me motivated to push through the repetitive sections. The visuals and audio are perfectly fine, and I did enjoy the optional objectives in each level, but at this point I'm simply bored and don't feel like continuing. It's a game full of good ideas that outstayed its welcome. 3.5/5
Oh how I missed Brendon Chung's artstyle. After playing Thirty Flights and Quadrilateral Cowboy, it was crazy to see that he'd created an immersive FPS- especially one that plays like no other. You sneak around spaceships and outsmart/kill enemies via most unconventional means. Usually they involve throwing things, and they can make enemies sneeze, or slip, or cause explosions if there's an open gas line in the vicinity. You have all kinds of choices at your disposal, and if you make a mistake, there are some surprisingly realistic consequences. You have to manually extract bullets and glass bits that get stuck in you. You can hide in vents, but they actually contsrict your movement and make you sneeze if you stay inside too long...and if an enemy hears it, they'll "purge" the vents. And perhaps the craziest mechanic of all: enemies in active combat will actually DODGE YOUR ATTACKS. WHAAAAAT. Fianlly my favorite detail that most will overlook, is the soundtrack. Most of the tracks on the album are actually commercial bits that only play over radios in the game. There is a whole hidden layer of world building in that area, and it felt really rewarding to discover. But thats just a niche, the big draw is the innovative gameplay and the narrative segments rife with Chung's signature cinematic flair. I love it all.
Didn't really live up the hype, it's an okay game, didn't really care for the story or music either, mechanics wise it's got interesting ideas but they become trivial since you will be doing the same solution to the "puzzles" the game throws at you.
Honestly I think there is a lot of great stuff in this game, the presentation story and overall charm kepted me going through the whole game. Gameplay wise I think if you really like immersive sims and have some patience you might have a lot better luck with this game, but I have to write how I feel, and sadly this game just did not click with me.
Clunky movement, terrible camera sway (makes using keypads ridiculously awkward), bad stealth mechanics, bad combat mechanics, wrapped in a "omglolsoqwirky" package that adds nothing. The reviews comparing this to NOLF & MGSV - you must be smoking pure copium because this game is total ass.
Забавный инди immersive sim про спасение кошек на различных короблях. Небольшая и очень бюджетная игра, но впечатления оставляет только хорошие.
[h3]Шедевр про который вы не слышали[/h3] Супер-милый иммёрсив-сим про спасение квадратных котов от космических пиратов, что может быть лучше? Игра весёлая, проходится за несколько насыщенных весёлых вечеров. Уйма способов устранить врагов, в чём собственно и заключается геймплей. Юмор достаточно юморной, геймплей глубокий. 10/10, лучшая инди игра 2025! Удачи, босоногий спецназовец!
Mewgenics for people who like immersive sims
Was really in the mood for an immsim, had been eyeing this for a while and gave it a try. In the first real level... - I killed a space pirate by breaking a window and venting the room into space myself included - Snuck back into the ship via trash chute which made me so stinky other space pirates to detect me by smell - Used my stinkiness to bait the lead space pirate around a corner where I placed a banana peel - Copied the lead space pirate's ship key while he was recovering from slipping on a banana peel - Used the stolen key to steal the space pirate's boarding pod ship and escape like some sort of trash covered Jack Sparrow.
I used to think I didn't like stealth games. Skin Deep might have changed that? Like this game is one of my favourites of all time, and the only negative things I have to say about it is that it feels a [i]bit[/i] too short (though I can't really think of anything it could do that tops the final level's gimmick), the in-level dialogue gets a bit repetitive on replays after you've already heard all of it, and there isn't any reward for getting all three optional objectives on every level. Otherwise I genuinely love it and would (and, in fact, [i]do[/i]) recommend others play it. Also the artstyle and intentionally-unrealistic gameplay reminds me of TF2.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America +3 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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