
Risk insanity in the gruesome slash-em-up Morbid: The Lords of Ire, with brutal combat and souls-like elements. Defeat the five Lords of Ire as you fight for your life across tortured landscapes, rending the evil Gahars of their flesh-bound forms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.14/day in the week after.
About





Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 241reviews | 68% | — | $144.4K |
| $29.99 | 1.2Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good mechanics, not big on souls-like games but enjoyed this feels a bit unfinished though, like the developer ran out of money or something
Morbid: The Lords of Ire is not difficult. It is simply tedious. Unfortunately, I could not finish this game and this is the very first souls-like game I drop. I tried to love it, but it kept throwing bullsh*t back at me. The biggest problem with the combat is that parrying is not just one option, it feels like it is the only option that actually matters. Normal attacks do pathetic damage, even after upgrading your weapon, while parries and ripostes do the real work. As a result, most fights quickly become the same repetitive loop: wait for an attack, parry, punish, repeat. This becomes especially noticeable with bosses and minibosses. Once you understand their very limited move sets, there is almost no challenge left. You are not learning complex patterns, adapting your build or looking for different openings; you are simply performing the same parry dozens of times until their oversized health bar finally disappears. I defeated the first boss on my second serious attempt without even using a heal, simply by parrying over and over again. It was not satisfying, it was boring AF. Progression is somehow even worse. Enemies give very little XP, gaining a single point takes far too long, and those individual points barely feel meaningful. The card system offers very little excitement or build variety, and after reaching the end of the second area I still felt almost identical to how I did at the beginning of the game. I thought weapon upgrades would at least provide some sense of progression, but my weapon reached its upgrade limit ridiculously early while its normal damage still felt terrible. Meanwhile enemies just became tankier, meaning the solution was not to improve my character or change my build, but simply to parry them more times. The final straw was discovering that a boss in the second area is essentially a miniboss I had already fought, just with a larger health bar, and the reward for defeating encounters like these is often little more than a single progression point. That summarizes the entire experience for me: more HP, more parries, almost no meaningful reward. I bought it very cheaply, so I do not regret trying it, but after a couple of hours I had seen enough. TL;DR: Not difficult. Not rewarding. Just unnecessarily slow, time consuming and repetitive.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 268ratings |
| 72% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $24.99 | — | 62%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $144.5K | 384 | 78% | $12.99 | |
| $144.5K | 141 | 68% | $29.99 | |
| $144.5K | 2.3K | 74% | $3.59 | |
| $144.5K | 751 | 71% | $9.99 | |
| $144.3K | 608 | 91% | $9.99 | |
| $144.3K | 469 | 62% | $9.99 |