
After a decade, a Might & Magic® RPG is back with both the unique core formula and a new set of improved and fine-tuned features. The best RPG of its class!In the wake of the spectacular events in Might & Magic® Heroes® VI, you will play in a party of four adventurers entangled in intrigue and political machinations unfolding in...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
原汁原味的老牌魔法门,老到没有采用6-9代的自由行动模式,而是捡起3代的走格子回合制。这让从6代入坑的玩家颇感不适,除此之外,倒是一个很不错的魔法门游戏,剧情短了些,可以探索的区域也远小于6-9代,但是放在2026年的今天,这可能是你能够在steam上面玩到的最好的魔法门游戏了,游戏的小标题是 “”传承”,名符其实。
fAN de dungeon crawler vous pouvez y aller , c est du bon !
I really want to like this game. It does a couple things that are reminiscent of the series, but overall it is just awkward and clunky. I think the biggest thing for me is that you are not restricted when you are exploring other Might and Magic worlds. You want to explore a zone where the enemies are way overpowered, you are free to do so. In this game, you are restricted. You must first kill the spider. Then you must go to the tower where you best have fire damage and not earth damage. Then you must kill the goblins. You want to go to another town to become an expert in the Axe, too bad. You have to progress through the story first.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Russian, Polish, Hungarian, Czech, Portuguese - Brazil, Romanian, Japanese +2 more
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I miss these kind of games. Not full of graphical shiny stuff, but a game made to the point, focussing on dungeon crawling, leveling, exploring the map, finding secrets, and trying to figure out what areas you can tackle and what areas just kill you instantly., Combined with a quick and easy, yet hard to master combat system. With good puzzles and riddles that don't hold your hand. Not the instant gratification reward structure mainstream games have. The game is a very focused experience, yet with enough content to explore, find interesting things and long term goals such as "Where do I get the key or password to enter this dungeon part". Imho it's an art to make a game compressed to the essentials like this. Friendly advice: Don't choose warrior difficulty for your first run. There are no respecs and no reskills. Mistakes carry on. The higher difficulty won't allow you to experiment. Overall, I wish more games like this and Grimrock 1 & 2 would exist. Not 500 dots, 500 hots and 1000 dd spells. But well defined classes with their own specific spells and skills that walk the thin line between RPG and party management / strategy.
Puro suco do rpg old school dungeon crawler
Might & Magic 10 is a M&M game in name only, it has absolutely none of the soul or charm of the series and is nothing but another lazy and uninspired game from Ubisoft. The only reason to buy this would be to get M&M 6: the Mandate of Heaven, which is a fantastic if dated game. Really if you want to scratch your M&M itch or are simply looking to play an older style RPG go buy 6, 7 or 8 on GoG for dirt cheap. They all work perfectly out of the box and you don't have to deal with that bloatware Ubisoft launcher.
(I have completed this game multiple times on the Ubisoft Connect version.) While not a perfect merger of the Xeen and Enroth eras of the series, it's still a very solid world crawler in a time when such a thing is relatively rare. Skill selection is a bit more restrictive than I'd like, making some classes clearly more desirable than others, but it's still fun to try out different parties, and many of the rules can be easily modified to your taste. Warrior mode is also more demanding than you might expect. Do make sure to check out the AcidCave mod, which fixes a number of outstanding issues. Unless you specifically want to play (or make) mods for the Steam version, though, there's really no reason to buy it here instead of from Ubisoft. Most mods will work with both, and you'll have to use their launcher either way.
Jeder der die alten Teile (M&M 3-5) gerne gespielt hat und nochmal ein ähnliches Spiel spielen möchte ist hier richtig. Die Spielmechanik ist Oldschool und man muss die mögen. Für Nostalgiker genau das Richtige, für andere eher nicht. Ich bin nicht anspruchsvoll was Grafik angeht und mit dieser hier zufrieden. Das Kampfsystem ist, wie das ganze Spiel, Rundenbasierend und ähnlich wie früher, mit paar neuen Ideen. Für eine Handvoll Euro ist das ein gutes Spiel, mehr als 10 würde ich aber nicht ausgeben.
After trying to give might and magic 6 the mandate of heaven a try, I was so disspointed. I vowed never to play any of these games. But recently I got this MMX legacy, and I'm surprised at it... I'm giving it a shot, and it seems to be alright. It'll never be Xeen, but I figure until I can get more ram and a better video card to play Veilguard, this will do quite nicely. It is what it is... as long as that it isn't what it isn't. I will jump the gun and say i'm a fan once again.
rgfrfwsd
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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