
Memoriapolis is a historical city builder where your city grows organically across 5 ages, from Antiquity to the Industrial Revolution. Manage resources, interact with factions, and shape your dynasty toward building a final Wonder with easy, normal, or hard difficulty levels.
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Place the buildings. The city grows organically and districts expand. Manage resources, navigate faction demands, and guide your dynasty to its final goal : building one of three Industrial Revolution Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
Relaxed or challenging : difficulty settings adjust objectives, faction pressure, and resource balance to match how you want to play.

Factions now have personalities: Altruist, Warrior, Expansionist, and more. They don't all want the same thing, and they won't all negotiate the same way.
Your dynasty's goal : reach the Industrial Revolution and build one of three final Wonders — the Eiffel Tower, Neuschwanstein Castle, or the Statue of Liberty.
The city is more open than before. No more cycle limits. No more closed districts. New maps, Steam achievements, difficulty levels have also been added and more!
At the heart of it all : the Dynastic House that grows with your city across every age.

Memoriapolis spans five historical eras : Antiquity, the Middle Ages, the Renaissance, the Age of Enlightenment, and the Industrial Revolution. Each age transforms your city with new architecture, new challenges, new Monuments to unlock.
No rigid grid. Your city develops naturally, expanding through districts shaped by your choices and your citizens. No two playthroughs look the same.
Construct iconic landmarks like the Library of Alexandria, Windsor Castle, Leaning Tower of Pisa, Palace of Versailles and more to give your city a unique identity through time.
Factions have personalities — Altruist, Warrior, Expansionist, and more — and they have demands. You can accept proposals directly, negotiate terms, or choose to favor one faction over another. Engage as much or as little as the game calls for.

Your city grows organically and you guide your dynasty across the ages. Factions add depth but you are free to engage with these systems at your own pace.
Banners & Wonders is the biggest update since launch. Factions now have personalities, construction is more open, new maps have been added, and your dynasty now has a final goal : build one of three Industrial Era Wonders.
Yes and no! Select your difficulty at the start of a run: resources, faction pressure, objectives and more… all vary depending on the level you choose.
Each playthrough is different thanks to different maps, different factions, different Wonder to build at the end. The organic growth of your city means no two runs look the same.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
村长别墅第二次升级后游戏会闪退,多次尝试依然是闪退,根本没法玩
Very fun city building and management game. Quick paced enough you can play for just a little bit then stop, but can last long enough to play for hours on end. Played a game and got a good feel for it, learned what I was doing wrong, and plan to start a new game. 8.5/10 game
Przyjemny, odstresowujący i dość podstawowy sandbox pozwalający nam zbudować metropolię od antyku aż po erę industrializacji. Nieco brakuje w niej wyzwania i większej głębi lub nieprzewidywalności, a na późniejszych etapach żonglerka w poszukiwaniu surowców robi się uciążliwa. Niemniej bardzo sympatyczny tytuł.
发行了一段时间了。致命出错强退游戏。
great evolution came back after buying it early stage, way different but still a even better game
The game has a cool concept but there is no replay value. The games mechanics are very simple and there isn't much to do as the city planning is limited to placing a few cultural, service and wonder buildings. The first playthrough is fun though.
它最新的更新完了之后不好玩了,虽然东西扩充了不少,但就是。。。变无趣了。 感觉每局无论什么开局,选择的建筑、路线、材料优先级都基本一模一样了。 建筑除了上下游的供应链,并没有什么互相之间的互动,导致布局考虑基本没啥意义。 最大的败笔应该就是那个任务check list,其实原本攒点来保留建筑的设定是有潜力的,现在的list任务把发展路线完全定死后,让一款城市建造类游戏失去了“自由”性,感觉就是奔着任务在走,发展的城市也没有太多多样性,没有那种在历史变迁中的偶然。 不过制作组更新倒是一直在做,这游戏与其说现在是正式版脱离了EA,但感觉还不是完全版,有一种差一口气的遗憾。 就目前的质量而言,确实还得不到一个好评推荐,只能说底子是有的,未来可期。
Very nice game to settle down and just enjoy a peaceful city building/management game. It has evolved a lot since early access and I think I like it even more since release. I don't get why this game has so few active players at this moment...
Very buggy. I can't even finish a session because the game keeps crashing at a certain point. It's really annoying because I want to like the game, but it's currently unplayable for me.
This game constantly evolves into something better.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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