
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gut
GOOD GAME
Une ou deux idées sympa, mais travail bâclé et les patchs n'y ont toujours rien changé 8 mois après.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice game to play, while waiting for Civ 7.
It is fun and different the civilization series
At first it appears to be a complete clone of Civilization, but there are some unique and interesting changes in gameplay that I've enjoyed. The different ages makes for some variety in each game, the way vassal cities are managed limits the number of actual cities you have to manage which means less time fiddling with workers and buildings, especially with a large empire. Visually appealing, and pretty quick to learn. A couple of minor issues: - I'd like an auto-explore button for scouts - I had a few crashes - Diplomacy is a little wonky. I understand that some AI personalities are just aggressive but AI will just randomly declare war or get angry about troops near borders when I'm nowhere near them. I guess I do it to them too so I can't be too mad.
it feels like half of a good game, should be a bit more like civ for improvements and what not but i do kind of like the powers and stuff, ai is dumb as a rock though just killing itself on things very weird game
hard pass
垃圾
Ein gutes komplexes Strategiespiel. Die Kampf Darstellung hat 90er Vibes, aber für mich okay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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