
Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man's speed and power for a new twist to the satisfying gameplay the series is known for.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 6/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.5Kreviews | 89% | — | $3.2M |
| $29.99 | 5.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FLUIDO Y BIEN ESTILIZADO
Still feels like old school Mega Man, despite all the pretty textures, animations and effects. Solid gameplay. Soundtrack is good. Not the best in the series, but serviceable. A great deal if you catch it on sale at $5.
[h1] ロックマンライクのゲームとしてはさすが元祖。おすすめ[/h1] ADVANCEDで一周クリア。一応とゴリ押しもできる難易度でもあるがそれでもなんだかんだ結構難しめ。 ダメージ硬直がちょっと長めのイメージ。 ロックマンシリーズとしてはダブルギアシステムとストーリーに否。 ロックマンって基本的にはジャンプとショットっていう基本操作から成り立っててそこにダブルギアを入れればその分操作は複雑になるので必要はないと思うしそれ前提の難易度になってしまうわけであまり好きではなかったです。 ストーリーもそこまで綿密に作りこむ必要はないのだけど、オープニングでワイリーの発明をロックマンの希望で嫌々とはいえ組み込みエンディングでは[spoiler] ライトットにも組み込んでしまう [/spoiler]ライト博士。 ワイリーは全く感情移入できないからワイリーなのにエンディングで[spoiler] 「ワシはダブルギアに負けたのだ!」 [/spoiler]みたいな少しでも一理あるって思わせるのはよくない。 よくロックマンシリーズの中で最高作ってSNS等で評されてるけど正直そこまでではないし、シリーズ内でのおすすめランキングなら真ん中ぐらいだと思う。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 438ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mega Man 11 is basically proof that sometimes you dont need to reinvent the wheel, you just need to make the wheel really ♥♥♥♥♥♥♥ good. The classic Mega Man formula is still here, pick a Robot Master, suffer through their stage, steal their weapon, and use it to make the next stage easier. The platforming feels tight, the weapons are fun to experiment with, and the boss fights are genuinely satisfying once you figure out their patterns. The Double Gear system is probably my favorite addition. Being able to slow down time or temporarily boost your weapon's power gives you another tool to work with without completely breaking the classic gameplay. It also feels great when you barely survive a difficult section by using it at exactly the right moment. The stages look fantastic too! The 2.5D art style gives Mega Man a modern look while still keeping that colorful, cartoony identity. The soundtrack is also an absolute banger! (I have the playlist on repeat sometimes) My only real complaint is that the game is fairly short, and some of the stages can feel more frustrating than challenging. But honestly, that's part of the Mega Man experience :)
Definitely a megaman game You shoot stuff like pew pew pew and all that Bad robots vs Good robots Transform and roll out!?
muito bom o jogo do mega mano, sensacional de mais
Tiene el gameplay clásico de megaman con el giro de tuerca de las mecánicas de doble gear, uno te da más daño y el otro te ralentiza el tiempo, super divertido. La variedad de desafios post-game te da bastante rejugabilidad. Recomendado.
Eu gastei dinheiro comprando esse jogo não uma, não duas, mas 3 VEZES, e se isso não significar que eu amo esse jogo então não sei oque significa Só espero que a pessoa que teve a ideia de por o botão de pausa na tecla R tenha tido o salário diminuído, nem para deixar eu mudar essa tecla eles deixam, tirando isso, no momento em que eu faço essa análise, esse jogo continua sendo o meu megaman classico favorito
first impressions terrible on the pc. I will see if its better on my steam deck otherwise i am going to return
Sendo bem direto: adorei o game e a jogatina vale a pena demais, especialmente para quem já é fã da franquia. O título segue à risca a fórmula consagrada: oito chefes com fraquezas elementares interligadas e, ao final, as fases desafiadoras na clássica fortaleza do Dr. Wily. A jogabilidade é extremamente refinada e precisa, mantendo a resposta ágil de pulo e tiro que sempre definiu a série. O grande diferencial fica por conta do sistema Double Gear, que traz um ar de novidade muito bem-vindo. Poder desacelerar o tempo para desviar de armadilhas milimétricas ou turbinar o poder de fogo para derreter a barra de vida dos chefes dá uma dinâmica excelente ao combate. Embora a mecânica pudesse ter sido ainda mais explorada em quebra-cabeças de cenário ou trechos de plataforma ao longo do level design, ela continua sendo uma ótima implementação. Visualmente, a transição para modelos 2.5D funcionou com louvor. Os cenários são vibrantes e coloridos, com personagens desenhados com o carisma tradicional da Capcom. A trilha sonora fecha o pacote em alto nível, com faixas energéticas que dão ritmo à ação. A dificuldade geral é bastante justa — nada absurdo —, com alguns trechos pontuais que exigem mais reflexo. Já a busca pelos 100% eleva o sarrafo consideravelmente: encarar o impiedoso Desafio do Dr. Light e fechar a campanha inteira em menos de 60 minutos exige paciência e precisão cirúrgica. Tirando esses dois testes, o restante das conquistas é bem tranquilo. Recomendo tranquilamente para qualquer fã de jogos de plataforma 2D e, principalmente, para quem tem carinho pelo por Mega Man.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $3.2M | 4.4K | 87% | $24.99 | |
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| $3.2M | 3.2K | 70% | $29.99 | |
| $3.3M | 53.3K | 95% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $783.4K | 1.9K | 85% | $19.99 | |
| $1.6M |
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| $19.99 |
| $1.8M | 5.4K | 86% | $14.99 |
| $1.5M | 2.8K | 76% | $29.99 |
| $16.9K | 89 | 89% | $8.99 |