
Slide anywhere on your hoverboard at extreme speeds! Explore the massive open world of Jet Island! Learn to skate on any surface, swing from tall buildings, fly in ways you never knew were possible! Defeat the 4 giant boss fights! Get ready to experience complete freedom in VR!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Late to the party, but even now, with the game being so old, it's still easily one of my top 3 VR experiences ever.
literally peak vr game
Just amazing stuff, huge sense of scale and vertical movement. Going up higher and higher feels like big adventure. Lots to discover and bosses to beat. Don't forget to look underneath.... Takes time to master but super satisfying once you do Looks great in high resolution (Pimax Crystal at 5K x 6K per eye) Well worth playing but expect a learning curve at beginning until mastering movement using your board, jets and slingshots.
Best swinging game ever. You'll need a pair of strong VR knees though
Jet Island has game demo vibes and is over-priced. Nevertheless, I recommend it as it is the only game filling a certain niche. What niche is that? Its the one where you combine the level design of Sonic (loops, corkscrews), Halo (the geometric structures) and 'babie's first terrain generator' (everything else) with hoverboards, jetpacks, grapple hooks, and a fear of heights. The grapple is for changing direction. The jet packs are for gaining elevation and making adjustments to speed/direction. The hoverboard is to make everything impossible. I may be skill/imagination limited, but the vast majority of the environment seems to have no function--the loops and ramps mostly seem to be the product of the idea of 'wouldn't it be cool if...' The result is game demo vibes. The viewing distance is outrageously good and the performance is great. The worm in the sky is a marvel. The islands high in the sky are probably sick, but I'll never see them up close. The textures are blurrier than my uncorrected myopia and I'm legally blind. I feel like the game would be boring for anyone lacking a crushing fear of heights or a fetish for minute angle calculations at 150 mph. For me: it's a lot of fun but I can only play for 15 minutes at a time because every fall from a high place kills my heart a little.
Play this game. It gets very fun traversing the large map after a few upgrades
Got my headset yesterday, got Jet Island last night, didn't boot it until the morning after, hungover to hell and back. The effort of holding in the poop in my butt was counterbalanced perfectly by the effort it took not to fall over because it literally feels like you're standing on a plank of wood with a nail sticking out of it getting launched across the landscape through the air over an extremely narrow bridge while a giant robot dragon curlicues a thousand nautical miles overhead. 10/10, can't believe we evolved from monkeys, because this game makes me feel like a caveman.
If you're reading this, swing your arms manually to yank on your grapples and you'll go REAL fast. You're welcome
This game often requires you to turn your head while looking up at extreme angles to be able to see where you need to get to. I felt I was at risk of straining or injuring my neck while playing this game. This is definitely only for people who have strong and flexible necks that they can twist and turn constantly without feeling uncomfortable.
peak
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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