
*This game is only available in Japanese, Traditional Chinese, and Simplified Chinese. 主人公「伊波健」は、私立の高校に通う高校3年生。 ずっと変わらないと、信じていた。 半年前から交際している同級生の「白河ほたる」との幸せな状況も、2人の関係も。 しかし、ある出来事を境に変化が訪れる。 些細な誤解。すれ違う心……。 小さな変化は、やがて取り返しのつかないところまで膨らんで……。 そんな最中、2人の間にある数え切れぬほどの想い出を振り切ってでも、一緒にいたいと思える女性が現れたとしたら……。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]后来,我终于学会了如何去爱,可是你却早已消失在人海……[/h2] 她永远只喜欢你,但你可以喜欢很多人。 这不是什么胃痛的问题,这已经成为胃病了! 把大女主的个人线当别人的共通线去用,然后别人的线里又多少有点大病,我是在看千禧年的韩剧吗?(结合游戏面市时间好像也没什么问题) 秋之回忆同一个世界观的新故事。 人物立绘差分比前作多了很多,但是整体的质量下降了一些。 男主和第一部比起来初具人形,但不多,上一部作品的男主名字在本作中已经被信用来当作捡回来的流浪狗的名字了,是的,上一部男主变成狗了...... 剧情结构上和第一部相比流畅了很多,但存在一个很严重的问题,共同线里混杂着角色的个人线路,这就造成了一个很诡异的现象,男主简直就是个海王,见到女的就搭讪,故事开头男主已经有女朋友了但是却又不停向其它女孩子搭讪,如果只是单单一条萤线会好很多,走其它人的路线的话会在已经有女朋友的情况下和其他人谈恋爱,虽然不像前作揪着一个女主库库DIFF,但是这种选择一个人就得伤害另外一个人的心酸感是确实存在的,本作的故事基调也不像那种故意给玩家营造出那种“享受出轨”的背得感,纯爱战神们需要注意了。 共通线开局就有女朋友萤,共通线剧情的走向就是和萤感情破裂的过程,单拿这一个要素来说没什么问题,准确的说是把萤的个人线当成共通线去用了,萤在自己的个人线没有什么存在感,反而在别的线很有表现力(就是你们和我抢男人是吧?)。男主和萤感情破裂的过程让人十分无语,没有那种就是因为双方不合适了,分手对大家都好,不用勉强自己去维持一段注定没有好结果的感情的释怀感,是那种周围人说你们处的不好,然后就真的往处得不好那个方向发展了,最后和萤的感情破裂就一发不可收拾了,再加上其它可攻略角色登场时机都是在男主和萤感情破裂之前,男主见到一个可攻略角色就去搭讪,每出现一个可攻略角色男主和萤的关系就会淡上一分,最终走向破裂,知道的是要进入个人线了,不知道还以为是来了一群“小三”在知道男主有对象的情况下还去“勾引”男主,这个过程中替男主角做出决定的是玩家本身。 只走萤线的话整个流程没有太大问题,但是走其它角色的路线的话,就好像是玩家拆开了男主和萤,让男主放弃了他喜欢的人,选择其它“勾引”男主的角色,明明是男主在故事中见到一个可攻略角色就贴上去,可是要让玩家来去决定男主要不要“出轨”,这种剧情的代入感极差。 到底存不存在永恒之爱?就算是说谎,只要谎言不被揭露那就是真实存在的,但是,也许只有谎言才会被揭露吧...... 哪怕是说谎,也想尽可能和你享受在一起的每一分每一秒,开心也好,痛苦也罢,只是想和你在一起……
https://steamcommunity.com/sharedfiles/filedetails/?id=3173685013 I have 3 physical copies of this game at least at hand. The oldest one is in my safe for almost two decades now. VN used to have souls, they talk to your heart not to your eyes. They had decent classic music playing for the right scene; they had perfect CVs for the right characters which made the characters feeling so real to you; they had profound content that made you take some time thinking outside of the game. Despite this game looking so outdated by today’s visual standards, it’s good at every way that none of today’s eye candies could dare to compare. I have literally no interests to play any VNs to finish for as long as the last decade despite I’ve brought many. Because there’s few of them which is good enough comparing to those who were born at the golden era of VNs(1998-2008)including this franchise. Have you ever heard of うちこし こうたろう? This game is his master piece in his early career, when I started following him. Brilliant stuff may not always well known, well known stuff may not be the best within the industry. Games are no exception. 游戏这次没打完,因为实在不想看到萤一次又一次伤心难过
20年前和现在玩的感受完全不同,真的是 人生最大的遗憾,是一个人无法同时拥有青春和对青春的感受
啊伊波健怎么这么坏啊? [剧透警告!] [spoiler] 第一次玩mo2是在高二,而我这次重玩是在11年后。 在通了萤线和燕线后,我发现作为游戏中有共通前提条件的线路,他们的文本在很大程度上能表达完全不同的主题思想,且有诸多结构上的对照。 在萤线里,健在情感上是回避消极的一方,不擅长表达情感,这点编剧特意安排了他过往追求女生但被拒绝与羞辱的故事来为他这个性格的溯源。与之相反萤作为主动追求的一方,用很大的付出向健表达着爱,甚至到了牺牲自己的地步,这一点编剧用晴天娃娃牺牲自己祈求雨停(得到健的爱,维持和健的关系)来点明。最终健对萤主动清晰地表达了爱意,不再回避,他们的关系终于不再是萤的单方面付出,而是达到平衡。可以说,这是个用表达与回应和实际行动修复关系的故事。 而在燕线里,燕骗健说自己父亲是她被迫要嫁的相亲对象。而健在这条线对萤也没有了爱,只是不断逃避和萤的关系破裂,从这一点上看,萤对他的情感对他也是束缚。于是燕线便成了境地相似的二人产生情愫,彼此释放束缚中的对方的故事,可以说和萤线表达的主题截然不同。 诸如此点的结构上的对称还有翔太这个角色,在萤线他是推动健正视情感的因素,因为健误以为他喜欢萤,而这让健意识到失去萤的可能性,反而促使健不再逃避。而在燕线,翔太是剧情爆点,是有破坏力的角色。在萤线里,成长的是不再逃避的健。而在燕线里,成长的是懂得停止空等,并且不再无谓牺牲自己,守住自己人生的萤,尤其是燕线里健在分手后回到自己房间,发现挂着的萤做的晴天娃娃出现在了桌子上,旁边摆着备用钥匙。我愿意理解为萤在还钥匙的同时取下了娃娃,原因是娃娃不再需要等待,正如自己不再需要健回心转意,而萤并没有扔掉娃娃,也表明了她离开时的体面。 健毫无疑问是被塑造成一个回避型人格。他的核心问题不是不爱,而是不敢承担爱带来的后果。 在这个前提下,萤线与燕线形成了一组极其鲜明的对照。 萤代表的是一种“稳定、前进、面向未来”的关系形态。她是习以为常的情侣,有稳定发展的钢琴事业。 面对萤,健必须做出选择:要么承担责任,正面表达爱意(萤线),要么逃避到底,失去她(其他线)。萤要求的是明确。 而燕代表的是另一种存在方式。她不是未来,而是当下,是一种在神秘感之下魅力与不确定性同在的角色。在燕身边,健不需要立刻清晰承诺。他被试探,被引导,被选择,只需要继续参与。甚至就算在海边玩烟火时选择什么都不说,燕也一样会吻他。 从这一点上说,这条共线其实也是对健人格缺陷的两种回应方式。[/spoiler]
中文評論在下面。 Before you choose to play this game, I suggest you adjust your mindset. Uchikoshi Kotaro has inserted an official girlfriend for you from the very beginning, ignoring the players' own needs and preferences. This is actually a very bad decision, because this has caused some players to feel sorry for the official girlfriend "Shirakawa Hotaru" when pursuing other girls, and some players even gave this game a thump down review, thinking that it is a game that simulates players cheating in love. But I think what Kotaro Uchikoshi wanted to express was an idea, which I think is relatively correct. The relationship between men and women is completely different before and after marriage. Why is there a process of intercourse between men and women? Because if a man and a woman get married without this process, what is the difference between that and buying a wife? What is the difference between that and a marriage arranged by parents or a political marriage between nobles? Men and women date as boyfriends and girlfriends first to reserve time for each other to get to know each other and become familiar with each other. After all, falling in love at first sight does not mean that you will really love her forever. Many times, you are just attracted by her appearance and body. This means that during this period, if something happens that makes the man or woman discover that the girlfriend or boyfriend has characteristics or concepts that he or she will definitely not tolerate in the future, then it is reasonable to break up. To put it bluntly, even if someone really changes his or her feelings, it is OK. After all, neither of them is married, and of course they have not made any vows to last forever. As long as you ask yourself if you have done anything wrong to the other party and honestly convey your thoughts to the other party immediately, it is impeccable. Feelings are something that is difficult to grasp, not to mention that people's hearts are hidden. Many men or women are often two different people and have two different attitudes towards life before and after marriage. This is why everyone needs to look at the marriage relationship very carefully. When you get married, it means that you have decided not to change this decision and intend to grow old with your partner and share the joys and sorrows. So even if the protagonist(that means you) in the game chooses to pursue other girls and breaks up with Shirakawa Hotaru, it is reasonable. To put it bluntly, if you think this behavior is shameful, then I suggest you stop dating others, because your psychological endurance is too poor and there will be no good results. Back to the topic. This game, if you ask me, i will tell you it is the best one in the whole series. buy it, you won't regret. 中文評論: 在各位玩家選擇玩這款遊戲以前,我建議各位玩家端正一下心態。 打越鋼太郎從一開始就為各位玩家塞進了一個官方的欽定女友,無視玩家自身的需求以及喜好。這其實是相當糟糕的決定,因為這樣,導致有些玩家會在追求其他女主角的時候覺得自己對不起官方派遣的女友「白河螢」,甚至有些玩家還因此將這款遊戲標上差評,認為這是一款模擬玩家劈腿的遊戲。 但是我認為打越鋼太郎他想表達的是一種觀念,我認為相對正確的觀念。 男女之間的關係,在結婚前與結婚後是完全不同的概念。 為什麼會有交往這個過程?因為如果男女之間沒有先交往過就結婚,那跟花錢買老婆有什麼兩樣?那跟父母搞個指腹為婚或是貴族之間的政治聯姻有什麼兩樣? 男女之間先以男女朋友的身份交往,是為彼此之間預留互相認識與互相熟悉的時間,畢竟一見鍾情,並不代表你就真的會對她死心蹋地的愛到天荒地老,很多時候其實都只是單純看中了人家的外貌與身子而已。 這就表示在這期間,若發生了什麼讓男方或女方發現了女友或男友擁有自己肯定未來會無法忍受的特質或觀念,那麼是還可以合理分手的,講難聽點,就算真的有人移情別戀都是OK的,畢竟雙方都沒結婚,當然也沒立過什麼海枯石爛的山盟海誓,只要捫心自問自己沒有對不起對方,老實的將自己的想法即時傳達給對方,都是無可指摘的。感情這種東西本來就是很難捉模的,更何況人心隔肚皮,很多男人或女人在婚前與婚後往往都是兩種模樣兩種生活態度,這也是為什麼每一個人都需要非常慎重的看待婚姻關係的原因,你結婚了就表示你已決定不再更改這個決定,打算與另一半白頭偕老甘苦與共。 所以就算遊戲中的主角,選擇追求其他女孩子並與白河螢分手,那也是合情合理的事。 說難聽一點,若你覺得這種行為很可恥,那我建議你還是別再跟別人談戀愛了,因為你的心理承受力太差,不會有什麼好結果的。 回到主題,這是一款該系列最好的作品,沒有之一,買來玩你絕對不會後悔,除非你沒像我前面講過的,沒端正好你自己的心態,你的戀愛觀仍停留在小孩子的階段。
我永远喜欢白河萤
When will the rain stop?
Played Memoff 8, 1, then this. Everything is an upgrade from Memoff 1. The writing is surprisingly good, 1 of the better ones i have read among VNs in recent years. As always, music from ♥♥♥ Takeshi never disappoints. If you only have time for 1 route, make it Hotaru or Shizuru. But if u plan on doing everything, make Hotaru the last one, save the best for the last.
好看,好玩,只玩了莹线,刻画的非常好,雪莹补全了剧情的最后一块拼图。
谁能想到之后出的交响乐之雨也有那种套路呢,玩过了就明白了……
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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