
Create cozy, realistic rooms and save them to your digital album. A relaxing interior design simulator with no rules or restrictions.
Modeled estimate, not a reported figure. How we estimate →
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About
Memory Keeper is a soothing interior design simulator where you create and save perfect rooms filled with your memories.
Just relax and create. Arrange furniture, choose colors, and add decorative touches to create the atmosphere of your most cherished moments—from the sunny living room in your first apartment to the cozy nook of your grandmother's house.
This is your personal digital space for creativity and cozy memories.
Game Features
Create without limits: Intuitive editor with quick selection of furniture and decor.
Preserve moments: Take photorealistic screenshots of your room and collect memories in a personal album.
Realistic aesthetics: A visual style that balances realism with soft, charming graphics.
Pure relaxation: No rush, tasks, or secrets. Just you, thinking about your creativity.
Create your perfect cozy space. Become the keeper of your memories.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
これは…早期アクセス…じゃないのかぁ…。 どうやってもストアページのスクリーンショットのような画質で部屋が作れないし、記録のためのパーソナルアルバムもない。オプションに画質の設定項目すらないし、動画が全てだった。SS詐欺じゃないのこれ? 上記はフォーラムで聞いてみたが返答ないのでだめっぽい。 お部屋作りソフトとしてみると、まず操作性が非常に悪い。オブジェクトの位置と向きを変えるにもいちいち部屋に一度置いて向きを変えてから置きたい場所に置き直す無駄な手間がストレス。テーブルの上に置こうとしても高さ方向のスナップが効きづらく諦める。配置できるオブジェクトは少なめで一通りは揃ってるけど、テーマを持った部屋を作れる程は多くない。カテゴリ分けも酷く、思いついた順に並べているようでカテゴリ分けがほぼ無意味。アイコンが小さく何を表しているかもわからないものが多すぎる。改めてThe Simsシリーズの良さを思い返してしまった。EAはよシムズ5出せ! 間取りの自由度は高いけれど、ドアが付けられるのは最低2マスの壁が必要になるので日本の1ルーム賃貸みたいな部屋はほぼ無理だった。ストアのスクリーンショットは6x4だと思う。 というわけでストアページのスクリーンショットクオリティが実現できない限りはおすすめできません。 追記2025/12/15 問い合わせに対して開発者の応答が48時間以上ないのでSteamサポートから返金してもらいました。 詐欺でしたね。
[h1] Just a few fixes needed [/h1] The game is almost there, just needs a few QoL improvements and I think it would be fine. Overall all, if you have to choose between Memory Keeper and Make Room (very similar), the latter is the superior choice in my opinion. If the developer does some updates then I would recommend it, otherwise I would treat it as an asset flip. [list] [*] Ability to rotate objects without first placing them. [*] Snap to degree rotation rather than just freeform. [*] Improved Snapping, especially floors and stairs. [*] UI Scaling. [*] Camera improvements, it is kind of wonky at times. [*] Shortcuts and key binding. [/list]
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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