
A new adventure awaits you in this second installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider and form bonds with friendly monsters known as Monsties to fight alongside them as you take part in an epic story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 2.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.2Kreviews | 83% | — | $11.5M |
| $69.99 | 3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice...
好样的烈度传,至少比世界和荒野好玩
剧情可以说是完全抹杀一代玩家,不知道什么脑子才能做出这种决定,烈度还死的这么抽象,还全程都“不愧是爷爷的孙子”,还把一代主角团成员加进来卖情怀,我超威,完全就是答辩剧情,最终boss还来个显灵在主角身上,您配🐴。 玩法和一代差不多,只不过这代猜拳不会梦到什么出什么,有迹可循,养成要素好了很多,缤果可以随意放位置了不像一代只能在固定位置传承。 全成就还是挺肝的,后面二十小时都在刷因子,不考虑剧情一坨的情况下还是好玩的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $19.99−50% |
| 157ratings |
| 94% |
| — |
| not modelled |
| $14.99−62% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really nice game. They improved most of the major flaws from MHS1 (better genes management, rock-paper-scissor strategy, breaking parts of monsters, smooth flying, ONLINE COOP...) BUT Story is still simple. Gameplay is still repetitive. So I would not recommend it to someone who did MHS1 as there are not enough differences between the two games.
YES
Uma grande evolução do primeiro jogo, muito bom recomendo
被抽象的奥义动画吸引入坑的
故事重複沉悶,極度重複沉悶。我剛完成第五章,沒想到還沒開始進入終章。很多功能都擋在主線後面,導致前期又長又悶又沒甚麼能做的。想捉寵嗎?不好意思你獸棚不夠位置,還請先過主線。而且魔物在哪裏,圖鑑也只有籠統的標示,具體還是要自己找自己記住,才能刷蛋刷裝備素材。地圖都長差不多,毫無記憶點,一大堆地圖不能飛只能走,複製貼上的大地圖走起來慢吞吞,死掉還要重走一遍。章節各地圖之間有着明顯的等級差距,必須刷裝刷等級才能繼續通過,作業感重,而且故事劇情讓人提不起勁做作業。打完泡狐龍,到新地圖被小甲蟲打爆,完全沒有沉浸感,只有無聊的數字遊戲。 感覺我是玩不完這個遊戲了,還是點開時空異客玩玩吧。
ich habe das spiel schon sweit releas auf meiner swithc gespilet un dwar extrem traurig das ich es nd mehr spielen konnt eals ich meine switch verloren habe aufjeden fall ist eseins der besten spile meinermeinung weil ich wie welt mag weil ich die story mag abgewisen zeitpunkten ist es schweer aber es ist immer noch eins der besten spile die ich je gespielt habe
Whenever I played a MH game in the past, I also wondered what it would like to live alongside these magnificent creatures instead of constantly trying to kill them. What would it be like to soar through the skies on an elder dragon, not trying to stab it in the back as I cling on for dear life, but as companions! Well MHS2 answers that perfectly and I absolutely love (almost) everything about it!! I love how, despite the very different approach towards handling monsters and co-existing as part of the wider environment, this feels so much like a Monster Hunter game still. While being a Rider, we get to see so much of the outside world beyond the Rider settlements and way of life, and they react to it as well. This is not like some other games where you are very different to the locals but still just get generic NPC statements like "Oh how's your day?". Here, much of the world reacts to and treats u like someone different, because u are compared to theirs, where the default stance is to hunt monsters down rather than try to live and work alongside them. This is made very clear in the opening parts of the game, and sticks throughout (though some things change due to story reasons I won't spoil), which makes the whole world feel so alive!! The story itself is also really great, though I didn't play MHS1 before this so I don't know how well it follows up from that game. But what there is here can be enjoyed by itself and is very good. My only minor story gripe here is that at the very end, it feels like we adopted a more "Hunter" type solution to the problem than what I was hoping a Rider would try to do. Gameplay itself is also awesome and I love how our Monsties (our Monster Companions here) are treated as full fledged party members rather than someone fully subordinated and ultimately inferior to our main human / wyverian characters. These are monsters, the likes of which can shoot lightning, soap bubbles and even, having adapted to a harsh world where they need every advantage to survive. I'm glad that their combat strength reflects this, with them basically being the main dmg dealers of our parties. They are also incredibly customisable with all the gene combos available, especially once u start heading into Expeditions of the Silver and Gold variety since thats where u get the really juicy genes and monsters like Elder Dragons! I also really appreciate how AI companions are built into the game if u can't find someone else to join your co-op Expedition. Since its an old game, this is quite helpful to have when a lot of the fights are actually balanced around your side having 3 - 4 units (2 humans / wyverians and 1 - 2 monsties). There's also so much content to do here in the story and after it! Special hunts (with big bosses like Fatalis) and even dungeons with high rank monsters for us to face off against! Overall this is such an awesome addition to the MH franchise and I'd love to see so much more of Riders and their Monsties in this new sub-franchise and hopefully in the mainline games as well!! Also please let us pet our monsties outside of combat in future games, or at least have fun interactions like how I can hug and bounce on my Seikret's tail in MH:W!! UwU
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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