
After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a lot of issue. Character creation: linking race and class didn't work well as each of the 4 races needed 3 versions and their collection of skills didn't make much sense. For example why did 3 of the hybrid classes have access to air magic but none had dark, water, or primal magic? MM8 did this concept better as each race was more unique and had a better mix of skills. Combat: the turn based combat is fine, although repetitive, but the enemies teleporting around you is not. Also not being able to move when in melee range means the fights are often static. Another issue is the heavy use of status effect by enemies can cause problems, such as the only character who can remove paralysis being paralysed, stunned, or unable to use magic. Plot: it ranges from bland to insulting to the player's intelligence. The player should be performing the difficult tasks, not the writer's pet. Also shamelessly praising another writer's pet for being intelligent even though they didn't do anything is annoying. Finally the villain's plan does make any sense as it's literally just sitting around in a city. The heavy reliance on character from Heroes 6 also caused problems because anyone who hadn't played this game would be very confused about a lot of the people and places mentioned in this game. Exploration: despite being open world the game is effectively a series of long corridors, most of which don't connect to anything. The mini map is also poor as you can't scroll around it and the world map doesn't show where most things are located. Expect to spend a lot of time running around trying to find where all the caves are. While I enjoy the combat and the exploration was okay the character creator needed work and the plot needed a major rewrite.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish, Hungarian, Czech, Portuguese - Brazil, Romanian, Japanese +2 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Holy cow what a flaming pile of ♥♥♥♥. What a sad way to kill off an old loved game franchise. Not only does the game movement mechanic regress 5 releases of the game (from free movement to fixed one-square-at-a-time movement), but the party can be downed by a random encounter in the starting town. Just. BAD. Not worth your money, even if it's on sale, and certainly not wasn't worth reinstalling to remind myself of why I uninstalled it the first time several years ago.
全成就解锁完毕,对照全球完成率,不禁慨叹:魔法门正传的荣光,终究难再续。 剧情延续西式 RPG 经典冒险范式,叙事直白硬朗,虽无日式细腻的情感刻画,却保留了老派奇幻冒险的纯粹质感。画面存在时代局限,需打 32 位补丁修复怪物建模 BUG;但 4K 分辨率 + 全高画质下,贴图细节拉满,高清化的魔法门世界质感惊艳,与低画质表现判若两游。 音乐音效依旧是系列强项,经典旋律与音效满载情怀,瞬间唤醒老玩家回忆。玩法回归传统走格子回合制,难度大幅降低,相较 7-9 代即时战斗,少了几分紧张刺激,更偏向慢节奏策略体验。 成就系统设计极为硬核,走格子、等级、同职业挑战等成就与高效玩法相悖,全成就门槛极高。优化适配整体稳定,但 SteamOS 环境下缺失中文输入功能,十余小时才破解任务答题困境,体验大打折扣。 推荐人群:4K 设备加持、钟爱老派 RPG、魔法门系列死忠,且有充足闲暇的玩家,可入手回味这份复古情怀。
Best game ever. Too bad the world went away from this style of gameplay. Could you image what it would look like with todays graphics? Bad ASS
即使作为老游戏回顾也是很差的一档 玩法复古但没有足够多的流派丰富度,复古不是简陋的借口,远程系全是垃圾,格挡系统导致双手大哥必须靠技能必中输出,没蓝就哑火又不可能点那么多精神,法师又强得离谱,感觉设计师就没自己玩过无法师队伍 本来就是很单调的古典玩法再加上单调的构筑,纯纯的催眠 装备也只是给点数值,并不能改变任何构筑和玩法,资源放的抠抠搜搜 要找mod改善下体验都找不到几个,这游戏被人彻底遗忘掉了,不过自己修改一下设定还算简单,拿notepad++就能改不少东西,如果非要品记得先把那个逆天装备损耗和防具损耗改成0 说到mod顺带提一下n网那个最大的mod亚山传奇,评价为纯纯的构思,是给那些自闭哥玩五周目六周目来的,完全不考虑任何正常玩家的游戏体验 虽然打折很便宜,但这个钱也够吃顿好的了,没必要买
It's a lot of fun but I got lost a lot. After wandering through several lands I forgot where to go and there was no clear map or instructions how to go further. But overall it was a lot of fun to play.
MM3 was one of my first forays into grid-based dungeon crawlers. I played it when it was released and finished it several times back then. Just really enjoyed it. The theme burned into my synapses. I can still recall it anytime. I also enjoyed 4 and 5, combined into World of Xeen. That, too, is a timeless classic for me. MM6 went 3D with the environments and it lost quite a lot of it's charm. I still played it, but didn't quite enjoy it all that much. I never got into 7,8, or 9. I kept going with other titles like Lands of Lore and the various D&D dungeon crawlers. When MMX came it I was intrigued by the premise and the design. I didn't really expect all that much. But I was surprised to find even my low expectations not met at all. Coming off of Baldur's Gate IV, which isn't perfect either, but is extremely atmospheric and get's a lot of the mood and feeling right that made early dungeon crawlers enjoyable, MMX just feels completely flat. There is no magic, not in the enchanting kind of way, and I certainly never felt mighty at any point of the 11h I put into it. I can't help but wonder - what's the point of making this game? It lacks heart and soul and any understanding of what MM is about. I can only assume this was a cash in to use the IP. Typical UbiSlop. I just can't motivate myself to keep going. It's just such a soulless grind. Too bad. What would I give for a MM 3-5 inspired modern retro take - or a respectfully done remaster.
fAN de dungeon crawler vous pouvez y aller , c est du bon !
I miss these kind of games. Not full of graphical shiny stuff, but a game made to the point, focussing on dungeon crawling, leveling, exploring the map, finding secrets, and trying to figure out what areas you can tackle and what areas just kill you instantly., Combined with a quick and easy, yet hard to master combat system. With good puzzles and riddles that don't hold your hand. Not the instant gratification reward structure mainstream games have. The game is a very focused experience, yet with enough content to explore, find interesting things and long term goals such as "Where do I get the key or password to enter this dungeon part". Imho it's an art to make a game compressed to the essentials like this. Friendly advice: Don't choose warrior difficulty for your first run. There are no respecs and no reskills. Mistakes carry on. The higher difficulty won't allow you to experiment. Overall, I wish more games like this and Grimrock 1 & 2 would exist. Not 500 dots, 500 hots and 1000 dd spells. But well defined classes with their own specific spells and skills that walk the thin line between RPG and party management / strategy.
(I have completed this game multiple times on the Ubisoft Connect version.) While not a perfect merger of the Xeen and Enroth eras of the series, it's still a very solid world crawler in a time when such a thing is relatively rare. Skill selection is a bit more restrictive than I'd like, making some classes clearly more desirable than others, but it's still fun to try out different parties, and many of the rules can be easily modified to your taste. Warrior mode is also more demanding than you might expect. Do make sure to check out the AcidCave mod, which fixes a number of outstanding issues. Unless you specifically want to play (or make) mods for the Steam version, though, there's really no reason to buy it here instead of from Ubisoft. Most mods will work with both, and you'll have to use their launcher either way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.7K | 314 | 94% | $9.99 | |
| $58.1K | 1.2K | 89% | $1.99 | |
| $12.6K | 28 | 54% | $19.99 | |
| $4K | 13 | 46% | $11.99 | |
| $30.6K | 159 | 97% | $9.99 | |
| $58.7K | 212 | 69% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 3.9K | 82% | $29.99 | |
| $2.4M | 10.3K | 84% | $9.99 | |
| $2.4M | 7.4K | 77% | $7.99 | |
| $2.4M | 6.6K | 75% | $14.99 | |
| $2.5M | 3.7K | 95% | $29.99 | |
| $2.4M | 6.8K | 95% | $14.99 |