
Besiege is a physics building game about constructing medieval machines to annihilate armies, obliterate castles and overcome challenging obstacles. Conquer the campaign or skirmish with friends in Multiplayer!
Modeled estimate, not a reported figure. How we estimate →
About
Besiege is a physics building game about constructing medieval machines to annihilate armies, obliterate castles and overcome challenging obstacles. Conquer the campaign or skirmish with friends in Multiplayer!

Create siege engines, battering rams, ballistas- anything you can imagine- with Besiege’s intuitive & flexible building system and extensive 70+ block collection!
The game’s intricate physics system creates a satisfying building & simulation experience, whether you’re the harbinger of destruction or your machine is falling apart.

Conquer your way through a singleplayer campaign of 55 destructible levels. Spanning across four island nations, each with its own environment, the campaign will pit you against unique civilizations ripe for conquest.
Cruise through Besiege’s huge sandbox levels, terrorizing their inhabitants, honing your craft & testing your ingenious prototypes.

Unlock more than 200,000 community made machines via the Steam Workshop, all available to download & play in your own game!

Besiege Multiverse is a portal for you to connect with other players and unleash chaos in multiplayer. Go head-to-head in epic machine combat or compete against your friends to complete level objectives and win custom game modes. Work cooperatively to conquer levels, complete puzzles and lay waste to armies & fortresses.

Besiege’s powerful level editing tools will enable you to wage war with AI armies and build custom environments with your friends! Make changes to levels in real time and create unique multiplayer experiences with the editor’s logic system. Robot wars, motor racing, football; there’s no end to the creative possibilities!

Besiege has built in support which has enabled our community to produce hundreds of mods and thousands of custom levels & skin packs. Easy to find and simple to install with Besiege’s Steam Workshop integration & our in-game modloader.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Italian, Polish, Portuguese - Brazil +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 608 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the trinity of game engineers babtft: building everything BUT boats create aeronautics: building everything BUT airships besiege: building everything BUT medieval weapons of war 10/10 would make orbital railgun again
BEST BUILDING GAME EVER FOR ME. Nothing compares. Nothing. Goodbye, for I must get back to my latest creation.
Besiege作为一个杀时间小游戏给了我相当多的惊喜,首先本作自由度很高,每个关卡理论上可以有无数种解法。游戏全程几乎不会限制玩家,只负责提供物理规则,有些时候你可以经过缜密计算,一丝不苟地通关,有时候你也可以通过投机取巧来蒙混过关。 此外,我认为本作做到了许多沙盒游戏没做到的一点,很多同类游戏中失败很可能意味着错误和重新开始,但是在Besiege,除了建造,一次次尝试本身就是一个核心玩法,物理系统会让各种离谱设计产生意想不到的结果,因此玩家会不断修改、测试、再修改。 唯一的缺点或许就是上手难度较高,后期建造的装置复杂度上去了经常需要查攻略才能建出想要的机器。 [h3]8/10[/h3]
сначала играешь на кайфе и раслабоне, а потом тебя ♥♥♥♥ враги во все щели своим оружием. защиту ты накинуть не можешь потому что иначе ♥♥♥♥♥ не едет машина, пытаешься летать и ♥♥♥ там сбивают как с пво и остается ток плакать. короче жопе больно всем советую
Сначала это что-то в духе Angry Birds. Собираешь какого-то гомункула и разрушаешь домики и человечков. А потом вы узнаете что такое крутящий, реактивный, гироскопический момент, как работает главная передача в автомобилях, как разворачиваются квадрокоптеры, почему корабль не переворачивается, а некоторые винтовые самолеты, оказывается, не симметричны. Будете ебаться с тем, чтобы ваш двухмоторный винтовой имел одинаковую тягу, а сначала она, поверьте, она одинаковой не получится)). Я вообще видел, что кто-то собирал тут полноценный автомобиль с коробкой передач и РЫБУ, которая прям плавает как рыба.
Really pretty game, especially when it launched in early access. However, super clunky and awkward to use and build things. I don't understand how some people have the patience to do these massive contraptions to only find out they wanted to tweak their design, which is SO frustrating. I was hoping it would get much better with the release and patches, but no. Still bad.
One of the best building games out there. Spiderling Studios has been developing it for over a decade now (2015). It's been such an amazing cost to value creative game. Think Kerbal Space Program x Bad Piggies. This game is something truly special and I wholeheartedly recommend it. Out of all the games I've reviewed, I think this is the most deserving of a glowing review. There is none of the garbage that ruins games nowadays. It's just you and your creativity. I love it so much.
It is so hard to jump in and have fun. The building has a lot of flaws and the learning curve requires a lot of patience. It was too irritating for me to handle so I gave up.
Cool to mess around with for a dollar and a half. Probably the worst "tutorial" I've ever seen in my life. Guess ill have to look elsewhere to get a grasp on the basics since the game doesn't want to explain itself in the slightest. 'Add a piston'. Okay. To where? For why? That's the extent of help it gives.
This game looks promising on the surface but is genuinely terrible to play. The vehicle movement is clunky and overall the game gets boring quickly. Do NOT get this game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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