
The renowned Mega Man Battle Network series is back! Vol. 1 contains Mega Man Battle Network 1-3, including both versions of Mega Man Battle Network 3 for a total of four titles, plus additional features like a gallery of illustrations and music! In addition, online play is supported!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] This review is coming from someone who grew playing all these games. [/h1] [h3] I recommend it if you don't mind the grind. [/h3] The first part of this collection is a little hard to recommend to new players, the games are too grindy and the history is a little hard to follow at times. But if you can get pass these problems is a solid JRPG. The gameplay is a deck building RPG, it's simple but functional, and thanks to the collection the evolution of the system in between the games is more evident that it was at the time of original release of the games, becoming more addictive with each entry. These are the original Japanese regional games with a lowkey bad translation, there are a lot of weird text in these games that can only be excused by the use of machine translators without proof reading. This problem is also present in the part 2 of this collection. Additionally, in an age where a lot of Capcom games come with a lot of languages supported it's strange that there aren't more than English, Japanese and Chinese.
Forgot to make a review back in 2023. Battle network vol 1 is worth buying just for BN 3 blue and white alone. BN 1 is rough and 2 while being better than the first game I just find it to be very annoying, it was a step in the right direction but is too grindy, thankfully BN 3 solves all the issues and has the best plot in the series.
滅茶苦茶楽しかったゲームは思い出の中にしまっておくべきだった。 今やるとマップ内を往復させてゲーム時間を嵩増しする設計やバスティング以外のミニゲームやマップの劣悪な操作性、高すぎるエンカウント率などがわかってしまう。昔はスタイルレベルとかすぐに上がった記憶だが1レベル当たり100戦以上要求するのは多すぎる
A coleção engloba três jogos (sem considerar diferenças de versões) então vou falar individualmente e geral por último: Battle network 1: Inicio sólido, apresenta bem você a mecânicas do jogo e movimentação todo o fluxo da coleção inteira esta na sua forma bruta aqui e as historias continuam a partir desse Batttle network 2: o mais fraco dos 3, não em questão de gameplay mas em questão de fluxo, o rumo da historia e como progredir e altamente contra intuitivo e por vezes você sente vontade de pegar um dev pelo pescoço, não se sinta mal em jogar com um guia do lado para avançar. Battle network 3: aqui e onde a coleção brilha, com novas mecânicas interessantes e um fluxo intuitivo, esse jogo e uma "conclusão" ótima aos dois primeiros Geral: esses jogos tem um sistema de batalha único onde você mistura 3 elementos de combate e sai uma maravilha, você tem deck building como você monta sua pasta com os melhores chips e com os que melhor conversam entre sim, analise de turno onde você escolhe os melhores chips que vieram para aquele combate e ação rápida onde todo o preparo anterior culminar em executar da melhor forma, você se sente rápido, efetivo, dinâmico, sai muito satisfeito e já vou atras da coleção 2.
2のアメロッパが不愉快すぎる。チップ没収して後ろに引きこもるボス2体と戦わされる。
Melhor Mega Man
Great way to play through the first half (roughly) of the series for that nostalgia kick! Some of the achievements are a bit of a grind, but it was a great way to expand on the post-game for me, particularly in MMBN3. Plays perfectly on Deck!
Es ist echt schade, dass es keine deutsche Übersetzung hat, finde da geht viel verloren. Mochte damals die DS Teile es so sehr, aber kaum was verstehen ist nervig.
A wonderful walk down memory lane, as I played all the originals back when they first came out on the GameBoy Advance. There are some added features that make them a bit more interesting, such as a toggleable Max Buster, making simple fights much faster, or select unique chips for each game to give you a bit of an edge. For those unfamiliar with the series, but somewhat knowledgeable of MegaMan in general, this isn't your usual sidescroller. Rather, it is more akin to an rpg mixed with a deckbuilding style game, set in a branch of the megaman universe that went more internet based than robotics. The usual flair of elemental bosses and familiar characters is still true to the series core, but fighting plays out on a 3 by 9 grid, split evenly down the middle. The deckbuilding comes in here, as you collect "chips" that allow you certain abilities, actions, or summons to use against your foes. The storyline, both the individual games and the overarching series, is very good in my opinion, only growing better and better as the series progresses. After the basics of the series is ironed out in the first two games, games 3 through 6 split into two different versions of each entry, with small story beats changing, and the opponents varying version to version as well. If you begin straight out from the first game, I will admit, it can feel a bit clunky, as any starter game in a series can be. But any fan of the series will tell you that, as stated above, they improve as the games were released. I've seen many folks suggest starting instead with the second entry, MMBN2, then backtracking for lore/story catch-up. Regardless of it's origins, please note: this series was/is popular enough that it lasted 6 entries in this storyline, 10 if you count each variant, as well as spawning a similar series in a far future timeline, Megaman Star Force. For those fans of the original Megaman games, liken this to the progression from the main line to the X series. I hope this helps put some perspective on the series for anyone interested, and also that it inspires some to delve into this wonderful series' universe!
Mega Man Battle Network 1: La historia es un spin-off de los Mega Man clásicos que cuenta con un estilo de combate tipo ARPG divertido e innovador y con una dificultad que va incrementando progresivamente de buena manera. Me hubiera gustado que el juego contara con un mapa dentro del juego que pudieras desbloquear de alguna manera como tras vencer al jefe de zona, a base de "trackeo" o que se encontrara oculto en alguna parte de determinadas áreas, ya que en ocasiones puede resultar molesto explorar a detalle una zona laberíntica a ciegas en donde "spawnean" enemigos infinitos constantemente (clásico de los RPG), también el juego a veces no es bastante claro ya que aunque sabes lo que tienes que hacer; no sabes dónde, por lo que en más de una ocasión te verás deambulando por la ciudad en búsqueda de respuestas, aunque supongo que es parte de la mecánica del juego ya que cuando lo consigues le encuentras el sentido. Calificación: 7/10 Mega Man Battle Network 2: En esencia es más o menos lo mismo que el anterior pero con varios cambios/añadidos, la historia le da continuación al primero, nuevos mapas con nuevos puzzles/acertijos, cambios en la creación de la carpeta de chips, armaduras elementales con habilidades propias, nuevos chips, objetos que puedes usar fuera de combate, además de la nueva mecánica de "desgaste" que básicamente es que ahora no te regeneras al terminar un combate; por lo que los chips de curación jugarán un mayor papel aquí, y aunque sigue sin haber mapa; ahora hay objetos que ayudan a hacer un poco más amena la exploración. Todo esto sin duda le da un nuevo aire y hace que no se sienta como más de lo mismo. Calificación: 8/10 Mega Man Battle Network 3 (White/Blue): Le da continuación a todo con sus obvias variaciones y pequeños cambios como en las carpetas de chips y la obtención de "bugfrags" pero lo que realmente destaca más es la "customización navi" con multiples piezas de rompecabezas y códigos con habilidades variadas lo que permite una mayor personalización a tu estilo de juego, además de un nuevo tipo de armadura exclusiva para cada versión (white/blue), algunos minijuegos y un nuevo sistema de chips basado en la crianza de algunos virus salvajes como mascotas. Puntos negativos: la poca cantidad de mapas comparado con las versiones anteriores y la reutilización de zonas ya exploradas, así como la molestia de tener que poner una y otra vez el código de la "customización navi" cada vez que que cambias una pieza... Puntos positivos: mejoraron el farmeo por elementos y los mapas ahora cuentan con más atajos entre si. P.D. Recomiendo que conserves todos tus chips de sobra de fuego y agua que vayas encontrando ya que los vas a necesitar. Calificación: 9/10
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Engagement
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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