
Developed by Kojima Productions and PlatinumGames, METAL GEAR RISING: REVENGEANCE takes the renowned METAL GEAR franchise into exciting new territory with an all-new action experience. The game seamlessly melds pure action and epic story-telling that surrounds Raiden – a child soldier transformed into a half-human, half-cyborg ninja who...
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 648 reviews with recorded playtime.
Reviews
Themes across 647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
precision and adrenaline rush to the max
Quando vi a capa me apaixonei, jogo bom do caralho, me viciei tanto nessa merda, q ao decorrer dos meses, fui jogando sem parar e bati record de encerrar ele mais de 100 VEZES!!, o jogo é curto quando se compra a katana, ai fica apelão dms, mas puta merda, mesmo encerrando tantas vezes, ainda consigo amar esse jogoe jogar muito mais vezes!
fun
ЭТО ПРОСТО АХУЕНЕНО ПАЦАНЫ
i like it
A classic that will likely forever hold up, the graphics and combat is amazing and still outstands many games today, always worth going through and getting to play, all the bosses are memorable, the tracks stay incredible, and there's a few characters you can run through on, levels once you know what you're doing are fairly bite-sized, so you can easily go back and play in increments if you find yourself to be fairly busy or want a quick break.
LEGAU 1000/10
peak
Наномашины, сынок
Entertaining and great cinematics
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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