
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not as bad as people make it out to be
El juego es entretenido e inmersivo, un 4x en toda regla, con una curva de aprendizaje moderada. Como antiguo jugador de Civ 5 y 6 choca bastante no tener a tu líder favorito al frente de tu civilización, pero es justamente en eso que Millenia quiere diferenciarse, Millenia apuesta por la personalización, con ideas con mucho potencial, pero que se quedan a medias. Los gráficos no voy a opinar xq ya se ha hablado mucho de ello, me gusta la personalización de la civ a medida que juegas, pero decepciona, quiero decir que ya es bastante que tus elecciones no se reflejen en los graficos del gameplay mas aun si tu apuesta es por la personalización debería incluir muchas más características a personalizar y no solo cambiarle el nombre a la civ, su bandera y una sola característica a destacar. Creo que Millennia es un buen 4x, pero su idea de personalizar la civ necesita más trabajo. Mi puntuación es 8/10, lo recomiendo si buscan un 4x como ningún otro.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 5.7K | 76% | $29.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| $4.8M | 3K | 75% | $39.99 | |
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.8M | 9.6K | 80% | $14.99 | |
| $4.8M | 8.7K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 6.9K | 83% | $39.99 | |
| $134.1M | 62.1K | 47% | $69.99 | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $5.5M | 3.4K | 84% | $24.99 | |
| $1.3M | 4.2K | 85% | $15.99 |
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It may be confusing at first as the tutorial doesn't cover the gameplay fully. But once you figure it out, it's good. For me, the gameplay is better than Civ V and Civ VI.
super
nicht gut
Un bon 4X, avec plus de détails dans les chaines d"échanges nationales et mondiales.
The combat aside (bashing your units against other units and watching an old 2d fight), the game is quite good and relaxing.
Насправді непогана гра з цікавими механіками якщо не звертати увагу на графіку (навіть не на стратег карту а на дуже дивне рішення по бойовці) Навіщо було робити ці анімовані битви не зрозуміло якщо і так все рахує на фоні непогано зроблено з виробничими ланцюжками - логічно і не перевантажено як в Ара гра розкривається десь в середині партії і як і люба цива провисає в кінці (хоча там насправді можна оптимізувати виробництво за рахунок нових технологій і виробницих ланцюжків) є багато механік які не розкриваються повністю але мають гарний потенціал в мультиплеєрі АІ так собі - не дуже і створює проблеми короче на пару забігів точно буде цікаво вивчати І ще одне ВАЖЛИВЕ - всі цивілізації зі старту однакові і різниця досягається саме за рахунок вибору шляхів розвитку - це насправді класне рішення і дає чудову варіативність я за Україні і дипломатом побув в одній партії і дестроєром в іншій - короче розклади бувають цікаві
An interesting CIV clone, Millenia introduces many new concepts that make the game simultaneously more interesting to explore and more tedious to play. Almost every new aspect needs improving, the UI needs to become a lot friendlier to report on all things to track, however it still feels like a fresh approach and especially the beginning of the game feels a lot more realistic than CIV. The new 'Ages'approach is also interesting but I feel that players should be able to option the 'special' ones out if they want a more standard and realistic game. In all, it is not there yet, but it does feel like a contender to CIV fans.
玩了20多小时,玩不下去。一种打到棉花堆上的感觉。电脑太容易就被打垮了,没有成就感。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.