
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
W game
einfach ein klassiker
si siges la saga megaman te va a encantar
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
un megaman de los buenos
自分はロックマン2以来のロックマンだが面白かった。 初見1週クリアに5時間くらい。ただこれは攻略情報(ボスの弱点)見た上での時間のため、攻略情報無しで試行錯誤するなら倍は掛かると思う。 スローモーション使用ほぼ前提の箇所が多々あり、使う発想が無いとマジムズイ。 プレイし始めの頃はあんまり使ってなくてなんじゃこの難易度って感じだった。 逆に言えば適切に使っていけばサクっといける。 手に入れたボスの能力もステージ攻略をラクにさせてくれるものが多く、よく練られてるなあと感じた。 細かいところでは、落下死するところでも敵の攻撃くらってノックバックしても落下しないようになってるので、かつてのロックマンでそこがストレスだった人には嬉しい仕様だと思う。 ただ昨今のゲームとしてはループ性や積み上げ要素とかも無いし(チャレンジ要素はあるみたい)、RTAとかでやり込むわけでもなければちょっとフルプライスだと手が出しにくいかなと思う。(自分は980円で買った) しかしエフェクトや効果音や細かいユーザビリティなどは流石品質が高い。素晴らしい出来だと思う。 ぜひ次回作はチャレンジ以外のやり込み要素なんかを入れてほしいなあと思う。もしくはメトロイドヴァニア化しちゃうとか。つかロックマンダッシュの新作出してくれ。
Having recently played through the other 10 Mega Man games just before playing this for the first time, I write this review as a true fan of the series. Capcom brings the Blue Bomber into the modern era with crisp 2018-quality visuals, smooth and responsive controls, and a soundtrack that manages to carve out a few standout moments even against the series' famously stacked back catalog. The new Double Gear system takes some getting used to, but once mastered it transforms combat into something genuinely fun, and it's a nice touch that the bosses get to use it too. Those bosses are uniformly well-designed and memorable as well. The comic-style cutscenes aren't quite my preference over full cinematics, but they're well executed, and the voice acting is a massive step up from the unintentionally hilarious dialogue of entries like Mega Man 8. Add in multiple difficulty levels and a speedrun mode, and Mega Man 11 offers surprising replayability for a series that's traditionally been a one-and-done experience, relying on a nostalgia itch to be scratched for future replays. All of these points make this a genuinely impressive return for the franchise.
muito fluído
สนุกดี ตัวละครน่ารักสไตล์ร็อคแมน แต่กูขอติอย่างนึงนะด่านมึงอะจะทำยากไปไหนวะไอ่สัส ยากชิบหายแต่ละด่านกูตายไปไม่รู้กี่รอบหัวร้อนไปเล่นไปกว่าจะผ่านเยสแม่ บอสกากหรือพระเอกแม่งเก่งเกินไปป่าวก็ไม่รู้ สโลว์เวลา+ยิงแรง บอสมึงแค่ใช้สปีดเกียร์ยิงสดก็พอละไม่ต้องใช้พลังที่มันแพ้ทางด้วยซ้ำ แต่ๆๆไอเหี้ย บอสรอง...ถ้ามึงไม่ใช้อาวุธพิเศษน้าาา ไอเหี้ยยากชิบหายยากกว่าบอสหลักอีกไอเวร55555
이정도면 와일리한테 정들만 한데 왜자꾸 죽일려고 해 너한테 새로운 능력도 주잖아 ㅋ
O pulo do jogo é muito bugado, pular e atirar é uma tristeza sem tamanho. O personagem pula aproximadamente 3 unidades de altura, os objetos nunca estão em uma unidade de altura simétrica, sempre estão em 2.8 unidades de altura, 1.7 unidades de altura, e o pulo é muito rápido, então é muito fácil errar os tiros. Normalmente tu precisa de 3 tentativas de pulo e tiro para matar os drones, o mais irritante é errar os tiros mesmo usando o poder de parar o tempo. Os inimigos ficam respawnando toda hora por que o mega podren fica preso e precisa voltar meia unidade de centímetro para trás ou para baixo, então o personagem sempre morre por motivo torpe pelo inimigo que esquecemos por que já foi morto e ressuscitado 5 vezes. E pra fechar com chave de fezes, o jogo não tem botão para sair e fechar. Megaman X6 ainda é o melhor
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 3.9K | 81% | $34.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 3.2K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $783.4K | 1.9K | 85% | $19.99 | |
| $1.6M | 4K | 79% | $19.99 | |
| $1.8M | 5.4K | 86% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| $16.9K | 89 | 89% | $8.99 |