
Mato Anomalies takes players on a journey through a neo-futuristic version of a bygone oriental city. Investigate strange happenings across the city and uncover secrets behind the walls. Join a cast of enigmatic unlikely heroes in this anime-inspired RPG experience.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
interesting story so far, very vanilla JRPG battle system, but i like vanilla, i got it ceap. TLDR;if it's on sale, I'd recommend it!
恶心人成啥样了,一个意义不明的dlc买了之后就是背包里多了一个文本说他们不做游戏了,就这样一个东西当dlc卖啊,还有人类吗?开发组全家还好吗
I'd give this game a 4/10, so its not the worst thing I've ever played, I wouldn't even say the game was all that bad. It just failed to hook me. I tried my best to slog through it for a bit, but honestly it was very boring. I didn't find the characters all that interesting and the writing was just very lacking. I wish I had more to say but I didn't get very far, maybe you'd like it better. I think what did it for me was i slogged through some dialogue for a bit, fought a few battles with the first character they give you, then they put you through this tedious mind hacking mini-game. I don't have a problem with these things, but it was way to early to introduce this, and it's not the kind of gameplay I wanted to see so early in the game, it just made me feel like "I could be playing something I actually enjoy right now."
Mato Anomalies has big potential in its world building but overshadowed to its shallow character writing. I personally has a big hope when i see the screenshots and hoping the story in this world building will be great. The problem with Mato Anomalies is the pacing that can't be helped. Even i only play for an hour into the story i suddenly realise how bad the pacing was and how it impacting the story and the character. Doe is just as shallow as he is, and what a great deal happened so face with Gram and suddenly they worked together even he (Doe) is a detective under an underground broker which need to be discreet. Some weird choices in the cutscene also concerned me because they wanted to make a stylish comic esque animation but also it has weird slicing and editing. I know they didn't have much budget or talent but style this game suffer on major writing issue and weird creative choice. The combat is actually serviceable. Serviceable, not great. They have skip button and that's a plus. I admit they have interesting monster design but the level design it feel like for toddler. The way that enemies just block your only way out is just too lazy and there is no reward or system to do pre-emptive strike. Overall i dissapointed with this game. I give it 3/10
After 8 hours of gameplay I can confidently say it's a rather enjoyable game. The graphic and camera movement adjustments were necessary in the beginning, but that took merely a moment to do. For someone used to dashing in games might feel like the travel takes long, but travel via map makes up for it pretty much. Round-based combat is really lovely, cannot say a bad word about it: the moves foldering is veyr useful, descriptionsq displayed so you don't have to rememeber everything (and the moves tree is gonna grow as thr game progresses i've noticed), items on hand as well. The Mind Hacking part might be a bit problematic for those unfamiliar with TCG'esque mechanics (I am those, it's a skill issue on my side) BUT infinite retry withoour losing resources is GOOD. The art style and music are FENOMENAL, truly lovely character, enemies and urban designs, so nice to look at despite being somehow chaotic. Really enjoyng the experience so far :)
文案能力不行主线剧情像直端大纲上来,这个视角切换做的还非常容易让人晕3d,打得我绝望死了要不是几年前买的一直闲置在库最近才有空细打,我是真想让制作组给我退钱
I wouldve never imagined this would be a 60+ hour game. Thank you devs !! I had a great time, you clearly put a lot of love in this game. 谢谢
現時点でラスボス手前まで来ました。 漢字が多く難解な言い回しが多いものの、ふんわり理解すれば大枠はわかる感じです。 読み方はわからないものが大量にありますが、漢字の雰囲気で覚えておけば問題なし。 カードゲームの方はそもそも苦手ジャンルでしたが、3回敗北でスキップ機能があるのがありがたい。 内容を全て理解するのは難しく、頭の容量的にサブクエはほぼ手をつけずメインクエをやっていました。それでもキャラみんなに愛着が湧き、たまに挫けそうになりながらもここまで来れました。
我居然23年买了这坨游戏?????????????????????????????????????????????????????????????????????????????
一滩狗屎
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Nasty Zombies | $58.4K | 225 | 97% | $11.99 |
| Elminage Gothic | $58.4K | 211 | 69% | $9.99 |
| Air Twister | $58.4K | 100 | 93% | $24.99 |
| Islands of the Caliph | $58.4K | 282 | 89% | $9.99 |
| Sonny | $58.4K | 528 | 56% | $4.99 |
| Poptropica | $58.4K | 200 | 64% | $19.99 |
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Sekiro™: Shadows Die Twice - GOTY Edition | $306.2M | 352.3K | 95% | $59.99 |