
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.86/day in the week after.
About
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?
Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. They will be by your side as you catch your first of 111 monsters. From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength.
Strategically order your attacks for maximum efficiency, stacking your attacks to deal devastating combos! Try out different team combinations and make use of synergies between your monsters. Encounter formidable foes, endurance challenges and train an unbeatable team!
Face off in a test of skill and ability in online player vs player! Gather and train monsters, max out their skill trees and take on friends and foes in an epic battle to have the last monsters standing!
Added with the latest update, you can enable and combine optional Randomizer, Bravery and Permadeath game modes, making every playthrough a fresh and different experience.
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 12.7Kreviews | 91% | — | $1.1M |
| $19.99 | 1.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to write this game, I really do, but it's got a lot of glaring issues. First and foremost is the format of skills and levels. Skills are locked behind both points AND levels, which forces you to take skills that feel like wholly wasted points when you have a clear plan for what you want a monster to do. There ARE skill resetters, but they're rather inconvenient even if they're relatively cheap. If skills were only gated behind other skills, this wouldn't be an issue as it would enable a lot of monsters to actually engage with their gimmick/specialization much earlier. Second issue is more personal, but I still find it relevant- battle speed. In other games in the same genre-party battlers and creature collectors primarily- battles feel much faster. Even on battle speed 3x in the options menu, the battles still feel very slow. I'd be more forgiving about this if not every battle had a minimum of 3 participants on either side. This leads to a minimum total of 6 multi-hit effects on either side and that drastically slows the game speed. Thirdly, there's a kind of dissonance with the way some Keepers speak about game mechanics in the tutorial section. The one that sticks out most to me personally is the NPC who advises you to just get a new monster egg if one you've hatched falls too far behind in levels to be convenient to level. This is in stark contrast to the story NPCs who mention valuing partnership and hard work. Overall, I think that the game would be fine if not for the glaring issues I have with it listed above. If you find them to be not particularly bothersome, you'll likely enjoy the game but I personally can't recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Simplified Chinese, Japanese, Portuguese - Brazil
| $4.99−75% |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a really cool monster collecting/battling game! The mechanics and combos were really insteresting, and there are many different combos you can do. It has new game+ and challenge modes as well (though I haven't played them yet & so can't speak for them) so there's a lot of replayability there. It got a little frustrating at times because I would run into exploration obstacles I couldn't yet pass due to not having encountered a monster that would give me the ability to pass them, but honestly it wasn't that bad - though I was worried that I'd never get 'levitate heavy blocks' as I'd fought all but one of the champion monsters that had it and got no eggs. Luckily I was able to get it on the last one, but PHEW Took me 54h on my first run, and it's got a decent story, but the battle is really where the game shines imo. It's definitely a fun game and I'd recommend it to anyone who likes monster collecting/battling games. 8-9/10
i really enjoyed this game and this is in my personal opinion ,its different compared to new games its change of pace and view set in my opinion if you like capturing monsters and fight people with with them then i would recommend it playing it and give it try . want to say thank to the developers for making this game i had a lot of fun :)
Monster Sanctuary's serviceable but not flashy presentation and occasionally strange creature designs I think make a lot of people write it off without too much thought, but I can't stress this next part enough: it probably has the best gameplay of any creature collection game period. Monster Sanctuary does this in a rather simple way: it focuses on the creatures. While many games, not unreasonably, tend to share a lot of attributes in how their monsters function and define them by minute stat differences, and the occasional fully unique attack or passive ability, Monster Sanctuary outright gives all 111 creatures in game entirely individual skill trees. More than just having a unique combination of attributes, every creature in Monster Sanctuary is specialized to do specific jobs that only they can truly do. This doesn't even really come at the cost of choice, either. You can't take every single option on the skill tree so choice is still a fundamental quality, and there's often times obvious differences in potential builds. A creature might both have powerful support tools on one side of the tree and powerful offensive ones on the other, and it's up to you which one you feel fits your team better. The other genius part is the way combat flows. Monster Sanctuary almost feels like a blueprint for the build and synergy heavy era of the modern roguelike mechanically, with every monster having unique buffs, debuffs, passive abilities that can trigger extra attacks in specific stiuations, and so-on and so-forth. Almost every party in this game feels like it could be doing an entirely different thing, which is utterly unique and interesting. It also reinvents the more pokemon-esque mechanics in interesting ways. The player almost always uses a team of 3, it only has five types, and your monsters can be equipped with items and remember infinite moves. While these might sound strange in a vacuum, in practice they do a great job of giving the player a huge amount of options to tackle problems, ensuring that you never feel like you're getting too "walled out" by an unlucky type or ability matchup, which, believe me, allow some of the fights in the game to be fairly hard by the standards of this genre. The other notable and interesting aspect of Monster Sanctuary is the overworld. Monster Sanctuary's world is effectively a metroidvania where your movement abilities are acquired by catching new monsters. This idea is actually genius, giving you an incentive to catch every creature in the game even if you're not going to use them in battle and to thoroughly explore every single area. The environments themselves start off rather basic, but there's some very interesting zones as you approach the end of the game. Even more than that, though, the rewards for exploration are always exciting. Rare equipment with bonus effects and potential synergies with your monsters, boss fights against unique creatures that can only be obtained by finding and defeating them in hidden areas, or even massive sidequests all are hidden throughout the lovingly-designed map of Monster Sanctuary. Frankly, writing this has reminded me how much I wish I could play this game again for the first time. It has a feeling of exploration and fun to it that I think trumps even some of my fondest childhood memories, which to me is the marker of a truly incredible game.
This game is very bad. If you would like more detail; - None of the sidequests provide you with ANYTHING of value. Want more exp? Should've thought of that 3 hours ago stupid. - The monster designs are completely devoid of creativity. This one's a blob. We called him Blob. This one's a koi. Wanna guess what he's called? - The fights are so long. So, so long. I always pick the grass starter in Pokemon. I like leech seed more than anybody I've ever met. Every fight in this game is like playing leech seed against leech seed. Oh and the HP values are grossly inflated. I hope you like watching two regular looking animals slapfight eachother until they die of old age. Very MGS3-inspired. - Did you accidentally run into a battle? No worries, just use one of your smoke bombs. Oh you ran out when the enemies actively jumped into you? Ha! Have fun! They're in no rush at all. - The lore of this game could have been generated by a lord of the rings name generator in 2012. The story probably was. There is seriously such a dearth of originality in this tropetastic disaster of a game that the most surprised this game made me was when it didn't crash (it runs great btw) when I jumped out of bounds. - The music. Fans of Balan Wonderworld will love the OST's grating groans as it mumbles its way through what sounds like one of those atrocities where they put totally inappropriate songs into the SM64 soundfont. - The stupid snow area. Okay so there's this area on the West end of the map. The checkpoint is all the way at the bottom. There is an npc at the top. You need to go there several times for completion just to be told to go get her, I kid you not, a carrot (and then come back all the way around). - The tone and themes don't make any sense whatsoever. You live in a "Monster Sanctuary", right? Well whatever connotation the word sanctuary has to you, you ought to disregard them. The creatures are just walking around out there like any other jrpg. If you were hoping for any sort of sense of stewardship of the land, or taking care of the creatures, or development on peoples' relationships to them, me too. - Dear god your stupid ♥♥♥♥♥♥♥ companion. You don't even get to talk the entire game, which is obviously fine in some games, but in this one, your ̶s̶t̶a̶r̶t̶e̶r̶ ̶p̶o̶k̶e̶m̶o̶n̶ companion talks on your behalf the entire time. Somehow you're simultaneously some sort of mythical hero, and also a mute child that needs their babysitter to do exposition for them. And boy is there exposition. - The monster assist system is miserably phoned in. There's like three HM equivalents that you'll be using 80% of the time. The rest of them are variations on : this one's for green switches. This one's for yellow switches. ULTRA RARE ALERT : this one does red AND green switches!! Oh, and whenever your ̶s̶t̶a̶r̶t̶e̶r̶ ̶p̶o̶k̶e̶m̶o̶n̶ mom in bird form finishes yapping about how he's wise and ancient but also knows literally nothing, he is immediately set as your active companion. His ability is phased out by the fourth area. - The metroidvania elements of this game effectively amount to using one of five creatures in 200 areas as you fill out the world's biggest map since Skyrim, and are rewarded with absolute garbage over and over. But it makes sense that the game can't give you anything strong, as it would throw off the balance, because in a game with 10,000 HP, anything beyond a 5% buff is already overpowered. - Most monsters are the same. There's basic stat-ups, simple attacks, and buffs & debuffs. They would've all blended together if there were 30 monsters, let alone more than 100. - Finally, the level scaling. Major enemies are scaled up directly to your level, so you don't feel good for grinding, but you definitely feel bad if you don't. A significant number of fights in this game are either staring contests of attrition, or categorically impossible. Pray that you minimize the number in that dreaded middle ground. - I did actually kind of like the beach area. It comes at a time when you get a bit (and I do mean a bit) of a power bump, and the vibes are alright. They reminded me of Evan's Remains, which to me says something (bad) about both games lol. I'd have liked to make this review a compliment sandwich, but I had exactly one good thing to say about it. Open-faced it is. In conclusion, do not buy this game. There are decades of JRPGs if you want a good story. There are.. at least several monster tamer games, and I would be impressed if most of them were not significantly better than this one. Or at least they might know their place and not be so unbelievably drawn out. Just go play Animal Well. Or VVVVVV. Or backgammon or something.
Honestly this is the best creature collecting game I have played since I was a kid.
살면서 했던 게임 중에 한 손가락에 꼽을 정도로 재미가 어마어마하다. 포켓몬 본가 못하겠어서 알아보다가 발견한 게임인데 왜 더 일찍 찾지 못했을까.. 코로몬, 넥소몬 그리고 몬스터 생츄어리 요즘 이 3개의 게임 덕분에 하루하루가 너무 즐겁고 행복해!
Eines der besten Spiele, die ich je gezockt habe. 👍
Gostei tanto que platinei duas vezes O jogo executa magistralmente vários pontos, irei listar alguns: • Variedade de unidades para compor seu time • Profundidade na progressão delas com a escolha de talentos e passivas • Combate engajante e desafiador • Exploração estilo metroidvania
Despues de casi 70 horas de juego y pasarlo al 100%, definitivamente lo recomiendo. Aunque es una batalla por turnos no se limita a eso, tienes que pensar el orden, tomar muy en cuenta los atributos y sumar buen combo, ademas aunque perdia mucho en el endgame y era medio frustrante siempre queria encontrar estrategia correcta. Yo me lo pase sin utilizar guias ni nada para disfrutarlo al 100%, pero aun asi se me hizo excelente juego, es verdad que es muy flojo en historia pero en todo lo demas es increible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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