
All-in-one gaming utility for frame generation and scaling
Modeled estimate, not a reported figure. How we estimate →
Media
About
Lossless Scaling is a powerful tool that enhances your gaming experience by making games smoother with LSFG frame generation and optionally improving quality or performance with various scaling algorithms and machine learning models like LS1. It's compatible with most games, even those that don't have built-in frame generation or scaling, as well as with other applications and a wide range of hardware.
This feature creates additional frames to make games look smoother. It’s perfect for games that lack a built-in solution or require new hardware, as well as for older games and emulators with a locked frame rate.
LSFG is a proprietary machine learning model developed from scratch specifically for Lossless Scaling and has received several significant updates.
It’s compatible with a wide range of hardware and has a separate performance model for low-power GPUs.
The Fixed mode allows you to multiply the original frame rate, while the Adaptive mode lets you specify a desired frame rate that may not be a multiple of the original.
Scaling allows you to improve performance by lowering the original resolution and applying upscaling to recover some of the quality. It's also great for older games and pixel art games that don’t support modern resolutions or fullscreen mode.
LS1, FSR, NIS are well-suited for modern games.
Integer, XBR are ideal for pixel art games.
Anime4K is great for cartoons or anime.
A great feature of Lossless Scaling is the ability to offload computations to a second GPU. This means applying frame generation or scaling won't affect the game's original frame rate and may reduce latency.
The community has found Lossless Scaling to be safe to use with online games that have built-in anti-cheat systems. However, this cannot be guaranteed and should be used with user discretion.
Lossless Scaling provides extensive configuration options through Game Profiles, allowing you to save per-game or grouped settings. Profiles eliminate the need for repetitive manual adjustments by automatically applying your chosen settings and scaling whenever the game executable is detected, ensuring consistent and automated operation.
Only windowed and borderless fullscreen modes are supported. Exclusive fullscreen mode may work only if the Lossless Scaling output is configured for a second display.
Free GPU resources are preferred, otherwise Lossless Scaling will affect the game's original frame rate.
Windows 10, version 2004 or newer.
The LSFG feature of Lossless Scaling is available on Linux as a community-driven port. For more details, check out the lsfg-vk project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Turkish, Ukrainian, Japanese, Italian, Polish +23 more
Engagement
Reviews
Themes across 200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This app has allowed me to play games at close to 1080p (native) image quality that I could only play at 720p low on my potato laptop. Granted it's usually only at 12 to 15 fps but thanks to this apps frame generation I can target 30 fps with some artifacting (usually playing RTS and RPG's so 30 fps is fine). Also granted the games are usually from the last decade or older but honestly there aren't a whole lot of games from the current decade that I'm interested in. At the end of the day I know I'm not using this app as most would do but this proves this is a viable app that's worth thee cost for those of us who only have low-end potato laptops. Don't be afraid to purchase this app if you have a low-end business laptop like I have if you are a gamer. It still works miracles imho.
Got this out of curiosity when a few Youtube channels covered it, but since I have a decent GPU that supports other means of frame generation/scaling in most modern games I didn't use it that much. That changed after I decided to give it a try with emulators for systems that barely if ever could do 60fps in games. This is where Lossless Scaling shines. Playing something PGR4 on Xenia using made a huge difference. Game went from struggling to keep 30fps to running at 60fps with no real issues and smoothing the visuals made them more appealing without making the game too heavy. Same with something like Splatterhouse, a game I love stuck forever on PS3 and X360, suddenly I can play at a smooth frame rate with barely any issues. Granted doubling the frame rate in these games can create a bit of ghosting and blurriness at high speeds but nothing too distracting and this is only an issue with racing games where everything move at blistering speeds constantly. But seriously even if you think your PC doesn't need such a tool to improve performance, it really does wonders with games that for any given reason can only do 30 or 60 fps. Hate frame generation or not, having smooth frame rates without worrying about breaking the physics engine of a title or causing other issues because they were never meant to run at higher speeds is such a cool thing to have and Lossless Scaling does that effectively and easy.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 202 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing in 4K has a drawback when there's no option for UI scaling. I use this software to upscale from 1080p render resolution to 4K to read in game text without need of a magnifying lens. I'm playing Kingdoms of Amalur: Reckoning (the original) right now and Lossless Scaling helps me to enjoy the game with readable UI at 4K with image quality near native 4K rendering, same solution for X3: Farnham's Legend. As owner of a RTX 4090 I don't use this software for the many other possible use cases. My "most played" utility by far which I can't recommend enough.
So I was playing Battlefield 4 and I thought I can run it on my pc but it was so slow so I just bought ls and it really make my whole game smoother
I can recommend this, but with a lot of caveats I can't be bothered to explain, but I would never use it on anything to demanding, and I would expect there to always be some sort of artifacting no matter how much you tinker with it, however I love it for emulation, used it on windwaker recently to get 60fps.
Insane value, it adds so much to games that are already great but have their limitations. Think any fromsoft game (they are all locked at 60fps) or older games, emulated games, etc. There's no noticeable input lag and games run way smoother.
Разработчик, пожалуйста, добавь русский язык. Это язык, на котором я активно общаюсь, и не думаю, что только жители РФ на нём активно общаются. Добавив русский язык в свою программу - берётся охват всего СНГ континента, в том числе Казахстана, Узбекистана, Таджикистана, Грузии, Молдовы, Беларуси, Сербии, Литвы, Латвии, Америки (да, это смешно, но это факт, там много русскоговорящих людей), Финляндии, Эстонии, и многих других стран.
every lossless has it's scaling
Strange artifacting on non 16x9 content, looks like it forms a frame with vertical slices of previous frames and pastes them on top of the current frames
really helps my unc still got it pc get double the frames it usually does with little to no input lag. until i upgrade my setup this is a game changer. i still gotta play around w the settings to see what this is fully capable of, would not recommend for games that need precise inputs like shooters though since the slight lag can mess up your aim but this is amazing for single player games and other uses
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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