
Recruit mercenaries, combine their traits, and forge endless synergies. Venture through the mysterious medieval realm, facing powerful foes and mighty bosses. Simple turn-based rules hide deep strategic depth—build your ultimate team, master the pieces, and uncover the secrets of the Black fog.
Modeled estimate, not a reported figure. How we estimate →
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About

Master of Piece is a deck-building roguelite inspired by classic board games, offering simple rules with deeply strategic gameplay. In a world shrouded by black mist, You will set out on an expedition with your own band of mercenaries to uncover the secrets hidden within the darkness.
Optimize your strategy, deploy mercenaries, and lead them to victory. Strengthen your units and combine their traits to create powerful synergies — only then will you survive the perilous journey ahead.
While Master of Piece is easy to learn, mastering it requires insight and experience. We look forward to seeing how your meticulous strategies and creative solutions will conquer the challenges ahead.
Each round, you spend action points to deploy mercenaries onto the battlefield.
Once the battle begins, mercenaries act automatically in order of their Speed, so it’s crucial to position them wisely during deployment.
Though combat follows a straightforward structure where outcomes depend on stats, achieving victory requires careful consideration of every element that takes effect during the battle — traits, obstacles, and status effects.
A single misjudgment can change the entire flow of battle — make wise decisions.

Master of Piece is designed to be intuitive, yet it demands complex strategic thinking — combining mercenary traits, managing relics, and optimizing your commander’s abilities.
This creates a gameplay experience where easy learning and deep challenge coexist in harmony.
Recruit mercenary pieces instead of cards, and build your deck as you form the band of mercenaries. Each mercenary has unique traits that trigger during battle — and up to two traits can be combined per mercenary, enabling endless synergies and combos.
As your team grows stronger and achieves victories, rumors begin to spread — just as they did about legendary soldiers of the past. Rumors grant special abilities that are distinct from traits or upgrades. If one of your mercenaries has earned renown, visit the tavern to spread the rumors about him and amplify your team’s synergy.

Your journey through this harsh world may end in failure — but every defeat becomes the seed of new potential.
With over 100 mercenaries and traits, 30 relics, and 20 cards, each run offers a unique experience.
Use the resources gained from failed expeditions to construct facilities at the Garrison. These buildings provide permanent upgrades: more usable items, stronger mercenaries, and other powerful advantages for future journeys.
Throughout the regions, you’ll encounter various buildings where you can combine traits, banish useless mercenaries, and purchase relics or items to prepare for battles ahead. Grow stronger to face the formidable forces of evil that await.
Tough decisions don’t only happen in battle. During your journey, you’ll encounter random card events — brief stories where your choices directly shape the outcome. Will your decisions bring fortune to your expedition, or lead them into peril? As the commander, the fate of your team rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩起来不错,但是中文机翻严重且存在大量文本错位,[spoiler] 让我想起了谷歌翻译的老梗 [/spoiler](比如把两个角色的被动本文交换了,有个自爆怪明明是对四周打1但是显示光之印记就很他妈蠢)以及瞎翻译,严重批评基建的翻译,没几个对的,令人忍俊不禁( 有些比较关键的一眼错的翻译,建议直接看英文版, 制作组你要是用AI翻译都比现在的好,目前的版本比demo好玩不少,两个指挥官的随从和玩法各有特色, 平衡方面还需调整,妈的那个4/12的aoe火法初见真是吓哭了,好歹给人速度降低一点,跟个boss似的,还好我有更加数数又值值的6圣职233 未来希望会有更多有意思的职业和英雄,就这一组地图真不够玩的,你看喵喵结合那个地图数量就令人很满意,而且看剧情那个龙族boss还有后续?
精神時光屋
I'm torn. There are things to like, but I don't think it has longevity. It is heavily tactics focused. You only really have enough AP to do 1-2 actions/turn, and you draw 1 card a turn. So there is strategy, for sure, but it just doesn't keep my interest.
грав декілька місяців назад і от друге коло) начебто розвивається цікаво
Gameplay is fun and engaging. Lying about Steam Deck compatibility. The track pad is not a legitimate way to play any game on the Deck and you know it. Good luck trying to play from your Deck. Don't support lying. I'll change my review when you get the stick or the touch screen working correctly.
已購買,小孩愛吃
아직 얼리엑세스 단계의 게임이지만 상당히 잘 만든 로그라이크 게임이라 생각합니다. 데미지 이빠이 올려서 한 번에 치는 타격감이 상당합니다. 무엇보다 용병 피스 하나하나가 다채로워서 이리저리 조합해보는 재미가 있습니다. 그래도 아쉬운 점이 몇 가지 있긴 합니다. 1. 일단 볼륨이 좀 작습니다. 몇 번 깨다보면 똑같은 맵 4개로 반복하는 게임이라는 걸 알게 됩니다. 그래도 이런 건 개발사 의지만 있다면 DLC로 해결될 문제라고 봅니다. 2. 용병 피스를 모으기 위해 전투를 많이 하게 되는데, 전투 종료 후 전투 로그를 포함해서 리플레이 기능이 있었으면 합니다. 가끔 내가 뭐 때문에 이겼나도 모르고 넘어가는 경우가 생깁니다. 3. 여정을 반복하는 과정에서 조우한 용병으로 조합을 시험해 보는 기능이 있으면 좋겠습니다. 주둔지 내에서 기록 보관소나 길드가 있는 것처럼 연습장 공간을 만들어 원하는 기물을 조합해 시너지를 테스트 하고 여정에 나갈 수 있다면 더 좋을 거 같습니다. 잡소리가 길었지만 정말 잘 만든 게임이라는 평가를 드리고 싶습니다. 오랜만에 하루종일 몰입할 수 있는 주말을 선사해줘서 고맙습니다. 게임이 얼리엑세스에서 끝나지 않기를 빕니다.
아주 잘 만들어진 로그라이트 덱빌딩 전략 전술 게임 운빨요소가 조금은 있으나 유저의 판단으로 해결해 나갈 수 있는 정도로 크지 않고 미리 조합을 잘 준비하고 최선의 선택을 해나간다면 억까에 의해 클리어하지 못하는 경우는 거의 발생하지 않음 (지금까지 하면서 그런적은 없었음) 처음 1~2번째가 오히려 게임이 어려웠고 그 이후부터는 고난 난이도가 올라도 원정 내내 원정대장이 0~1대 정도 맞는 정도로 클리어가 가능한걸 보면 (지그먼트 기준) 조금은 게임이 쉬운편인것 같긴 한데, 스팀 커뮤니티에 원정 실패하는 짤들을 보아하면 이런 게임에 익숙치 않은 사람들에겐 난이도가 있는듯. 그렇지만 이런 게임에서 구태여 난이도를 극한으로 올리게 되면 최선의 최선으로 플레이 했음에도 불구하고 클리어 하지 못하는 경우가 생길 수 있고 여러 기물들의 조합이 의미가 없어지면서 특수한 사기 조합만 먹히게 될 수 있기 때문에 머리를 잘 쓰면 충분히 이겨낼 수 있는 지금의 난이도가 적절한 것 같음 아쉬운 점은 볼륨이 조금 작다는 점 신규 원정대장이 나오면 또 재밌을 것 같음 원정대장마다 모든 용병 세트가 생겨야 하기 때문에 정식 출시 때 외에 쉽게 패치로 추가되진 않을듯 해서 그게 아쉬움
J'ai été attiré par Master of piece par son aspect graphique, peut-être même plus que par son genre. La démo m'avait convaincu, et les idées de gameplay m'ont séduit. Sur cette version en accès anticipé, le jeu dévoile des mécaniques assez solides, graphiquement, c'est vraiment superbe, tout est là pour que le jeu, en version finale soit au top. Néanmoins, dans son genre, je trouve qu'il y a beaucoup de choses qui ne fonctionnent pas. L'aspect aléatoire dans la pioche et le fait que cela coute des points d'action rend parfois difficile certains combats, dans le sens où piocher + poser le seul personnage que l'on a posé annihile toute possibilité de retournement de situation. L'autre point que je regrette concerne les possibilités de combos. Elles existent, mais elles sont extrêmement limitées. L'aspect stratégique va donc se limiter au positionnement des bonnes unités face aux différents ennemis et pas forcément aux synergies que l'on pourrait obtenir en posant les mercenaires qui fonctionnent ensembles (si tant est qu'on les pioche, toute possibilité de faire un setup pour faciliter ce point là n'existant pas). Dernier point négatif, mais nous sommes en EA, la traduction française est plus que mauvaise. Certains termes sont traduits de deux façons différentes (ex : prêtre / clerc), d'autres le sont approximativement, voire ont des sens totalement absurdes (par exemple outlaws traduit par interdits). Je ne veux pas dégonfler les potentiels joueurs, ce jeu a tout ce qu'il faut pour devenir un bon représentant de ce genre. Il lui manque un petit quelque chose et c'est justement à ça que servent les EA. Au prix où il coûte, franchement, c'est très bien. Courage au dev, j'espère que le jeu saura évoluer dans le bon sens :)
게임이 많이 복잡한데 그만큼 재미는 확실해요 웬만한 전략 중 엄청 복잡하다고 느낀 게 이게 처음이에요 보드게임으로 비교할 땐 레이팅 3 이상?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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