
Risk insanity in the gruesome slash-em-up Morbid: The Lords of Ire, with brutal combat and souls-like elements. Defeat the five Lords of Ire as you fight for your life across tortured landscapes, rending the evil Gahars of their flesh-bound forms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 241reviews | 68% | — | $144.4K |
| $29.99 | 1.2Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game, starts slow, gets better a ways in.
Game is great! Not AAA, but for the price, I was gladly surprised. Combat is fun, which is the most important aspect.
No entiendo por qué tiene tantas reseñas negativas. De momento estoy disfrutando bastante el juego. Es un souls like diferente. Con sus pros y sus contras como en todos los del género. Han traído ideas frescas al género y otras cositas que mejoraría en ciertos aspectos. El diseño de los niveles me parece una maravilla en general y la ambientación es muy buena también. El tema de mejora de armas y runas es similar al del primer juego pero en este varía que por cada cosa que te mejora el arma te la empeora por otro lado y al comienzo de jugar pensaba que lo podrían haber hecho mas simplificado y accesible... pero he terminado considerando que no es malo del todo ya que si le dedicas algo de tiempo para ver qué runas compensan respecto a otras a la hora de imbuir un arma y demás tiene su recompensa. El diseño de los enemigos está bastante decente y de momento lo que he visto me está gustando. Los dos únicos aspectos "malos" que sí destacaría es que en primer lugar, solo se tiene una animación para "atacar en sigilo por la espalda/atacar cuando el enemigo pierde el equilibrio" y dependiendo del enemigo que le hagas el ataque se ve un poco pocho (pero esto mismo lleva pasando desde los inicios de los DarkSouls por ejemplo y han seguido siendo unos juegazos) y por otro lado a veces los enemigos al hacer ataques en salto hacen alguna que otra cosa rara (sobre todo si estas peleando en escaleras). Por lo demás me parece un souls like bastante decente y entretenido con un buen lore (recomiendo jugar antes al 1 para pillar referencias y entender alguna que otra cosita que sale en este). Eso sí, recomiendo pillarlo en oferta. Edit al finalizar el juego: Dirigido a los desarrolladores del juego: no costaba mucho poner una cinemática final no? Muy anticlimax después de la última pelea, acabar con la jefaza y directamente los créditos y que las frases finales te las tenga que decir el monje in game en el lobby room... podrían haberle puesto un broche final a mi parecer...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 268ratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $24.99 | — | 62%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It may have some flaws but overall its still a decent soulslike.
不错的类魂
remind me of PS2 era but with soulslike challenge. i liked the environments.
Ich finde das Spiel super, wenn man erstmal das Parieren verstanden hat (R1 halten und R2 parieren) dann macht das soooo spaß. Mir gefällt dieses Souls Spiel.
除了游戏后期把我卡闪退三次以外,感觉体验都挺好,难度不算高,弹反好强!
It just felt like a chore to play.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $144.5K | 384 | 78% | $12.99 | |
| $144.5K | 141 | 68% | $29.99 | |
| $144.5K | 2.3K | 74% | $3.59 | |
| $144.5K | 751 | 71% | $9.99 | |
| $144.3K | 608 | 91% | $9.99 | |
| $144.3K | 469 | 62% | $9.99 |