
A new adventure awaits you in this second installment of the turn-based RPG series set in the world of Monster Hunter! Become a Rider and form bonds with friendly monsters known as Monsties to fight alongside them as you take part in an epic story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.79−63% | 17.2Kreviews | 83% | — | $4.2M |
| $69.99 | 3Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
烈度我草拟吗
I am finally ready to do my review of the game after 200 hours and getting the platinum trophy, and boy is it going to be a long one. I'm going to do this review a little bit differently than the rest because of the grade I'm giving it so let's get started. This game is going to start off with the good stuff, then the annoying stuff, then PSA's for new players because there's a lot the game doesn't tell you, and then finally some notes for the next game for the developers to make the game better in my opinion (I know the next game has already had a release date, but I hope these things are in MHS3 coming out in March). Firstly, my rating for this game is a 4.7 out of 5 and was so so close to giving this game 5* it is by far the closest game in recent memory that I was going to rate as highly. I want to give a massive shout out to the audio and visual fx team, and the animators for this game. What a gorgeous game, from the battle animations, to the howl of the wind through the caves. When I had my headphones on this game made me feel like I was in the area that I was meant to be in, and narratively, they did an incredible job with the look of the game. There are also many many improvements over the first game such as the day/night cycles having different items, there's no more delay when exiting a fight to fight the next enemy, or the egg battles. I love the buddy system, having another person in the party makes it feel like a party, and the removal of the battle pouch was pretty nice. I love that as you go further into the game the environments get smaller, if you're like me and you like to explore everything before moving on, it's nice to do it all up front and then have the environments get smaller as you go along. And finally the addition of the new monsties, making all the eggs a different monstie, the boss battles, all of it was amazing. Overall such an incredible game, and so close to getting 5* from me. I want to briefly discuss the reason I can't go completely 5* on this and it has the same problem as the first game which is that the story makes no sense, and being that I'm a big narrative guy, it still feels like the story has more questions than answers, why did Red come to these places? Why are we doing random fetch quests like getting a little girl's necklace to go to the next area, why is Ena even travelling with us if she's not part of the party? As cool as it is to see the people from the first game, why are they randomly showing up in these places and have no reason to be there, etc. It's just the lack of cohesive storytelling that makes me can't give this a full 5* and the other thing is that the main character doesn't speak, but the good reasons I listed above do far outshadow this small issue. Now some PSA's for new players on things to know the game doesn't tell you. First, I recommend playing MHS1. The game is significantly harder than this one, but only took me half the time and taught me all about the items so I wasn't a novice when I played this game. Higher rarity eggs are typically better than the eggs being rainbow or shiny. Adding Genes to a monster should benefit the attacks that the monster has, so if it has a poison attack, find a monstie to transfer that has the right gene for the build you're trying to go for. In addition, there is a secret system called gene upgrading in the rite of channeling. If you have two identical genes on two different monsties, you can overlap the same gene on the new monstie and make it even more powerful and gain stars to make a gene even stronger, so don't release monsties until you know if there's a gene you can transfer. You can use the "X" key while you're in the quest log to mark the location of monsties on your map if there's a side quest you can't find the location of. If you deal enough damage to a monster and it starts drooping down and drooling it gets the "Tired" status. It is a good time to use a paintball because there is a higher liklihood the monster is going to retreat (If it's retreatable) . Riding your monstie when you're afflicted with a status effect like blastblight, poison or electrified gets rid of the status condition completely without using an item, and switching monsties in battle can make your buddy use a different attack if he's going to lose the Head to Head. Kinship skills can also break monsters out of their final attack, or even ground dive. You can accept a quest at the job board multiple times by clicking enter when you go to the job board if there are quest rewards that you need multiples of. Reverto is not a rider, he's a hunter, so he deals non-elemental (raw) damage regardless of the enemies weakness. He is by far the strongest battle buddy, and you're best off supporting yourself and letting him go crazy with damage. Hunting Horns are extremely strong, and are going to be necessary in the late game. Find one with the skill called Evasion Riff it blocks all damage for each member of your party for one attack and they are vital for upgrading in the late game Also upgrading your weapon actually deals more damage to parts on the monster. It makes them easier to break. Upgrading weapons in the early game has almost no effect because you're going to be switching weapons in the early game so often that it's pointless to upgrade until you beat the story. Finally, Keep your old weapons. In the endgame if you upgrade them enough, they turn into higher rarity weapons so don't sell them for money because they upgrade easier than buying the rare ones already. Finally I just want to give a couple notes to the developer that would make this game 5* from me. Firstly, I think you should make the house customizable. Allow basic furniture, or trophy displaying from certain kills in the game, I think it would be a way to get people more involved in designing their houses and make them play the game more. Next, I think that you should make the game one riding action per zone. The fact that I have to put every single riding action in my party in case I go to a zone where I need to ivy climb, and jump, and rock smash, etc means I can't customize my party the way I want to, I'm confined to have to use all the riding actions if I want all the items. Finally, have a multi-character progression system. Basically, have things you can transfer to another character. It would increase replayability in the game and allow for things like a new game + mode, instead of just making the monsters harder, this would be sort of an ultimate challenge with a sliding difficulty. There's not really much point to me starting another character beyond the first one, and this would give me a reason to play another character. Thanks for listening, and it is well worth the money, buy it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $19.99−50% |
| 157ratings |
| 94% |
| — |
| not modelled |
| $14.99−62% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am kind of surprised people seem to like this game. Don't get me wrong it's not horrible and it's a good looking game, but it has one major issue... IT'S SOOO BORING! No joke at around the 30 something hour mark I just couldn't keep going. The game is extremely repetitive, the combat mechanics are bland, the characters are barely one dimensional and there's barely any story. Even worse, there's no sense of progression because the game from start to finish has a very basic game loop. You enter a new area, you meet the one new character, you party up with them, finish the quests in said area, and then ditch that character for the one you meet in the next area. Like, imagine in Persona 4 or 5 you only party up with one character, you only use them in their respective dungeon, and then you never see them again in the game. I guess it kind of works if you treat it like a Pokemon title but with a Monster Hunter twist. Ignore the non-existing story, the one dimensional characters, the lackluster party system and just enjoy gathering Monster Hunter monsters to do your bidding in combat. I guess this is why I found MHS2 so boring, I was never that big of a fan of the Pokemon formula and here it's even more diluted than there. Just give it a try if you are a die-hard Monster Hunter fan or want a good looking yet basic Pokemon clone for the PC.
This is a huge downgrade to the first game, other than the music and the gameplay being a better or on par than the last I much more prefer the visuals of the first game and the exploration side of it. The game takes way too long to explore that it feels like a chore than the fun it had in the previous game, not only that even when doing the battles it takes way too long to finish. Adds way too much effects on the battle than actually making it faster for grinding battles.
注意,本游戏包含以下要素:装嫩老太婆拐小孩、一村烈度痴、乱配前代角色cp、脑残黄毛、你这个人真是满脑子都想着自己呢、烈度痴毁灭世界。 很牛逼的作品,每当想起相关记忆,整个人就会像中了无量空处一般硬控自己半小时。
忽略剧情无疑是第一部的超级加强版,前作不少让人觉得可以改进的细节和机制在这部里都改了,改的还挺不错,尤其是加了队友而且去掉了战斗道具可携带的数量限制。画面也大升级,前作的三小只也激情回归,亚尤利娅真可爱捏。新加的琪娜和艾娜也很可爱虽然是纯工具人(不是) 剧情方面完全狗屎,我都不知道有这么多高质量的演出为什么还会展现出这么一坨屎,主线任务80%都是通马桶给别人帮忙,导致通马桶支线都不想做了。剧情写的也很逆天,你编剧怎么这么想说烈度的故事你就直接把烈度写成主角不就好了?新作角色和主角的羁绊基本也全是因为烈度的关系才有的,不像第一部对羁绊的描述写的还挺好的。而且一大堆人都把主角当烈度2.0,每次都说不愧是烈度的孙女,挺让人无语的。纳比露也完全边缘人,除了CG出来打个嘴炮其他时候毫无存在感..本作剧情真的完全纯狗屎。
I played this game with my young daughter and I made a Monster Hunter fan out of her with it. It's very fun trying to get eggs and the story is pretty good and I think I even teared up in a few spots.
只要不用剧情给的火龙还有不要带入剧情主角,它就是一款很棒的游戏
缺点无数的作品,最恶心的是关卡设计,打最终boss需要看四个过场动画没完没了,最恶心的是会给你看怪物倒地的画面让你以为胜利了,结果一个大招把你的角色给秒了,剧情里的搭档也很菜,而且搭档死了也算你失败,导致游玩过程基本就是在吃药,毫无博弈和战斗的体验,不愧是顶着怪物猎人系列的作品,恶心人有一手。 欠点だらけの作品で、一番最悪なのはステージ設計だ。ラスボス戦では 4 つものカットシーンを延々と見せられる上に、モンスターが倒れた演出を見せて勝利したと思わせておきながら、一撃でキャラクターを瞬殺する。ストーリー上の相棒も使えない上に、相棒が倒れただけで失敗扱いになる。その結果、プレイはただひたすら薬を使いまくるだけで、駆け引きや戦闘の楽しさは皆無。モンスターハンターシリーズを名乗っているだけあって、プレイヤーを苛立たせるのは本当に上手い。 This game is nothing but flaws after flaws. The absolute worst part is its level design. You have to sit through four cutscenes on end just to fight the final boss—and to make it even more infuriating, they show you the monster collapsing like it’s over, making you think you’ve won, only for it to instantly one-shot your character with a single attack.The story partner is completely useless too, and if they die, you fail immediately. All you end up doing is chugging items nonstop; there’s zero strategy or actual combat enjoyment.Truly living up to the Monster Hunter name—this game is a masterclass in frustrating the player.
Its like Pokemon, but with Monster Hunter Monsters. Enjoyable and addiciting if you enjoy catching them all. Around 100 total to capture. The story is very childish and not serious at all. Overall an 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $972K | 2.1K | 91% | $9.89 | |
| $6.4M | 39.3K | 81% | $8.99 | |
| — | 0 | — | — | |
| $14.2M | 126.3K | 83% | $7.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $93.7K | 257 | 66% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 23.6K | 88% | $9.99 | |
| $4.2M | 10.7K | 94% | $19.99 | |
| $4.2M | 15.9K | 89% | $9.99 | |
| $4.2M | 4.8K | 96% | $24.99 | |
| $4.2M | 4.8K | 57% | $39.99 | |
| $4.2M | 39.1K | 91% | $6.99 |