
*This game is only available in Japanese, Traditional Chinese, and Simplified Chinese. 千羽谷大学の2年生「河合春人」は、映画作りという夢を目指して、小さな映画サークルに所属している。 だが春人は、1年前に親友「日名雄介」の死をきっかけに、その夢をあきらめかけていた。 そんな春人の前に突如現れた謎の女「仙堂麻尋」 彼女の登場で、「日名あすか」をはじめとする仲間たちとの間に、微妙な変化が訪れる……。 立ち止まったままの春人の胸にかけがえのない想いが宿るとき、途切れたフィルムは静かに回り出す。
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
麻寻,如此惹人怜爱啊 (又是短时间内推不了其他线喽)
神人男主,不推荐
没有剧情锁,这就很好了。美海选择了三次饭团是三个不同CG,全成就最难得地方在这里。 另外,幽灵部长到底是谁?感觉像是没有出现先过的人,不是校长的话,那就得是和稻穗铃岁数差不多的人了。 剧情方面来说感觉是新一代神作,一代曾经采用过的双视角叙事又回来了。音乐能很好的融合进剧情,游戏质量有所提升。 相比三代和四代游戏体验好太多了。 --------------------- 雨宫瑞穗线我觉得是除了主线以外最好的故事了。 无法得到的爱,一切分数都是有上限的,人要量力而行,即使再努力,不是你的永远也无法得到。世界线是会收束的,一切都是因果,就算雨宫瑞穗躲过了车祸,神仙(游戏中的话自然是编剧了)也会再想其他办法来阻挡前行的道路的。 --------------------- 美海线会不会有点喧宾夺主??
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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