
Geopolitical management game with real-time shifting borders and a streamlined gameplay, designed to minimize all burdensome chores while allowing an absolute strategic control, from military recruitment and deployment, to diplomatic and economic management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are given unlimited power over a country, with a single promise to fulfill: world domination. How you manage to achieve it is up to you.
Expand your territory by military occupation to gain more power, but do not spread too thin too fast or your empire will crumble even faster.
Analyze and manipulate diplomatic relations to invade countries while avoiding creating too many powerful enemies.
Use the resources in your country to sustain your research and military campaigns, but if you spend too much your land will be impoverished and you will fall behind in the balance of power.
Determine the ideology and economic policy of your country and outgrow your rivals in the race for world domination.
The gameplay is designed to minimize the micromanagement and chores typically found in grand strategy games, allowing casual players to quickly pick up the basic mechanics and be competitive without much effort, while leaving room for improvement for those who want to go the extra mile to study and optimize the benefits of the more complex features.
In Dummynation, resources are not tied to entire provinces, but are inherent to each specific point, and when a conquest occurs, these places and their resources are progressively annexed over time. Meanwhile, resistance forces can automatically arise, holding off the conquest and wearing down the attacker.
Edit almost anything at any time during a custom game, including the territory, resources, flag and name of each country, and game parameters.
Add or remove countries, raise or sink land, and paint data on the map to create new scenarios.
Cross-platform workshop: upload your own creations or download scenarios created by the community.
God mode: play as no country and watch chaos unfold as AIs compete against each other in a world where you have the ultimate power.
Play with friends in private custom games, using the default or any created scenario, where you can edit most of the data as the game advances.
Compete against random players in a battle royale for world domination, as each player works to defend their own interests.
Cooperate with other players in a team-based world war to ensure your coalition prevails and earn points to climb the leaderboard.
Relive your last multiplayer or single-player games and watch the rise of your empire, or learn from your defeats by studying how it all went wrong.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 3.3Kreviews | 88% | — | $1.3M |
| $9.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is super good, one problem though, it needs different maps, like in time, i really want a 1918 and 1939 map for ww1 and ww2
The game was very good but I have feature suggestions for Dummynation Hello Dummynation developer! I really enjoy the game and I think it has a lot of potential to become an even deeper and more complete grand-strategy experience. I wanted to suggest a few features that I believe would add a lot of depth without changing the core identity of the game. One of the biggest additions I would love to see is a proper naval military system. For example, naval units such as destroyers, frigates, submarines, aircraft carriers and missile ships. Different naval technologies and upgrades. Naval battles and control of sea regions. The ability to blockade enemy countries or protect your own trade routes. More strategic importance for countries with large coastlines. This could make oceans much more important strategically instead of being mostly empty space between territories. I would also love to see a dedicated Space Technology / Space Race system. Possible developments could include satellites and reconnaissance systems, space research programs, advanced communication technology, spy satellites, missile-warning systems and eventually more advanced space projects as countries become technologically developed. A technology tree for space and advanced science could make late-game progression much more interesting. The current economy is already useful, but I think it could become much more powerful with more precise economic control. For example, instead of only having broad economic adjustments, players could have more detailed control over tax rates, government spending, military spending, research and development, infrastructure, trade, social spending, debt and borrowing, inflation and economic growth. It would be especially interesting if players could adjust these values more precisely, rather than being limited to relatively broad percentages or settings. A larger technology system could also connect military, economy, science, space and infrastructure together. For example: Basic Technology → Industrialization → Advanced Industry → Nuclear Technology → Space Technology → Advanced Space Systems This could give players much more to work toward during long games. I believe these features could make Dummynation feel even more strategic and give players more meaningful decisions, especially during long-term campaigns. Thank you for continuing to develop the game and listen to the community. I hope you will consider some of these ideas for future updates.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Portugal*, Portuguese - Brazil*, Russian*, Turkish*, Italian* +23 more
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
台湾是中国的一个省,啥时候改回来啥时候改好评
Too complicated...specificaly troop merging. could be a bug. idk EDIT:I like it now :D
Лишился девственности
The game is very interesting, you learn new nations that u maybe didnt know.
Very fun to play! the conquering animations look so good and you can even download custom maps from other people! I would definitely recommend this for new people to steam as their first 2D strategy game. Idk if it's really a strategy game but it's still fun!
dummynation is now nearly impossible to beat (in single player). it is a waste of time and overall now worth your money. the devs do not listen to the community and take forever to do anything with the game. you can get it for free on the google play store, which is what i reccomend.
amazing game
I love this game. Its so polished. I couldn't find a single problem. EXEPT, IF A DEV SEES THIS PLEASE ADD TUVALU! Great Game :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $1.3M | 1.5K | 88% | $39.99 | |
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| $1.3M | 2.3K | 96% | $19.99 | |
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| $1.3M | 2.2K | 68% | $14.99 | |
| $1.3M | 2.1K | 87% | $13.99 |
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| $780.7K | 688 | 58% | $29.99 | |
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| $12.3M | 13.6K | 79% | $34.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $644.1K | 554 | 65% | $29.99 |