
In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the Earth's surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 850 reviews with recorded playtime.
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
для тех кто, хочет пройти метро на 100%, сразу говорю это ♥♥♥♥♥♥, не кто-то это скажит это изи, ♥♥♥♥♥ для меня это ♥♥♥♥♥♥ как тяжело ( игра топ но получать достижения это ♥♥♥♥♥♥ как тяжело)
arrecho
любими игра1
好玩,买了真不亏
Artyom 🐐
5
легенда
超级好玩,尤其是仓库那关把我🐂子都打立了👍👍👍
Ich werde das neue Metro-Spiel definitiv nicht kaufen, wenn es keine deutsche Sprachausgabe (Audio) gibt. Metro lebt von seiner intensiven Story und der düsteren Atmosphäre. In hitzigen Kämpfen oder beim Erkunden kann und will ich nicht ständig Untertitel am Bildschirmrand mitlesen – da versteht man die Story einfach nicht richtig und die Immersion geht komplett verloren. Bitte bringt die deutsche Synchronisation zurück, so wie in allen Vorgängern! Ohne deutsche Stimmen bleibt mein Geldbeutel zu.
[h1]37.[/h1] .Metro 2033 Redux(地铁2033 重制版)(2014)(原版2010) 1.这次补票了,初次玩是在逗游下载的,当时不清楚剧情顺序内容,先玩的最后的曙光再玩的2033,初次玩确实刺激、很有意思,氛围感到位; 2.游戏方面汉化中文在网上、B站都有教程,看看视频教程评论区反馈情况再选择教程,还是很好操作的; 进游戏后依然需要改建,目前会和搜狗输入法冲突,我还是把shift键疾跑改为大写键,根据个人舒适情况调整; 然后关于伽马值,因为我玩过一些游戏有过对比,喜欢代入更强些可以暗一点,如果想玩着更舒适、有需要录制视频还是可以调亮一些,因为有的地方真的是太黑了,亮一点观感会很多,游戏体验感、舒适度也会非常好,亮一点更好找路、不会迷路,整个体验下来会更好; 因为我以前玩原版伽马值就是非常黑的,玩的真刺激、迷路也是很考验的,这回二周目调亮舒服多了,当然太亮也不行,屏幕白花花的、游戏灯光会更刺眼;总之可以根据个人喜好来调; 开局进游戏找个合适安全环境调整设置对比,还可以开启steam内置游戏帧数显示,看看前后对比设置改动; 游戏是自动存档,存档左下角会有提示像空气过滤罐图标;在打图书管理员那里,我们有存档直接贴脸接触、疾跑到处跳着走,去熟图就知道怎么走了,多试几遍跟图书管理员贴在一起,后面就勇往直前了,直面它; 然后关于游戏内的地图导航,按M键位,记录本左上角有个指南针图标,跟着指南针箭头走,可以指引任务目标方向; 3.希望所有商店附近都加入靶场,不然想试新枪都不方便实验;还有开始界面加入实验场地,各种怪、对立生物的伤害测试,也可以做个图鉴; 希望以后可以加入联机模式、重武器枪械可以把怪物肢解的效果加入进去; 普通喷子需要加强,威力目前感觉不如左轮,喷子近距离有时候打几枪才秒怪,左轮有时候1枪秒了,喷子换弹不方便,虽然后期有重机枪连喷了; 梯子有时候有bug,上去非常慢下来也是,不是正常那种速度,需要按空格后就好了; 关于全成就、全日记收集,网上、B站上都有教程,喜欢的可以研究; 希望解决Win键无法呼出,我有时候需要快捷切出游戏界面做其它事情,目前需要Alt键+Tab键或者Ctrl键+Alt键+.键呼叫管理器才能切到其它界面; 希望加入自带中文翻译剧情、成就;
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Polish, Russian*, Ukrainian**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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