
In 2013 the world was devastated by an apocalyptic event, annihilating almost all mankind and turning the Earth's surface into a poisonous wasteland. A handful of survivors took refuge in the depths of the Moscow underground, and human civilization entered a new Dark Age. The year is 2033.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 44.14/day in the week to Aug 12 → 52.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 142Kreviews | 92% | — | $50.6M |
| $19.99 | 19.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3278 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOTY, Tiene algo que te engancha
Zаебись
.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Polish, Russian*, Ukrainian**languages with full audio support
| $19.99 |
| 11.5Kratings |
| 90% |
| — |
| not modelled |
| $1.99−90% | 1.3Kratings | 84% | #145 | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
in most games receiving a gun gives you a sense of invincibility. the problem is in metro whether you have a gun or not you never feel a sense of security in whatever you're doing, you're always on the edge of your seat waiting for what's coming next knowing damn well you're not prepared no matter what you have on you.
Игра вызывает очень большое кол-во эмоций и мыслей. Я считаю ее ОБЯЗАТЕЛЬНОЙ для прохождения всем любителям апокалипсисов и игр с глубоким сюжетом. Считаю цену слишком смешной по сравнению с получаемым экспириенсом.
...
Сразу с первых минут понимаешь — здесь не до шуток. Ты спускаешься в метро после конца света, и мир вокруг будто специально сделан, чтобы тебя давить. Тоннели тёмные, сырые, в них постоянно кто-то шуршит. Патроны считаешь, фильтры в противогазе следишь, как за последней сигаретой. Иногда лучше вообще не высовываться и просто тихо пройти мимо. А когда приходится стрелять — руки сами начинают трястись. Москва наверху лежит мёртвая. Пустые улицы, разрушенные дома, ветер, который гуляет сам по себе. Это ощущение пустоты не отпускает ещё долго после того, как выключил игру. Redux всё аккуратно подтянул: управление стало понятнее, картинка чище, но душа осталась прежней. Жёсткая, мрачная, местами неловкая, но очень честная. Если хочется именно такой истории — про одиночество, страх и крошечную надежду в полной темноте — то это оно.
grafikler çöp dil zaten yok hikaye güzel canavarlar da pixel pixel beleşe yakın fiyata almassanız asla alınmaz fiyat beleşe yakın yada beleşşe oynanır
одна из любимых игр. в первый раз проходить ваще имба.
You know, there are games you just play "for an evening of shooting," and there are those that suck you in and don't let go even after the credits roll. Metro 2033 is one of the latter. The developers have achieved a true miracle: they've taken Glukhovsky's dark universe and transformed it into a tangible, frightening, and incredibly captivating world of the Moscow subway. From the very first minutes, when you emerge from the relative safety of your familiar station into the dark, cold tunnels, you're enveloped in a thick, almost tangible atmosphere of hopelessness. You believe every frame. The metro stations seem truly alive: people argue about politics around campfires, whisper eerie legends, and cling to the remnants of their former, pre-war lives. But the game's true brilliance lies in its details and its survival mechanics. When you're frantically counting down the seconds until your gas mask's filter expires, manually recharging your flashlight, or making the difficult decision to spend scarce military ammo on gear or shoot it point-blank into a mutant's face, the immersion becomes absolute. On the surface, the game becomes a pure, bone-chilling horror experience, where death can lurk behind every shattered skeleton of a high-rise. Yes, the stealth may seem a bit crude, and the enemy AI can be a bit unnerving at times, but these rough edges are completely overcome by the overall emotional flow. Artyom's story is an incredibly personal, memorable, and profound adventure that every self-respecting gamer should experience. A true masterpiece that you'll want to return to again and again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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Related
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