
Legends of Amberland: The Forgotten Crown is a classic western RPG inspired by the games from the 90s. Basically, it’s the kind of game I personally find missing nowadays. Light, fairy tale, epic, heroic, slightly humorous and without the need of endless grind to progress.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 314reviews | 94% | — | $60.7K |
| $9.99−50% | 91ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is about as stripped down as you could make a Might and Magic style game. There's some charm to the pixel art and music, and combat is satisfyingly quick. Unfortunately, it's just completely bland to the core. The classes are uninteresting and not particularly well balanced. Enemies, dungeons, quest, story -- all of it's just overly simple and uninspired basic fantasy. It's not a poorly made game, but there's just nothing here to keep my attention.
If you've ever tried to play an old Wizardry or Might and Magic and found the controls impossible, this is a really excellent adventure in the same vein that dodges a lot of those issues. The modernization features are great because they're sparsely applied - modern controls, old school exploration - and I found the combat to alternate nicely between challenge and flow-state (played on hard). While it's not a 'cozy' game there's definitely something familiar and nostalgic about it, and overall, hey, it's a good time. Really impressive that it's all done by ~5 people.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Japanese**languages with full audio support
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's OG Might And Magic, but stripped down a bit more to where you're kind of just clicking your way through a lot of stock enemies. But. This is very soothing. Throw on a podcast, maybe even listen to the game's (very solid) looped music, and go on a kind of default adventure across a kind of default tolkeinesque fantasy plowing into the soil everything that is not a law-abiding human, elf, or dwarf. There's some choices to character creation, but not a really good sense of what you're picking, so you won't necessarily know that the human bard is kinda butts until you've progressed them a bit. Also, you should choose three frontline and four backline, but this isn't strictly clear until you're in the game either. On the plus side, each race gets some unique class picks, which is a cool feature. Compared with OG Might And Magic, Amberland is much more straight forward. No moon logic puzzles. Decent quest log. Decent but not amazing, because it does not point you perfectly to where you need to go to resolve stuff. It'll tell you a wizard's name, but good gad dang luck remembering where the dude is when the map just shows a bunch of identical huts and castles and he could be in any of them. A quest compass would be huge. Even so, if you like this kind of thing, and especially if you want to switch your brain off for a bit, this is a really good pickup and worth it at full price. There's a lot of it, too. The number of custom dungeons is kinda staggering, even if the level of detail in the dungeons is quite simple. Grab this if you like oldschool blobbers and you have a podcast you want to crush through. Edit: Okay, rolled credits. I didn't do every single thing (I'm not sure where the third clue to the elven sword is) but I did 95% of the map and all of the side content that wasn't on the other side of the elf sea. There's some bits where the game isn't perfect (tooltipping on quests only sometimes tells you where you need to go, and combat is ultimately not very complex) but this is no worse than the greats that forged the genre. And I am extremely glad to see no puzzles throughout. I like just playing the game without having to guess what was in the developer's head. I don't think I have any revisions to make to my original review, it's the same game all the way through, and it was a very relaxing experience to churn through it over the course of a few days.
Great game, concise and obviously a love letter to the old times. If you like old Wizardry games then you'll likely enjoy your time in Amberland.
Nice old school dungeon crawler RPG. Decent customization regarding weapons and armor. Pretty good story. Def not a hand holder you will have to pay attention to people and what they say etc. Definitely recommended 8/10
昔、FM タウンズで初めての1人称ゲームのmight and MAGICをして物凄くハマリ、それからはこの手のゲームを 良くしました。懐かしくあの時代のゲームに似ていたので購入、この不親切さや何をすればいいか分からない所、 チープなグラフィック等々、最高です。
+Challenging & fun on hard difficulty and above +Decently tactical combat (but not overly deep) +enemy sprites are cool +the right length for this kind of game (10-15 hours depending on your playstyle) +dialogue & characters can be funny +some good music at times (but tracks can be repetitive) +sea exploration +takes inspiration from classic RPGs for some things which can be cool and it does show at times. Might & Magic etc -loot pool is weird -character creation feels a little limited to me, characters dont feel different enough outside of the most basic archetypes. For example Knights & Fighters are extremely similar. -portraits lack variety -can feel quite repetitive combat-wise -lacking itemisation for non-fighter types -really lacking in lore/story -also lacking in some kind of special sauce, like something unique or surprising. its pretty predictable overall in all areas
There is full controller support and the combat is snappy. And that exhaust the good things I can tell about this game. It is just too simple. I think the good example is the lack of thief class. It totally makes sense, since it is impossible to backstab opponents, there is no ranged combat, there are no locks to pick and no secrets to find. There are no potions nor other consumables like spell scrolls. Quest completion text feels like Dumbledore awarding points to Gryffindor. Fight with all opponents is exactly the same, the *single* exception being the worms, that are able to kill backline before frontline collapses. Lastly, for the love od gods, I can not understand why resting at inn consumes *your* food supplies.
Don't play the game on Insane I got to about level 35 before the tedium got to me. Couldn't afford any items, 100% of gold for a mid helm upgrade, etc, obviously was never balance tested. I bet if I played on hard would have been a lot more fun though. Maybe I'll do another play-through later.
LoA is a retro party-based RPG reminsicent of the Might & Magic and Gold Box games of my youth. It's pretty starighforward; travel around, talk to people to receive quests, travel around, find quest item, return to quest giver. I played on normal difficulty and it was pretty easy. A character might die here or there but resurrection was pretty easy. I only faced a TPK once, I think, and that was because I stayed in a dungeon too long. It's fun in an uncomplicated and cheesy way. I played on Steam Deck and it worked fine.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
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