
Team up with up to 8 players and take on endless waves of Nasty Zombies in a high-intensity, movement-focused boomer shooter. Use agility and smart positioning to survive semi-procedural maps and unlock permanent upgrades like Blessings, Miracles, Invocations, and cosmetics.
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About
The dead have arisen in endless waves. Step into the robes of a Hollow Monk, an ethereal warrior of unknown origin, driven by a singular, relentless purpose: to eradicate the Nasty Zombies.
Fight solo or with up to 8 players, uncover hidden secrets, and unlock over 100 achievements. Master intuitive melee combat and a diverse arsenal of firearms, then enhance your abilities by unlocking Blessings, Miracles, & Invocations between runs.
Once you've unlocked everything, Prestige to prove your mastery. Each Prestige level increases the number of Blessings you can equip at once, letting you create even deadlier loadouts. Climb the Leaderboards, competing for Highest Wave, Fastest Speedruns, and Top Prestige ranks.


The classic wave-based zombie survival formula you know and love,
amped up with high-speed movement and a retro twist.
Master a fast-paced movement system where agility is your greatest weapon!
Harness the Kinetic Energy system, gaining increased firepower and melee speed as you stay on the move.
Leap over obstacles, slide under walls, and air dash to outmaneuver the undead!


Earn money by killing zombies, then spend it to increase your power through Miracles, Blessings, & Invocations!

Powerful temporary power-ups dropped by fallen zombies, granting unique effects to turn the tide of battle.
There are 10 Miracles.


Perks that provide permanent upgrades and powerful passive bonuses to enhance your abilities.
There are 13 Blessings.


Powerful abilities that define your playstyle, allowing you to activate unique effects at will and build around your chosen path.
There are 8 Invocations.



Unlock new camos for your weapons by getting kills & headshots.
The more zombies you eliminate, the more camos you unlock for your arsenal.



Track your stats and compete for your place on the global leaderboards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't scratch that Zombies itch? Grab this and sink a little time into it and reevaluate that itch later. Mines going away thanks to this game, and in a great way. PSA: One Dev, buy this game to support them. Big Update in June. If you love old school COD zombies you'll probably love this! I have definitely been enjoying the weapon skin grind only to find out they do get cooler the further you go! The prestige system makes the game feel like its worth playing in the long run. Go chop some heads off. At the time of writing this i believe the creator just finished university. Rework of the first "church" map. More skins to come. Honestly excited to see what's in store. Things i hope to see in the future: better controller support. More guns (I'm with the 5 guns guy on that review lol) More maps like the first one, by that i mean more static layout maps without modifiers like coliseum. Maybe some weapon customization besides skins, like maybe a pointed variant of spade vs square, bat with nails or broom stick, tanto style katana. Definitely a different pistol plz lol. Maybe the Mauser C92 or Luger from WW1. What about maybe an assault rifle of sorts? -Steam deck uses touchscreen for the most part to navigate menus. The optimization isn't great, but there's only one dev. On deck i struggle to get locked 30 fps in high rounds on the lowest settings. Outdoors on the deck runs better than inside. I do think this game could achieve a green check mark at some point. Playing on a 5 year old gaming laptop and its running great on high settings. Highly Recommend!
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Languages: English
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All around great experience at a great price. Cheaper than any modern COD experience, while also adding in enough customization/replayability/gameplay mechanics to feel fresh while paying homage to the roots of COD zombies. I recommend. Why not?
[h2]More Than Just Another COD Zombies Clone[/h2] [b]TLDR: Solid game with a lot of potential. It doesn't try to mimic every aspect of the COD Zombies formula, so it still feels like its own game while keeping enough of the core experience to remind you of that classic COD Zombies atmosphere. That said, Nasty Zombies still needs a lot of work before it becomes a truly polished experience. The developer is very active, though, so there is a great chance that this game has a very bright future.[/b] [h2]Now for more detailed review:[/h2] Since I've already 100% completed all of the achievements and have around 80 hours of playtime, I think I'm more than qualified to give you my opinion about the game. Just to make things clear: even though the game is not in Early Access, it is still under very active development. Because of that, the game might undergo changes in the future that this review won't be able to address, since it is unlikely that I'll be updating it. For example, in the current trailer for the game, you can see the old map, which was kind of a Nacht der Untoten-style map. However, this map is no longer in the game, since it has been massively reworked into the Church map, which is now the main map of the game. [h2]Talking about maps...[/h2] There are currently two other maps: Backrooms and Colosseum. Both maps are good for what they are trying to do, but the core experience of the game definitely lies in the Church map, as it has the most content. Backrooms is much harder when it comes to reaching higher waves because of the whole elevator mechanic, but it is also a very interesting map to speedrun, especially if you're trying to get the "Wave 25 under 15 minutes" achievement. The main thing about Backrooms is that you really have to learn how to navigate through its randomly generated layout, since the map is different in every run. I sometimes had real trouble finding the exit on certain levels because it can be hidden surprisingly well. When it's time to leave a level, the elevator starts ringing a bell, acting as a guiding sound so you're able to find it. Even with this help, though, there were times when I simply couldn't find the elevator quickly enough. After playing for a while, however, you kind of get into a flow state, and your game sense improves to the point where you start understanding the RNG design much better. Colosseum, on the other hand, is a very simple survival map. It's basically just one big circle with a unique "totem" mechanic that forces you to pay attention to lightning or fire strikes coming from it. Even though I like the simplicity of the map, I'm not really a huge fan of the totem. You have to get into a certain rhythm with your movement to avoid getting hit, but after many waves, it can become a bit annoying having to slide and air-dash like a maniac all the time. [h2]Talking about air-dashing...[/h2] This is one of the absolutely huge things that separates Nasty Zombies from the OG COD Zombies experience. It's essentially a double jump, but instead of just jumping higher, it also launches you quickly in the direction you're facing. Learning how to use it properly is essential for your long-term survival. [h2]Cod-zombies-like[/h2] Nevertheless, the thing that feels absolutely and utterly the same as COD Zombies is the feeling you get when you reach a high round. That feeling of tiredness, of pushing yourself to the absolute limit of your endurance, is completely on point with what I would experience when reaching a high round in COD Zombies. That specific high-round exhaustion is definitely there. [h2]Altering your gameplay[/h2] Nasty Zombies also has a lot of modifiers. Before starting a game, you're able to modify the gameplay with many different tweaks that can significantly change how a run plays. As someone who is somewhat experienced with the game, I almost always use the "Endless Horde", "Instant Spawning", and "Breaching" modifiers. They make the games much faster and really help with farming money. Where I wouldn't use Endless Horde, however, is in Deadzone when you're trying to get the "Wave 100" achievement. This was probably the hardest achievement for me, and for some time, I honestly doubted whether it could even be done solo. It can be achieved solo, since I did it, but I can definitely imagine it being much easier when playing with friends. [h2]The weapons[/h2] The weapon arsenal also changes quite often, with the developer constantly adding new guns to the game. When I was playing the game the most, he added the AK-47 and the SCAR-H, and both are absolutely amazing guns. The SCAR-H, especially, quickly became my favorite weapon in the game. [h2]Issues with the game[/h2] 1) But I don't want this review to be entirely positive. The main issue I have with the game is that, technically, it isn't the most polished experience ever. It runs on Unreal Engine and suffers from some of the technical bottlenecks that can come with it. You can see my PC specs on the review. It isn't the most high-end PC ever, sure, and I can run the game fine, but graphically, I still play on the lowest settings. So don't let the retro aesthetic fool you. The game might look like it could run on some much older hardware, but that isn't necessarily the case. 2) Some people also might not like the gunplay. I've recently played some other FPS games, and coming back to Nasty Zombies really made me notice how the guns feel kind of "floaty." It's hard to describe exactly, but it feels like you're not really holding a gun with your character. Instead, it's almost as if the gun is just floating along with your view and you're simply controlling the aim. I mean, the game feels very arcadey, which is completely fine by me, but for people who are used to COD, it might feel a bit off. Even though COD isn't the most realistic shooter ever, it still feels more grounded and realistic than Nasty Zombies. ________________ And for achievement hunters, this game is great. There are currently 114 achievements (almost 115, haha) and getting all of them is a genuinely nice journey. Considering how actively the game is being developed, it's also very likely that even more achievements will be added in the future. So yeah, I could probably write even more about this game, but that's beside the point. If you're a fan of the COD Zombies formula and want to experience something that reimagines it in a slightly different fashion, Nasty Zombies is truly a very solid option to consider. [h2]6,8/10 - Nasty Zombies has its own identity while still capturing the high-round survival feeling that makes COD Zombies so addictive. It still needs more polish, but with an active developer and plenty of potential, its future looks very promising.[/h2]
your game was awesome & I really like it thank you.
dreadfully good, this is the power of indie! a much faster paced ye olde zombies fighting, window boarding games of yore. lots of game customizers settings pretty fast movement including double jumping, sliding, and a few others i don't know the name of. 3 maps so far, with partial randomization of the furniture n stuff in the maps. a decent variety of guns. 3-4 melees 2 pistols 3 shotguns 2 smgs? 1 assault rifles? 1-2 (sniper) rifle 1-2 light machine gun 1 heavy\rotary machine gun and unlockable passive\active abilities that you can buy to make each run funner. such as temporary infinite ammo, temporary faster movement, healing, nuke the map, etc.
positive update but still thumbs down until situation improves at a base level - found out you can utilize the 32bit distribution of vkd3d-proton as the 64 bit version for whatever reason kicks an error back and run this game with way more performance and reduced temps at the cost of potentially non canon visuals. fun game with lots of customization and different strategies to be attempted for each run. also some details shift like locations of objects. just stuff i'm noticing I might not have included in my bashing or p.s. comments. theres a guide available showing the basic steps of getting vkd3d-proton up and running for the game which is of course a d3d12 to vulkan wrapper original review - on a technical level this thing is atrocious. a simple example is you cant even choose your resolution in fullscreen but you can in windowed mode. beyond that the pathfinding for zombies I assume is ROCKING my cpu keeping it around 80-90% usage and high temps. pause the game and it instantly calms down. initially I thought something was wrong or shaders were still precaching because the game doesnt run much over 30fps unless you utilize the pixelization option which is just a chunky downsample which is fine by me, 2x was playable but 3x felt better. the only 4 graphics options that would have done anything beyond that did not increase fps by an amount that mattered. you can do stuff like move your characters position in the main menu scene by going to the weapons option then if you try and go to the monk option the camera pans over to a part of the scene you have moved away from and asks you to customize your guy without seeing him but sure enough you can backup go back to weapons then walk back over to where the camera was pointing and there you are. theres a lot of that kind of stuff going on with amateur menu ui to navigate through. it's a shame because I wasn't really into it for the first couple minutes but once the regular music, radio music that I turned on and the call of dutyesque levelup chime played all over eachother I kind of understood the garish nature of this software but I simply can't run it when its absolutely abusing my hardware. I also wish there was an option to have ragdoll deaths for the enemies instead of animations. please open this up in whatever and use the profiling stuff and just look at what exactly is trying to mine bitcoin essentially in this fairly simple seeming game. both gpu and cpu are under assault. not enough options surfaced in the menu and no modern options like fsr or dlss which would help the gpu side of things but something is totally unoptimized / busted hammering the cpu nonstop when it really shouldn't reduce the updates the zombies use to path to you or something seriously it's f'd right now
So I don't have a ton of hours on this but I have to give it a thumbs up just for how lovingly it clearly is made. I played a few rounds of this about half a year ago and it has been updated just about weekly since then, it's always in my steam update list. The way the music, the weapons, the long term progression are all put together are clearly done with so much love, you just know that the person who made it loves this type of game. When the origin of this type of game is Call of Duty, you really feel the difference when it's so much less corporate and monetized. It's awesome, I hope the dev keeps up the update energy and passion.
This game feels like a true homage to classic COD zombies (WaW, BO1, BO2). It takes the classic formula and puts a grainy pixelated filter over the top that somehow adds to its charm and scariness. It has weapon camos that are unlocked through kills. While it takes a lot from Call of Duty, it doesn't feel like a rip-off or imitation as it comes at the formula with its own ideas and concepts. It has a wide variety of game modifiers to make each run unique and allows the player to play with whatever challenge level they like while adding an almost rogue-like aspect to the game; being that when you do a run, the money you earn from killing zombies is taken out after you die for you to spend on Blessings (perks) and Miracles (power-ups) to use in future runs. You can then prestige to re-lock all blessings and miracles, but giving you the ability to equip an additional blessing simultaneously. There's lots of achievements to get, some much harder than others, but I think all of them should be possible. If you are a fan of old COD Zombies or like zombie horde survival shooters in general, you should definitely give this game a try! Its literally cheaper than a COD DLC. :D
Nasty is better than nazi. I feel like I'm reliving 2008.
this is why i love indie games. play it. its crazy fun.
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