
Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 89Kreviews | 96% | — | $54.6M |
| $29.99 | 185ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I still don't understand the parry mechanic, but I refuse to let terrible instructions deny me Kojima's meme masterpiece.
Been meaning to play this literal masterpiece for YEARS, it's truly a shame this greedy ass publisher almost never puts it on sale.. I ended up buying a steam key instead, which I recommend doing to everyone else whose ever considered playing this game rather than waiting for a sale here on steam that'll likely never happen, as I seriously doubt there'll be one anytime soon, and I say this after waiting for years ( partly because I was also hoping that there would be a remaster announced in the meantime ) but seeing how that did not happen and this game wasn't on sale even once i doubt neither of these are likely to happen.. That said, I've only played a couple of hours so far, but I am familiar enough with the storyline, quotes, characters and lore to confidently say that this game is one of the single greatest sources of memes in history of games, You don't even have to like action games to find this game entertaining. The soundtracks alone add so much to the whole experience that it's genuinely unbelievable and I cannot think of another game out there which comes even remotely close to matching both the quality and quantity of all these top-tier tracks. Every single one fits the gameplay perfectly and are amazing for standalone listenning as well
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
serinin en iyisi çünkü kojimanın en az el attığı oyun
Unos de los mejores juegos que he jugado , la Saga de Metal Gear es una de mis favoritas . lo jugué de pequeño en su día cuando salió y ahora por nostalgia lo he vuelto a jugar y es una pasada de juego . Lo recomiendo muchísimo de jugarlo y acabar todas las historias que te da el juego por jugar . y esperar que en un futuro saque algún otro juego de METAL GEAR RISING .
[h2]Nota Geral | Overall Rating[/h2] ⭐⭐⭐⭐⭐ [b]Existe um momento em Metal Gear Rising: Revengeance onde Raiden corta uma estátua gigante ao meio e ainda encontra tempo para trocar farpas filosóficas com o vilão sobre o que significa ser um instrumento de guerra. Esse momento resume o jogo inteiro: bizarro, over the top e genial do início ao fim. A PlatinumGames pegou um projeto que começou como um desastre de desenvolvimento na Kojima Productions e transformou em um dos hack and slash mais precisos da geração. Não existe gordura aqui, cada capítulo tem propósito e o combate baseado em corte livre nunca é replicado da mesma forma em nenhum outro jogo do gênero.[/b] [i]There's a moment in Metal Gear Rising: Revengeance where Raiden cuts a giant statue in half and still finds time to trade philosophical barbs with the villain about what it means to be an instrument of war. That moment sums up the entire game: bizarre, over the top, and brilliant from start to finish. PlatinumGames took a project that started as a development disaster at Kojima Productions and turned it into one of the most precise hack and slash games of the generation. There's no fat here, every chapter has a purpose, and the free-cutting combat is never replicated the same way in any other game in the genre.[/i] [h2]Jogabilidade | Gameplay[/h2] ⭐⭐⭐⭐⭐ [b]O Blade Mode é a maior contribuição do jogo para o gênero: você desacelera o tempo e corta inimigos em qualquer ângulo, e o jogo calcula a física do corte em tempo real. A PlatinumGames construiu um sistema de parry em cima disso que exige leitura de padrão de ataque ao invés de reação por reflexo puro, o que faz cada chefe parecer uma conversa técnica ao invés de um teste de reflexo. O Zandatsu, arrancar o spine box de um inimigo pra recuperar vida e energia, transforma execuções em mecanismo de sobrevivência ativo, não só um fatality decorativo. Sam, Monsoon e Sundowner têm padrões completamente distintos entre si, e nenhum se resolve com o mesmo approach do anterior.[/b] [i]Blade Mode is the game's biggest contribution to the genre: you slow down time and cut enemies at any angle, and the game calculates the physics of the cut in real time. PlatinumGames built a parry system on top of it that demands reading attack patterns instead of pure reflex reaction, making every boss feel like a technical conversation rather than a reflex test. Zandatsu, ripping out an enemy's spine box to restore health and energy, turns executions into an active survival mechanism, not just a decorative fatality. Sam, Monsoon, and Sundowner all have completely distinct patterns from each other, and none get solved with the same approach as the last.[/i] [h2]Duração | Duration[/h2] ⭐⭐⭐⭐⭐ [b]São cerca de 6 a 8 horas para zerar a campanha, e isso é exatamente o ponto forte do jogo, não uma desculpa. Metal Gear Rising não tenta esticar conteúdo com side quests genéricas, ele entrega uma experiência compacta e intensa do primeiro ao último capítulo. O valor de replay está nas dificuldades mais altas e no ranking de VR Missions, onde a exigência de execução perfeita transforma o mesmo capítulo numa experiência completamente diferente.[/b] [i]It takes about 6 to 8 hours to finish the campaign, and that's exactly the game's strength, not an excuse. Metal Gear Rising doesn't try to stretch content with generic side quests, it delivers a compact and intense experience from the first to the last chapter. The replay value lies in the higher difficulties and the VR Missions ranking system, where the demand for flawless execution turns the same chapter into a completely different experience.[/i] [h2]Enredo | Story[/h2] ⭐⭐⭐⭐⭐ [b]O enredo troca a complexidade político-militar da série principal por algo mais direto, mas não menos interessante: Raiden confrontando sua própria identidade como uma arma criada por outros. A crítica à privatização da guerra através da Desperado Enforcement e a discussão sobre nanomáquinas e livre-arbítrio dão substância real por trás da loucura estética. Monsoon e sua filosofia niilista, Sundowner e sua visão capitalista de guerra como produto, cada vilão representa uma tese diferente sobre violência, e o próprio Raiden precisa decidir qual delas aceita ou rejeita. É bobo na superfície e surpreendentemente denso por baixo dela.[/b] [i]The story trades the political-military complexity of the main series for something more direct, but no less interesting: Raiden confronting his own identity as a weapon created by others. The critique of the privatization of war through Desperado Enforcement and the discussion of nanomachines and free will give real substance behind the aesthetic madness. Monsoon and his nihilistic philosophy, Sundowner and his capitalist view of war as a product, each villain represents a different thesis on violence, and Raiden himself has to decide which one he accepts or rejects. It's silly on the surface and surprisingly dense underneath.[/i] [h2]Visual[/h2] ⭐⭐⭐⭐⭐ [b]O design entende exatamente o tom que o jogo quer passar: exagerado, metálico e cheio de contraste entre o corpo cibernético de Raiden e os cenários urbanos destruídos ao redor dele. O efeito de corte do Blade Mode continua impressionante até hoje, ver um prédio inteiro sendo fatiado em ângulos precisos enquanto os destroços caem em câmera lenta nunca perde o impacto. O design dos chefes, principalmente Monsoon com seus tentáculos de metal e Armstrong em sua forma final, tem uma identidade grandiosa que casa perfeitamente com a personalidade exagerada de cada um.[/b] [i]The design understands exactly the tone the game wants to convey: exaggerated, metallic, and full of contrast between Raiden's cybernetic body and the destroyed urban environments around him. The Blade Mode cutting effect remains impressive to this day, seeing an entire building sliced at precise angles while the debris falls in slow motion never loses its impact. The boss designs, especially Monsoon with his metal tentacles and Armstrong in his final form, have a grandiose identity that fits perfectly with each one's exaggerated personality.[/i] [h2]Audio[/h2] ⭐⭐⭐⭐⭐ [b]A trilha sonora é, sem exagero, um dos maiores feitos de áudio da geração. As faixas de chefe com vocais em inglês entrando exatamente no momento em que o combate escala, "The Only Thing I Know For Real" contra Sundowner, "It Has to Be This Way" contra Armstrong, transformam cada boss fight numa sequência quase operística. A dublagem também merece destaque: Quinton Flynn entrega um Raiden com camadas reais de dúvida e raiva contida, e Powers Boothe como Armstrong rouba praticamente toda cena em que aparece com um carisma teatral de vilão que genuinamente acredita no que está dizendo.[/b] [i]The soundtrack is, without exaggeration, one of the greatest audio achievements of the generation. The boss tracks with English vocals kicking in at the exact moment combat escalates, "The Only Thing I Know For Real" against Sundowner, "It Has to Be This Way" against Armstrong, turn every boss fight into an almost operatic sequence. The voice acting also deserves recognition: Quinton Flynn delivers a Raiden with real layers of doubt and restrained anger, and Powers Boothe as Armstrong practically steals every scene he's in with a theatrical villain charisma who genuinely believes what he's saying.[/i]
No te puedes qlear a Jeastream Sam. Mal juego
kojima bu bossları neden ekledin amın düdüğü
One of the greatest hack and slash games to ever exist. Crazy how this game came out over a decade ago
Один из лучших слешеров в которые я играл и одна из тех игр где ты чувствуешь как становишься сильнее с каждым врагом, те кто казались ранее непобедимыми, сейчас даже для разминки не годятся =) Прям как в моей любимой Секиро
o asansör kısmının anasını avradını sıkeryim orosopu cocpu hangi andav al pic tasarladı geçilmiyor imkansız annesinide sikilmemiş delik bırakmıyırım geçilmiyo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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