
METAL GEAR SURVIVE builds upon MGSV’s stealth action gameplay with elements of exploration and survival creating a bold new experience. *An internet connection is required to play the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 66% | — | $4.2M |
| $29.99 | 12.4Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a decent game with a random story. In general alright for a zombie survival-like game that has kept me busy for a couple of hours atleast.
И я стрелял и в меня стреляли и я в лужу упал, кому-то рожу разбил, кто-то мне рожу разбил, потом несколько раз в лужу упал, потом меня топили в луже, потом забор был слишком высокий, потом забор слишком слабый оказался, потом стамина кончилась, потом мед. пакет был на базе, потом деменция дед случился.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't be like me and think Survive has anything to do with Metal Gear. After replaying MGS4 and being impressed by how awesome it is, I decided to give Survive a try to satisfy my hunger for more Metal Gear. On paper, it doesn't sound so bad - a rehash of elements from MGS5 (which is my personal favorite game ever), with a survival twist. However, the game doesn't offer much. Most of my time with Survive so far has been spent traversing painfully empty areas and collecting an absolute bazillion items for the sake of collecting even more items. You can rely on stealth to some extent, but soon the more significant fights will involve direct combat, which, with the initial emphasis on melee weapons, is unsatisfying, if not boring. The plot and characters are not very compelling (except for Reevs' voice, which sounds a lot like Miller's, but you'll mostly hear unpleasant-sounding robot AI talking to you) - it all comes down to directing you to a point on the map where you have to activate something or bring something back to camp. Nothing special has happened in the game so far in the 7 hours. Survives relying on the MGS5 framework evokes ambiguous emotions - on the one hand, you can feel "at home" seeing the main character moving around using Venom Snake's animations, the graphical and sound effects are mostly copied from MGS5. On the other hand, the realization quickly dawns that this is not Metal Gear at all. Perhaps a better solution would have been to create this game under a different name, only using MGS5 as a base - which Capcom successfully did with IPs like Lost Planet/Monster Hunter/Dragons Dogma, where each IP received a little more love instead of forcibly relying on a well-known brand. In this way, Survive is worse than any "big" game in a similar genre. Want Metal Gear? Try Breakpoint. Hordes of zombies? Buy Days Gone. Survival and item management? Even a free Fallout 4 mod makes a better impression. I approached the game with good intentions, but Survive doesn't hold up on any level and is very average at best.
my hidden gem
I RECOMMEND 😤
結論から言うと、ちゃんと面白かったです。同社の作品ではサバイバルキッズが好きでしたが、徐々に探索エリアを広げていくゲーム性や最初は衝突しつつも仲を深めていく仲間たちに少し似たものを感じました。 しかし、食事や睡眠のようなサバイバル要素はそこまで作りこまれたものではなく、メインは塵に覆われた世界での探索と戦闘、そしてタワーディフェンス的な防衛要素だった気がします。 散々レビューに書かれている通り「メタルギア」の名を冠してしまった事が最大の失敗で、新規IPとして展開すべき作品だったように思います。アクション周りの操作性の悪さ(障害物を乗り越えようとしてヘッドダイビングしてしまう等)でいくつか気になるところはありますが、探索エリアを徐々に広げていくシステムや、銃器と近接武器それぞれを使い分ける戦闘デザインは悪いものでは無く、シナリオも王道的展開ではあるものの良かったです。 発売から数年経過し、オンラインでのマッチングはなかなか成立しないようで、その点が一番残念です。 今となっては古いゲームですが、中身はゲームデザイン・レベルデザインの勉強になる部分も多く、オススメできます。
[h1] Металлический Пердеж [/h1] Честно тяжело описать мысли после прохождения. Так как в игре были как хорошие, так и плохие стороны, хотя кончено плохие доминируют. Самом собой рассматривать игру как продолжение серии не получиться, хоть и сюжетно её и привязали к пятерке. Но чисто альтернативное виденье на историю серии. Только с такой мыслей можно поиграть. [b] Keep your wait...?! [/b] Единственный плюс игры это движок. Лично для меня он очень приятен. Все. Плюсов больше нет. Гейплейно это гринделка. При том не самая интересная и разнообразная. Ощущения прокачки по игре, пока проходил сюжет, не было. Как в начале бегаешь с копьём и луком, так и в конце. Особой прям разницы за всю игру нет. Сами задания представляют два типа: приди забери; приди защити. И так всю игру. Есть конечно еще такой моментик с развитием базы. Но фактической пользы не в эндгейме нет. Что так же весьма удивительно, что игры есть сценаристы, которые делали сюжет. Более унылого говна не придумать. Честно после черного пацана на инвалидке хотелось дропнуть. Но сюжет в игре чисто нарратив, и можно просто о нем забыть, если был бы интересный увлекательный геймплей. Но в этой отрыжке конами нету ничего. Слот машина в сеттинге МГСа была бы интереснее. [b] Мораль [/b] Игра говно. Не покупай. Её себестоимость 100 рублей. По честному если бы у команды разработчиков или у конами была бы мысль довезти до ума, то можно было бы сделать весьма увлекательный выживач с тавер дефенсом главной базы. Но игры сырая, а конами пох. В общем потраченного времени жаль....
imo overhated game would play again 10/10
Fantastic game. Played at least 100 hours of it on PS4 when it came out. Shame Kojima drones were brainwashed into thinking its a bad game.
you can ride d walkers with your friends
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 20.6K | 77% | $5.99 | |
| $53.7K | 1.3K | 57% | $1.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $63.6M | 117.1K | 93% | $39.99 | |
| $28.1M | 31.6K | 66% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 13K | 88% | $19.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.2M | 6.6K | 80% | $29.99 | |
| $4.2M | 8.9K | 92% | $13.99 | |
| $4.2M | 3.9K | 95% | $29.99 | |
| $4.2M | 8K | 82% | $24.99 |