
Max Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win. Prepare for pain…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 15.9Kreviews | 89% | — | $4.2M |
| $8.99−40% | 6.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mean, yeah, it’s an amazing game. The story, the monologues, everything about it is great, and I genuinely wanted to enjoy it. But I don’t understand how they can charge money for a game that you have to fix yourself. You end up downloading mods, searching for tutorials, and basically hoping it will run properly without messing up your whole computer. I couldn’t even start the game at first, so I had to look up fixes and install mods just to get it running. And while I eventually managed to play it, it kept getting stuck during chapter loading screens. I couldn’t alt-tab or even close the game, and my mouse froze in the middle of the screen. I couldn’t move anything. It’s extremely buggy. I don’t mind older graphics or lower resolution in games like this, but at the very least it should run smoothly and not break your PC. If you’re willing to go through all that frustration and deal with these issues, and you can still enjoy it despite the bugs, then I do recommend it, because at its core it really is a great game.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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4 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
4 on sale11 answered “not sold”0 we did not ask
The 11 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 4 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 925ratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 990 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Una pena que para jugar a este juego tenga que descargarme parches externos. Más allá de eso, es un clásico.
Max Payne – Review Released in 2001, Max Payne was one of those games that immediately stood out from the crowd. At a time when most action games were still fairly straightforward in tone and presentation, Max Payne delivered something much darker, grittier, and more cinematic than many players were used to. It felt stylish, violent, and dramatic in a way that really captured attention, and even now it remains one of the standout third-person shooters of its era. The story follows Max Payne, a New York police detective whose life is torn apart by tragedy. From there, the game becomes a bleak and violent tale of revenge, conspiracy, and a city consumed by crime and corruption. What really helped Max Payne stand out at the time was the way this story was presented. Rather than relying purely on traditional cutscenes, the game tells much of its plot through graphic novel-style panels, complete with voice-over narration. This was a very intriguing approach in 2001 and gave the game a strong identity of its own. It added a noir-like atmosphere that fit the tone perfectly and made the experience feel far more distinctive than a lot of other shooters on the market. The voice acting is also very good and helps sell the dark, moody tone the game is aiming for. Max himself is memorable thanks to his deadpan narration and grim outlook, while the supporting cast, though sometimes exaggerated, fit well within the game’s over-the-top crime thriller style. It all comes together to create a story that feels dramatic, pulpy, and often surprisingly engaging. Of course, the biggest thing Max Payne is remembered for is its gameplay, in particular the introduction of bullet time. Clearly inspired by the popularity of The Matrix, bullet time was an excellent mechanic and one of the game’s defining features. Being able to dive through the air in slow motion while firing at enemies felt incredibly stylish and made every firefight far more cinematic and enjoyable. It was not just a gimmick either — it genuinely added something fresh to the shooting, giving the game a sense of speed and flair that few others could match at the time. The weapons are also great fun to use. Whether you are blasting enemies with pistols, shotguns, submachine guns, or heavier firepower, combat always feels satisfying. The gunplay has a real punch to it, and the combination of diving, slow motion, and explosive shootouts gives the whole game a unique rhythm. Enemy AI is decent too. It is not especially advanced by modern standards, and at times it can feel a little simple, but for 2001 it was more than good enough to keep firefights entertaining and dangerous. Another strength of Max Payne is its pacing. The game moves along very well, constantly introducing new locations and situations without overstaying its welcome. There is good variety in the levels, and the campaign does a strong job of keeping the action fresh. One moment you are fighting through grimy apartment blocks, the next you are moving through snowy streets, office buildings, or other suitably bleak urban environments. That variety helps stop the game from becoming repetitive and keeps the story and gameplay flowing nicely from one chapter to the next. Visually, Max Payne looked excellent for its time. The dark, snow-covered city, moody lighting, and noir-inspired atmosphere all helped create a memorable world. More importantly, the PC and Xbox versions are clearly the better versions of the game. They offer improved frame rates, extra visual detail, and additional content, making them the best way to experience Max Payne. The PS2 version is still a strong game in its own right, but it is the weaker version technically and does not feel quite as smooth or as polished as the PC and Xbox releases. Overall, Max Payne is an excellent game and one of the defining action titles of the early 2000s. Its dark and gritty story felt fresh and unusual at the time, the comic-book style presentation gave it real personality, and the bullet-time gameplay was an absolute game-changer. Add in enjoyable gunplay, solid level variety, and strong pacing, and you have a title that fully deserves its status as a classic. It is one of those games that was not just fun to play, but genuinely exciting because it felt like something new. PC – 9.5/10 Xbox – 9.5/10 PS2 – 9.3/10
fun gameplay
Finally played Max Payne in 2026 after a lifetime of planning to do so since it's release in 2001. Glad I got around to it! An excellent game even today. Hats of to Remedy!
I encountered a game breaking bug. First off the audio is bugged/muted to start with... had to do an online fix by replacing a file with one I downloaded from a 3rd party. Then got pretty far in the story, in which I entountered bugs but nothing major, then was faced with one of Max's dream sequences where the hallway stretches and you are essentially force to tight rope, except my player's position kept anchoring or being blocked by something invisible which forced me to keep falling & dying over and over. Restarted the game, tried online fixes, screwed with the settings, and nothing works.... Only thing I haven't done is mod as it seems quite complicated and it personally isn't worth it to me to go through the trouble just for it to maybe fix it. Wouldn't recommend unless you know how to mod this game... alternatively just play it on ps2/og xbox console if you have one.
Get this one before Rockstar delists it for the remaster! Rockstar's track record with remasters is horrendous. You will need a community patch to get it working - both of them on PCGamingWiki have fixes for the bug that causes the game to crash on modern CPUs and at least one of them has upscaled textures which makes it look really good at 1440p. Or as good as a 25 year old game can. I'm not sure what the complaints about input lag are but there is a delay in bullets because this game doesn't use hit-scan and the physics can be a little wonky on modern computers, resulting in bullets arriving kinda late.
Que pena que para jugar a este juegazo bien se tengan que hacer virguerías, no deberían de sacar juegos así, ya que no es el único, y si la excusa es que tiene 20 o 30 años pues que no lo saquen, que tenemos que hacer el trabajo que deberían de hacer ellos, así que si quieres jugarlo bien tocará descargar archivos, y si no quieres pues a pillarse una PS2
Not worth the hassle of getting it to run in 2026
IT IS GOOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $4.2M | 16.8K | 81% | $12.99 | |
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| $4.2M | 4.8K | 57% | $39.99 | |
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