
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 783 reviews with recorded playtime.
Reviews
Themes across 782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩
真是美妙的一部作品。 我并非怪猎铁粉,在2019年被人安利MHW时嗤之以鼻并转头全款购买鬼泣5没日没夜的玩乐——年轻当然要爱玩一些快节奏拼反应的刺激游戏。时过境迁六年过去,偶然的机会在别人那打完了wild,于是想体验一下world到底哪里好。 量大管饱——不论是刚刚游玩还是二百小时之后都会这么评价。仅仅是world本体就已经有充实的生态、有血有肉的NPC设计、多种多元的龙和其他生物、数不清的各种小任务和乐趣彩蛋,更别说加上同样丰富且能将游戏寿命翻倍的DLC了,打包打折只要不到七十块,这个价格绝对物超所值。 真是美妙的一部作品,愿指引明路的苍蓝星为你们闪耀。
Met someone on here in 2023 and now we live together and married 10/10 game :3
傻逼游戏,傻逼钩爪,傻逼视角,傻逼地图,傻逼生态,傻逼探索,傻逼换区,傻逼摸脚印,傻逼教…哦没有教学啊,那没事了😅如果没个天尊带你配装或者教学你一下都不知道要走多少盘山公路了傻逼游戏👎🏻我都不知道这b游戏为什么这么执着于摸脚印,本体摸脚印,冰原有些新怪摸脚印就不说了,聚妈之地还要摸脚印,地图也就是本体和冰原拿一块放在这地方,怪大多数都是换皮或者就是之前地图上的怪还你妈要摸脚印,你妈了个臭逼生态研究所那几个人是造粪机器吗还是我猎人笔记白写了? 还有这个钩爪真是有够幽默的,准心显示黄了发射出去没勾到,怪物也没动准心也黄了就是勾不上😅怪物撞墙倒地了勾前肢想移到头上软化勾中前肢之后直接给我转另个视角,我本来操作前移的直接给我后移。本来全弹发射人物弹飞再从新跑到怪物身边就没什么输出时间直接整这出恶心人。什么?你说不勾不就得了,偏偏又给你来个肉质设定,你不勾上去用武器攻击一下你的伤害会全程降低不是最大伤害,非常恶心。还有这个换区+地图更是死了妈的东西才能设计出来的,别的地图还好说森林+换区你就跑吧,打怪三分钟,追怪三分钟。我不是来狩猎爽战斗爽的吗?那我打一会跑一会的意义是?真是生生又态态啊,你们有没有这样的生态? 本体中期开始就换装备了,不穿防卫队有前面的受苦受难经历也算能打得过玩得下去挫败感没这么强。自己多猫几次看多一些龙的出招也能过,到了冰原一个个跟超雄多动症,有些更是畜生中的畜生。有些怪都不知道碰撞体积是怎么判定的,以为碰不到你实则碰到你了又是一个硬直或者直接飞出去。挫败感及其的强!没有动作基础的或者没有很多时间来接受练习、挨打的不建议买。
Um ecossistema incrivel
好玩,結局有種讓人能夠不斷探索世界的感覺。結尾播bgm時也讓人十分感動。
the desire sensor is real and it wants to hurt me games good
一定要玩太刀,没有太刀的人生注定是不完整的。很难想象一个精神正常的人会在琳琅满目的武器库中,唯独跳过太刀这把堪称狩猎美学天花板的存在。当你手握太刀踏入狩猎场的那一刻,就注定与一场极致的操作盛宴相拥——修长的刀身在阳光下折射出凛冽寒光,拔刀的刹那划破空气的锐响,是专属于猎人的战歌序曲。从最基础的纵斩、袈裟斩衔接,到考验节奏把控的开刃流程,每一次挥刀都像是在与怪物进行一场精密的博弈。 而太刀的魅力,远不止于连招的丝滑。见切技能的存在,让猎人得以在怪物致命攻击的瞬间极限闪避,那份化险为夷的刺激感,足以让肾上腺素飙升;居合斩的拔刀反击,更是将“预判”二字诠释到极致,蓄力时的屏息凝神,命中时的清脆音效,搭配伤害数字跳出的瞬间,是独属于太刀玩家的高光时刻。 当开刃条攒满,刀身泛起猩红光芒的那一刻,狩猎才真正进入高潮——红刃状态下的每一刀都带着暴击的爽快感,连招倾泻而出时的压制力,能让凶猛的巨兽都暂避锋芒。最让人热血沸腾的,莫过于看准怪物的硬直空隙,纵身跃起释放登龙斩,刀身裹挟着风压直劈而下,伴随着巨兽轰然倒地的震撼音效,那份从操作到心理的双重满足感,是任何其他武器都无法替代的
qw
世界实在太好玩了
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| ICARUS | $48.2M | 65.1K | 75% | $6.99 |
| LEGO® Star Wars™: The Skywalker Saga | $48.4M | 48.2K | 90% | $49.99 |
| Call of Duty®: Black Ops II | $48.5M | 49.1K | 86% | $39.99 |
| Assetto Corsa Competizione | $48M | 47.5K | 93% | $39.99 |
| Marvel's Guardians of the Galaxy | $48.6M | 44.8K | 94% | $59.99 |
| Enshrouded | $48.7M | 103.8K | 86% | $29.99 |