
You are an intern trapped in an endless office hell. Fight your way through demonic coworkers, get promoted, and find a way to escape this cursed skyscraper.
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About
Monday Syndrome is a single-player action roguelike where you play as an intern trapped in a hellish office. Descend into a satirical corporate hell, battling demonic coworkers with absurd weapons made from office supplies in an endless, procedurally generated tower. Can you survive the eternal 9-to-5?

Engage in quick, chaotic action across destructible office environments.

Combine mundane office supplies to create absurdly deadly tools of destruction.

Endure intrusive executive orders - powerful boons with chaotic and destructive side effects.

Choose your profession and work your way to the top to become the ultimate employee!
Escape the madness or become a permanent employee of the office tower from hell. With a satirical tone and fast, customizable gameplay, Monday Syndrome turns everyday routine into a demonic slaughter. Prepare for the corporate battle of your lifetime.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Arabic, Japanese, Russian, Simplified Chinese, Bulgarian, Czech +19 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
no way this is the full game
啥玩意,一开始和左上的机器交互就卡住了,页面不能关闭。 看上去是机器翻译,也是差评。dont use bot Tra, we need man Tra. Ach need cn too. cloud save need. 云存档必要。
The crafting is such a good gimmick because it’s not just cosmetic. Office junk actually matters, and you end up making these ridiculous weapons that are both funny and legit. I’d love a couple more “signature” combos though, like those builds you remember the next day.
very fun. shallow learning curve. less difficult than most in the genre (which is good for the power-fantasy element of gameplay). reminds me of the original postal and hatred but a lot less bleak and incorporating a salarypunk theme which also adds to the levity of mass murder in an office building.
A bald man takes out his entire office space. It combines aspects of Hotline Miami with roguelike mechanics. I enjoyed my time with the game for about 30 minutes then I realized that I had reached the end of the content. The floors are pretty much the same and there is only one boss that starts to repeat if you make it far enough in a run. I was so powerful that I don't think I would have ever lost so I let the enemies take me out. The meta progression comes down to some upgrades to stats and different weapons. It's a great start to a game but I feel that the content is a bit lacking and after defeating the first and only boss I didn't feel the need to keep playing. Another one for the mixed review collection. I recommend this game if you are bald and thinking about beating your coworkers with a ruler.
This game has potential, but in its current state it feels too unpolished and needs more work, especially in its gameplay balance. The main issue is not the lack of content, but that the gameplay is far too easy and doesn’t feel engaging or challenging. 1. The difficulty is extremely low. I played for 40 minutes and never died once. The default weapon you start with is already strong enough to defeat every enemy and the boss. Upgrades don’t significantly change the experience or force you to adapt your strategy. 2. Enemies deal very little damage, which removes any real sense of danger. While there is visual variety in enemy designs, their behavior is very basic: they simply chase the player and attack. This makes combat feel repetitive very quickly. 3. The boss is also too easy. I was able to defeat it without much effort using only dash and the starting weapon, without needing meaningful upgrades. 4. There are also optimization issues. My laptop is high-end, yet the game caused my fans to run louder than expected, suggesting higher GPU usage than necessary. This should be optimized further. I bought the game at a 40% discount and wanted to give it a chance despite the negative reviews, because the core concept has potential. However, the developer should focus on improving balance, increasing the challenge, and making player decisions feel more meaningful. In its current state, the game needs more polish before it can offer a truly engaging experience.
Es un button masher entretenido... Por un rato. Después te das cuenta que apretando boton derecho-izquierdo-derecho-izquierdo y dando vueltas como un condenado, sos prácticamente invencible. No lo puedo recomendar así en este estado. O sea, es entretenido, pero no tiene objetivos, tiene pocos enemigos, el mismo jefe que se repite una y otra vez. Le veo potencial, pero en este momento está muy crudo. Crudísimo. Ya me sucedió 2 veces que de repente pierde la habilidad de golpear. También, no veo por ningún lado la opción de "Craftear" que tanto dicen. Y también, no funcionan los achievements. Aún más crudo todavía, está por ingredientes. Quizás vuelva en unos meses, cuando lo actualicen. A menos que el dev lo abandone
迈阿密热线那样的俯视角血腥游戏。 不是极端快节奏,并且有着更高的容错率。 墙壁可破坏,有各种武器把场景和敌人搅的一团糟。 有中文,有成就。
不太好玩 打击感很差
最初はネタゲーだと思ってたのに、気づいたら普通にハマってた。操作がキビキビしてて、殴った時の手応えがちゃんとあるのが良い。オフィスの物壊しながら戦うの、ストレス発散すぎる lol。武器のクラフトも面白いけど、もう少し「これ引いたら勝ち筋変わる」みたいなシナジーが欲しい。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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