
The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!
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About

Set in a living ecosystem, 'Everything is Crab' is a cute, challenging, highly replayable action roguelite. Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.
It's Spore meets Modern Roguelites

As everybody knows, eventually, every organism ends up evolving into a crab. Right?
Well, except for you. Choose your own evolutionary path and strategy to thrive and defeat convergent evolution. Take that, science!


Over 125 abilities combine to create a plethora of different builds and playstyles: Become a wily trickster, a ferocious predator, a gregarious leader, a nimble nomad, or take on any number of other survival strategies.
Legs! Claws! Pincers! Wings! More Legs! Fur! Tail! Scales! Tentacles! I SAID MORE LEGS!!!
Build your formidable, visually awkward chimera or get Darwin'd in the process.

125+ evolution based abilities
Endless possibilities and visual combinations
Strategy-defining evolutions
Many viable survival strategies and playstyles

A living, thriving ecosystem
Many different critters with their own goals and strategies, each of them with several stages of evolution
Four distinct biomes with different rules, climate events, points of interest, flora and fauna
Night and day cycle

A variety of bosses that may (or may not) appear with each run
Huge meta-progression layer
Difficulties system (if you dare!)
Genetics (starting Characters), which can be combined to create endless starting character combinations
Challenge Scenarios to push your adaptation skills to the limit
More evolutions
Endless runs
Prove your survival skills to unlock Endless runs, ditch the timer, and outlast the apocalypse!
Track your findings, meta-progression and achievements in the Codex

Have a Crabby day!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish +2 more
Engagement
Hours played at review time, across 153 reviews with recorded playtime.
Reviews
Themes across 153 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cute, challenging and super addictive! Well worth the money.
After like 4-5 runs you've pretty much experienced everything the game has to offer. There are potentially a lot more builds after you unlock all of the mutations, but the developers chose one of the worst methods of progression in order to acquire them: Difficulty capping and dripfeeding them through wins. But I'm already bored of the builds available to me. Why would I want to grind out 10+ wins on a bunch of low difficulty garbage before I get to actually play with all of the tools? It's ridiculous. Couple that with how the enemies are all the same every single run and you spend 90% of your time watching level up screens and this game is just a boring slog. It had a lot of potential but I get the impression that the progression system was made because the core game wasn't interesting enough to actually keep people engaged without gating content behind a grind. It's just a waste of time.
最初の数ゲームはめちゃくちゃ面白い! もっといろんな進化を楽しめるゲームバランスを期待していたが、ゲームの難易度が上がるとどうしても強い進化を狙うため、クリアできたランはだいたい同じような進化した生き物になる。 もう少し遊びに幅が欲しかったな。 他者におすすめするかはぎりぎりのラインですが、値段分は数時間楽しめたので、おすすめにしておきます。
Fun and deceptively simple game, HIGHLY replayable
It's ok. Just ok. First 3-5 hours were fun. Now, I am just stubbornly finishing what I started.
Not gonna lie, first off, I do like this game a lot and have put 90+ hours into this game. I cannot recommend this game because it frankly ASTOUNDED and SURPRISED me that this game isn't in beta! This game feels incomplete. When I bought and started playing this, I sincerely thought this game was still in early access and I was looking at a beta. The game claims to be in 1.1 but it feels like how Don't Starve did in the early days before there were more than 3 characters. Like this FEELS like a beta, not a finished game. You can find plenty of criticisms from other people about how the game progression feels broken, some evolutions aren't good or get power-crept out of viability, but, again, all of those things were why this game felt like it was in an optimistic early access stage. I cannot recommend a game that feels like it should go back to calling itself a beta product. It feels unfinished and like it needs a lot more playtesting to catch the weird glitches and bugs that are also regular occurrences. As for why I like the game, my reasons are all subjective (cute art, etc). The irony is that I WOULD recommend this game and give it a positive review--if, it had been in early access still...
about as much depth as my belly button
Everything may be crab now, but hopefully it gets better! But without joking, barely anything is crab in the game. The game mode is an eternal push to higher difficulty through a repetitive gameplay loop that starts and ends always at the same location. The "builds" always and up with a messy bloaty character that looks closer to an eldritch abomination, if you're fine with your character looking like a shapeless blob each playthrough then you're in luck. there is no such thing as character editing so what you get is what you get. You won't see how the creature looks like before selecting an upgrade. Which is as intended because like I said before, the game is an eternal push to higher difficulty through a repetitive gameplay loop that starts and ends always at the same location. All games take 30 mins or shorter, that's all the time you get, after that you have to start again.
Quirky and funny, but overall a poorly-balanced and frustrating roguelike.
It is really detailed and fun to play as there are endless possible combos and outcomes. It is also a really cute design and customizable when you unlock the options.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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