
Command massive armies in this epic mech auto-battler. Draft your troops, customize your units, master your formations, and crush enemies in spectacular 3D battles. All strategy, no clickfest. Outsmart opponents in 1v1, 2v2, free-for-all, or Survival Mode.
Modeled estimate, not a reported figure. How we estimate →
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About

You are the General. Assemble an unstoppable army from light mech swarms to colossal titans. Customize your units, set your formation, and deploy your troops. Then unleash your forces and crush the enemy in spectacular 3D battles!

Every decision counts. Analyze the ever-changing battlefield, predict enemy moves, place perfect counters, and dominate opponents with your war plan! Victory is determined by the speed of your wit, not your hand.

Create a strategy that is uniquely yours. Customize your unit tech trees in the hangar, then unlock specific upgrades mid-battle to counter the enemy. Turn snipers into rapid-fire swarm clearers, or equip heavy tanks with self-destruct charges. Win the war on your own terms.

From competitive ranked ladders to pure casual fun. Fight for glory in 1v1 and weekly in-game tournaments! Battle waves of AI-controlled enemies in Solo or Co-op Survival, team up for 2v2, or unleash chaos in the free-for-all brawl! With the ever-changing rules of Rift Mode, there is always a new way to play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 101 reviews with recorded playtime.
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is fun and has a bunch of replay-ability trying out new combos of units. balancing isn't perfect but its close enough to enjoy.
deserves a bigger crowd
Одним словом - Плато
If you enjoy turn-based strategy like Chess, but much cooler, then this is it. It's a great game even if you only play with a friend or 3. (up to 4 players) Devs have done a great job here.
If you had told me that I'm gonna sink over 500 hours into this on my steam deck I would have told you that you're crazy and no game has this appeal to me, but here we are and I had gold every season and I never ranked gold on anything, but the levels of strategy this game opens are unparalleled. A, and using mind control on units is a dishonorable tactic that deservese punishment.
这真的是一个非常好的游戏,但是太可惜了,因为高难度,现在玩的人已经越来越少了,这是最不想看的事情。我谈谈自己的看法和建议,希望能够帮到制作者们,让这个游戏有更多的人入坑游玩。1.游戏的博弈性很好,但是对于新手而言,难度太高,原本有magaone可以让大家观看高手之间的对决,增强游戏理解,学习高手增强技术水平,但是随着magaone的停办,学习的途径变得有限,或者说变得不再吸引人了,如果可以,还是希望多搞搞官方比赛,哪怕只有201玩家参赛的比赛也可以,重要的是保持游戏的热度。2.单位过于繁多,各种机制过度复杂,虽然这带来了非常精彩的博弈,但是学习成本太高了,我玩了100多个小时,才算是入门,排位最高打到过1500多,可事实上,如果算上我看视频学习的时间,远超100多个小时,大概要有150个小时左右吧,这对新人实在太不友好了,我认为制作组与其思考如何更新单位,如何平衡,不如想想怎么降低新人的入门门槛,把游戏变得简单,这是目前最重要的事情,随着游玩的人数越来越少,作为pvp游戏,很快就将迎来终结,希望制作组能认真考虑,现在要做的不是什么更新,平衡,变玩法,增加单位,科技,现在是要把人留住,把新人吸引进来。那接下来就是我对于吸引新人的思考和建议,1.单位太多,作为新人根本不知道改购买那些单位,该怎么选科技最好。我觉得,目前单位其实存在过剩问题,不是太少,而是太多了。制作组应该考虑做一套阵容,卡组系统,按照价格,分成四大类,100元的小型单位,200元的中型单位,400元的巨型单位,800元的泰坦单位,然后做出阵容卡组系统,让玩家自行组合,构建一套独有的阵容,每次对战选择使用哪一种卡组,并且对战的时候,只能使用卡组内的兵种。然后每个卡组最多只有一个泰坦单位,然后按照巨型单位中型单位小型单位等分类,都按照总共的单位种类数量,玩家只能选取种类数量一半左右的单位,然后添加进入卡组,也就是说,从一开始就让玩家思考应该如何构建卡组,这样会有两个显而易见的好处。第一,玩家需要先主动思考,自己要构建一个怎样的阵容,阵容有什么样的优点或者缺点,为何要选择这个单位,这个单位能为我带来什么,在我的阵容中,这个单位的定位是什么,为了更好的完成它的定位,它应该选择怎样的科技……等等,这样一来,就让玩家在进入比赛之前,对兵种,阵容,科技,会有更深的理解,这样也就引入了阵容兵种熟练度,和阵容克制的博弈。原本一大坨单位,新人光看就要看半天,怎么知道该出那个,这样可以帮助新人更好的理解游戏的基础内容。并且,制作组应该与高分玩家展开合作,构建出至少一套,简单而且有一定强度的新人入门阵容,方便新人对战游玩,如果可以,甚至可以考虑在初始教学阶段,做出专门的教学,让新人明白,各种常见的情况下应该选出什么样的单位。这样也就更方便后续的强度调整,冷门热门单位的选取会更加清晰,单位和阵容的强度也会更加明了。第二,玩家之间可以看到互相之间的阵容,但是看不到科技,发牌员必须在玩家选择的阵容里面发牌,双方玩家的不同阵容,发牌也不一样,但是价值等级相同,而且也是都能互相看到。以上便是我的主要思考和看法,后面就是一些其他零碎不成熟的想法了。除此之外,我认为应该针对当下的建筑和地图做出一定的变更,1.建筑单位不应该直接免费获取,而是应该变为飞弹,护盾,防空一样的,需要花费才能有的,并且由玩家自行选择放置的位置,并对三种免费建筑作出增强,而且,除了护盾和飞弹,其他的三种免费建筑和防空,都应该是购买以后永久存在,就是购买作战单位一样,2.破塔奖励过高,惩罚太严重。玩家在地图上进行攻防,核心都是围绕着塔展开,因为只有塔,能在战斗推演的过程中稳定产生收益,而且收益奖励极高,所以一定会催生各种鼓励,甚至是无脑进攻的版本,甚至是放弃防御,一味进攻,防御也只是为了进攻,我想制作组添加建筑,进行建筑版本更新的初衷,应该也是为了增加进攻难度,尤其是偏头进攻,但是没有用,只要爆塔的奖励够高,仅仅是增加建筑是没用的,玩家之所以选择各种进攻,实质是因为进攻收益以及风险成本都远远优于防守,添加建筑意义不大。应该降低破塔的惩罚,或者说奖励,改为攻防降低一半。并且添加攻防选择,双方进入游戏后,先允许双方互相查看阵容,或者先选择专家和初始阵容,然后双方互相查看对方的专家和初始阵容之后,再选择进攻还是防守,选择进攻的玩家,可以直接获得移动速度增加,获得一个免费的移动信标,并且可以将兵种直接部署到中间地带,免费获得两个城墙,并由玩家决定摆放位置。玩家选择防守就不能将单位部署到中间地带,但是可以额外获得两个速射塔或者重火力塔,并由玩家决定摆放位置,将城墙价格设定为50,速射塔或者重火力塔火力价格为100,并且选择防守的玩家,将黏油弹剔除出科技,变为发牌员的专利,禁止进攻方的玩家往防守方的两个底角塞东西,……等等,诸如此类。
Perfect game for casual players. Like taking a quick game of chess.
Schere, Stein Papier in gut :-) Komplex und kurzweilig.
Хайп
Fun to have multiplayer
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: Simplified Chinese, English, French, German, Traditional Chinese, Spanish - Spain, Japanese, Korean, Polish, Spanish - Latin America, Russian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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