
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a fun game. Loved playing with my son (6). Felt like we were reliving a part of my childhood on this one.
brr brr patapimpimpim patapatapatapim
作为一款动作游戏 只能靠无前摇的boss出招设计,来强行逼迫玩家背板 只能靠漫天遍野的即死尖刺与掉落,来增加游戏时长 好用的道具,总会放在两个平行等长的平台上、旁边再放个即死尖刺膈应你 而这恰恰是贫瘠设计能力的体现 而主角性能,永远是那个既不会下蹲躲上段子弹,也不会冲刺,更不会空dash的残疾机器人 比起昔日的X系列,实在糟糕了太多太多
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a great new evolution of mega man games whilst keeping the fantastic core ganmeplay. I highly enjoy it
The gameplay is addictive and the stylized visuals stand out even after all these years. It's a bit formulaic, but I don't really mind. Excited for Dual Override.
好玩
通关了,作为一个菜鸡洛克人新人,只能说是神鬼二象形的游戏,爽的时候很爽,牢的时候牢炸了(气球关,粘土人),玩的最简单难度该牢的地方也一样牢,能力很多花样很多,机制也很强,但是地图极致的跳跳乐,极致的弹幕躲避,有的陷阱堪比猫里奥(为了恶心而恶心),说的就是你推人怪!!受击有硬直和后退,跳跳乐的时候能直接气乐了,总之史低买的很难评价,个人只能给3星
Joya buenisima, de los mejores megaman clasicos que he jugado, por no decir el mejor, muy completo, la mayoria de las armas las siento muy utiles y geniales de usar sus mecanicas tambien son entretenidas, y para nada situacionales, cuando te acostumbras terminas abusando de la megapotencia y megavelocidad la musica es buenisima en todos los niveles y bastante iconica y entrañable, tiene una dificultad perfecta para cada publico, etc en general es bastante divertido de jugar, sin importar tu forma de hacerlo, no tengo quejas.
Simplesmente mega man, dificuldade no ponto certo, sem te destruir, mas ao mesmo tempo sem pegar na sua mão, e para aqueles tiverem dificuldade a lojinha do jogo está repleta de itens opicionais muito úteis. As fases são muito bem projetadas, por mais que tenham em mente o uso do double gear são completamente passáveis sem ele. Os chefes são extremamente divertidos de combater e a nova mecánica deixa as lutas muito mais emocionantes. No momento estou com 8 horas, mas com certeza vou acumular mais, terminei o jogo normalmente, agora é jogar só na buster e sem melhorias e fazer os desafios!!!! Mega man é minha franquia favoria e sem dúvidas o 11 esta la no topo com os melhores!
I like Mega Man, but this was not it for me. The controls felt weird and clunky (but reading some other reviews apparently it's because the level design is built around slowing time). I just didn't understand how to get to the boss without dying (and yes, I've beaten other Mega Mans all the way through). Even without slowing time, there were several times where jumping and running into things just felt off and I felt I was being punished for something out of my control. Not to mention dying takes you way too far back. You can say I didn't give it enough of a chance, but I'd rather go play x or zero and know if I die it's because I suck.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $783.4K | 1.9K | 85% | $19.99 | |
| $1.6M | 4K | 79% | $19.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| $16.9K | 89 | 89% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 3.9K | 81% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 4.3K | 83% | $24.99 |