
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 517.4Kreviews | 89% | — | $48.6M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3299 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bueno pero el multijugador es malo lo quisimos pasar con unos amigos hay mucha mision singleplayer y arruina la experiencia con amigos
我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯我是黄金奖杯
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #67, worst KR #99 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Após 200h de jogo e ter finalmente aproveitado bem, cheguei nas “Grinding Lands”, valeu cada segundo jogado, me estressei, morri diversas vezes em algumas paredes do jogo, mas me ensinou a ser resiliente e tentar até ir melhorando a gameplay. Até o momento o único ponto de dificuldade é o macaco louco mol3stad0r, fora isso. Jogaço
自己菜的没边 但就是爱玩哈哈哈 就是解!!!!!
游戏指引一托,跟豆包打着电话玩,特别是地图痰嗽的任务,必须从一个地方进去才能促发剧情,还没引导,绕地图几圈触发不了剧情,动作前摇特别大,急性子别玩容易红温
冰牙龙操你妈
Sem dúvidas, um dos melhores jogos lançados em 2018 é uma das melhores opções para conhecer a franquia, junto com Monster Hunter Wilds. Combate foda, monstros muito bem feitos, tanto do base quanto da DLC. A história é boa, (a DLC tem uma história melhor). Trilha sonora, principalmente da DLC, é incrível. Recomendo para quem gosta de combate e dificuldade. O jogo tem farm para conseguir itens mais raros, mas isso faz parte da experiência, já que você aprende a lutar com os monstros, aprende a jogar algo que o jogo vai cobrar constantemente pela dificuldade do jogo. JOGÃO Pontos negativos: o jogo é dividido em diferentes mapas, cada um com um bioma diferente, mas alguns poderiam ter mais detalhes um pouco maiores em algumas partes. O visual das armas e armadura, a maioria delas, é bem preguiçoso e mal feito, mesmo na DLC.
It is better than Monster Hunter Wilds.
游戏还可以,就是引导有点难受
我建议直接把设计丛林地图的小鬼子枪毙,你妈死了真的是,打个火龙一直飞飞飞 我一直追追追 五分钟砍死的火龙追四十分钟 恶心的地图和你妈的子宫一样绕
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.3M | 440K | 94% | $59.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.4M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 60.1K | 91% | $24.99 | |
| $48.7M | 50.1K | 95% | $29.99 | |
| $48.5M | 43.2K | 90% | $69.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $48.4M | 88.9K | 95% | $19.99 |