
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.86/day in the week after.
About
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?
Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. They will be by your side as you catch your first of 111 monsters. From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength.
Strategically order your attacks for maximum efficiency, stacking your attacks to deal devastating combos! Try out different team combinations and make use of synergies between your monsters. Encounter formidable foes, endurance challenges and train an unbeatable team!
Face off in a test of skill and ability in online player vs player! Gather and train monsters, max out their skill trees and take on friends and foes in an epic battle to have the last monsters standing!
Added with the latest update, you can enable and combine optional Randomizer, Bravery and Permadeath game modes, making every playthrough a fresh and different experience.
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 12.7Kreviews | 91% | — | $1.1M |
| $19.99 | 1.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Reseña de Monster Sanctuary Platinado Lo terminé al 100%: sí, todos los logros completados, asi que te puedo leer el libro. Comparado con Pokémon: Aquí las peleas son más tácticas. Todo funciona en cadenas: una acción potencia la siguiente. Menos “ataque por turno” y más pensar cómo encaja tu equipo. La historia… meh: El villano cumple su función, pero no esperes un gran trasfondo. Y está bien, porque lo entretenido está en combatir y coleccionar monstruos. Los logros finales: Parecen difíciles al inicio. Hasta que descubres que un slime puede llevarte de la mano hasta el final (guiño guiño). Las estrategias: Hay variedad, combos interesantes y muchas formas de jugar. Pero no es complicado entenderlas: si algo suma, funciona. Gráficos y música: El pixel art está muy bien hecho y tiene mucho encanto. La banda sonora es tranquila y no cansa, ideal porque el 90% del juego son peleas. En resumen: un juego super entretenido si lo tuyo es pelear, probar equipos y ver cómo tus monstruos crecen y se complementan. La historia no destaca, pero lo que sí brilla son las peleas y brilla bastante. A mi moneda vale 37 soles o 11 dólares, espera que baje al 50% para que pagues 5 dólares por las 50 horas de juego que ofrece.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Simplified Chinese, Japanese, Portuguese - Brazil
| $4.99−75% |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
How ridiculously stronger my "weaker" rival was made me quit.
整体评分:8.3 故事剧情:8/10;视觉画面:8.5/10;音乐音效:8/10;玩法机制:8.5/10;优化适配:8.5/10。 游戏类型应该算类宝可梦+银河恶魔城式的像素横板游戏。 游戏整体完成度还是可以的,玩法机制比较完善,魔物有着各自的技能树,搭配的流派很多,建议需要全成就一次性通关的玩家可以开局猫猫队-中期冰冻队-后期哥布林队基本不会卡关,少部分BOSS战改下魔物上场顺序即可。 开图解谜也比较简单,部分地图特定区域需要中期或后期一些关键道具或对应魔物技能解锁,基本比较容易,但还是有一些解谜很磨蹭浪费时间,而且大部分宝箱开出来的东西没啥用都可以买到,有需要的可以开地图先标记方便后期清图。 剧情只能说中规中矩吧,不算差也算不上好,比较俗套,对了这游戏魔物没有闪光但培养比较简单,基本不需要特定去刷或者培养一些怪,等升到42满级后孵出的魔物直接嗑几瓶等级药即可。
Thought it was just gonna be your neurotypical Pokémon clone with some extra jumping, but the battle system is unironically one of the best I've seen. Room for improvement (more unique effects could be there) but on its own it's extremely solid.
Great game. Very much achieves the niche it is going for.
I couldn't really hang with it. Combat felt tedious, expecting you to do the full round of buffs and debuffs for even the smallest encounter, and since your enemies would do the same, it lead to battles feeling drawn out for no good reason. Exploration was fine, and I like the idea of utilizing monsters in exploring, but on the flip side not getting specific monsters meant missing out on things, and since monsters are gained through random battle drops, it would just be easier to go without. It was a pretty good idea, just not played out the best way.
Pokemon if gamefreak cared.
融合银河城探索和宝可梦式怪物养成玩法,怪物自带破坏墙体、浮空、冲刺等专属能力,解锁新魔物才能开辟地图密道,探索和抓宠深度绑定,游玩闭环非常丝滑。 3v3 回合连击战斗体系深度十足,百余种魔物各带独立多分支技能树,输出、护盾、DOT、增益体系齐全,搭配装备饰品自由改定位,冷门怪物也能组队上岗,没有纯粹的图鉴摆设怪。 支持线上 PVP 对战,通关本体后还有长线配队钻研空间,游玩时长轻松破四五十小时。 主线剧情极度单薄,世界观、人物塑造潦草空洞,全篇流程基本只靠闯关抓怪驱动,剧情文本毫无记忆点,全程可以直接跳过对话游玩不影响进度。 银河城传送点位分布稀疏,中后期解锁新能力需要反复长途折返旧地图,大量无效跑路。地图解谜多为拉杆、破墙的重复模板,繁琐却没有解谜乐趣,纯粹卡进度。 野外捕捉机制不够友好,没有睡眠、弱化捕捉保底,高阶精英怪抓捕成功率偏低,刷极品词条魔物蛋很吃运气,重复刷怪容易变成枯燥刷刷乐。 怪物立绘设计同质化偏高,大量魔物外形辨识度低,单纯依靠技能区分不同魔物,收集的视觉快感不足。
I've always had a slight liking for these kinds of games but my skill has always been lacking with trying to figure out strategies and what ends up working well, and this game is no different. My personal issues aside, you travel around the world, collecting creatures and battling while also using your companions to further explore the world; metroidvania style. The battle system plays more on a strategic style as you not only use moves and buffs to deal with your enemies, but it also relies on a combo system to rack up as much ammo as you can in a single turn before you start blasting and a stamina system that forces you to be mindful about not spamming your strongest moves (which is probably why you still have access to your weaker moves in addition to the skills you unlock). As your monsters level up, you can buff them up via their skill tree to unlock new skills or passives, or upgrade your current skills, not to mention statuses and tone shift passives to think about. In short, there is a lot to think about with team composition and strategy in this game. It's very expansive with a lot of things to do, including an arena, battle challenges, and PVP battles. It may look nice enough, but the game really wants you to understand the core gameplay and have at least some understand instead of just powering through. You think balanced and versatile would get you through at least the main story but unless you come up with something that can work effectively, your just stalling your demise. Maybe it also doesn't help that in competitive battles your opponent always gets dibs on attacking first. Regardless, art and music are good and pleasant and overall this game is an interesting take on the monster-collecting genre with an interesting story to back it up.
포켓몬 + 메트로베이니아. 포켓몬이라고 해서 포획하는 건 아니고, 일정 확률로 얻을 수 있는 알을 부화시키면 된다. 비전통 필요 없이 몬스터는 무제한으로 데리고 다닐 수 있으며, 전투 참여는 3~6마리, 경험치 얻는 것도 6마리가 맥스다. 안 키우던 몬스터를 키우게 되면, 레벨링 과정은 무척 지루하다. 아이템으로 레벨업이 가능하나 한정적임. 탱딜힐만 갖추면 어떤 몬스터로도 클리어가 가능해보여서 좋았는데, 두 가지로 나뉜 보스 중 챔피언은 느긋하게 깰 수 있으나, 트레이너 매치와 같은 연금술사들은 좀 더 탄탄하게 덱을 갖추지 않으면 레벨이 앞서도 이길 수 없으며, 해당 구간을 뚫는 대로 덤비다간 레벨마저도 밀린다. 찾아보면 몇 개의 사기 조합도 있고 초반에 쓸 만한 몬스터들도 있기는 있으나.. 디버프 중첩시켜서 뻥데미지로 깨는 등 몇 가지 루트를 벗어나면 플레이가 불가능해지는 것 같음. 딜러는 딜을 해야 하고 힐러는 힐하기 바쁜데, 쌓이는 디버프 (턴 제한도 없음)를 정화 스킬이 없을 경우 해독제로만 지울 수 있는데 여유도 없거니와 다 지워지지도 않는다. 적당힌 딜탱힐로 버티면서 패기를 했다간 점화 5스택 중독 1스택 정전기 1스택 이런 식으로 미친 듯이 늘어나서 버티질 못하게 된다. 전투 한 번 한 번도 매우 피로한 편이고. 생각보다 극악 수준은 아니지만 빡돌 수도 있는 플랫포밍 구간도 있기는 함. 결론은 GG.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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