
Recruit mercenaries, combine their traits, and forge endless synergies. Venture through the mysterious medieval realm, facing powerful foes and mighty bosses. Simple turn-based rules hide deep strategic depth—build your ultimate team, master the pieces, and uncover the secrets of the Black fog.
Modeled estimate, not a reported figure. How we estimate →
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About

Master of Piece is a deck-building roguelite inspired by classic board games, offering simple rules with deeply strategic gameplay. In a world shrouded by black mist, You will set out on an expedition with your own band of mercenaries to uncover the secrets hidden within the darkness.
Optimize your strategy, deploy mercenaries, and lead them to victory. Strengthen your units and combine their traits to create powerful synergies — only then will you survive the perilous journey ahead.
While Master of Piece is easy to learn, mastering it requires insight and experience. We look forward to seeing how your meticulous strategies and creative solutions will conquer the challenges ahead.
Each round, you spend action points to deploy mercenaries onto the battlefield.
Once the battle begins, mercenaries act automatically in order of their Speed, so it’s crucial to position them wisely during deployment.
Though combat follows a straightforward structure where outcomes depend on stats, achieving victory requires careful consideration of every element that takes effect during the battle — traits, obstacles, and status effects.
A single misjudgment can change the entire flow of battle — make wise decisions.

Master of Piece is designed to be intuitive, yet it demands complex strategic thinking — combining mercenary traits, managing relics, and optimizing your commander’s abilities.
This creates a gameplay experience where easy learning and deep challenge coexist in harmony.
Recruit mercenary pieces instead of cards, and build your deck as you form the band of mercenaries. Each mercenary has unique traits that trigger during battle — and up to two traits can be combined per mercenary, enabling endless synergies and combos.
As your team grows stronger and achieves victories, rumors begin to spread — just as they did about legendary soldiers of the past. Rumors grant special abilities that are distinct from traits or upgrades. If one of your mercenaries has earned renown, visit the tavern to spread the rumors about him and amplify your team’s synergy.

Your journey through this harsh world may end in failure — but every defeat becomes the seed of new potential.
With over 100 mercenaries and traits, 30 relics, and 20 cards, each run offers a unique experience.
Use the resources gained from failed expeditions to construct facilities at the Garrison. These buildings provide permanent upgrades: more usable items, stronger mercenaries, and other powerful advantages for future journeys.
Throughout the regions, you’ll encounter various buildings where you can combine traits, banish useless mercenaries, and purchase relics or items to prepare for battles ahead. Grow stronger to face the formidable forces of evil that await.
Tough decisions don’t only happen in battle. During your journey, you’ll encounter random card events — brief stories where your choices directly shape the outcome. Will your decisions bring fortune to your expedition, or lead them into peril? As the commander, the fate of your team rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
망설이지말고 당장구매해@@@ 개선되었으면 하는점 전체창모드 추가해주면 좋겟음 보스전 전에 일반스테이지가 쪼오금만 길면좋겟음
Excellent game
建议添加SL!!! 游戏整体不错,小而美的精品肉鸽,翻译存在一些问题(局外成长处翻译全错了;部分棋子技能翻译存在问题)。难0的难度还算适中,两胜一负,第一把打最终boss时大哥棋子暴毙了导致没打过(如果有sl应该输不了);赢得两把都挺轻松,有一把也算是爽到了,给大哥堆到了接近100攻。平衡上给我的感受是不同羁绊的强度差距很大,弱羁绊属于聊胜于无,不如拿强力技能;强力羁绊抓取优先级非常高,能否凑到6个会对队伍强度有决定性影响。整个系统中可以配合的机制还挺不少,像棋子的定向强化很多时候能和技能形成combo,双技能+指挥官技能+羁绊的配合可以制造出大哥棋子;但遗物似乎有些游离于系统之外,随机性过强,强度高低差距很大,很难成为combo的组件。 建议把棋子的外观设计和技能联系起来,目前的棋子外观设计有点缺乏辨识度,且相同外观的棋子可能拥有不同技能,每个棋子都要鼠标挪上去一遍遍读技能有点点累。
While the past few updates were worthwhile, the most recent one has really dampened my enthusiasm. The game has lost its lighthearted and exhilarating feel. Progress now depends on the luck of the draw, and I find myself getting frustrated by the powerful Black Mages. Livius, in particular, is hopeless.
Отличная игра, надеюсь еще контента добавят
ein wunderbares kleines rundenbasiertes Strategiespiel mit Möglichkeitsreichen Mechaniken, man wird für Kreativität und gute Kombis belohnt.
전장이 너무 좁음 조금만 넓었으면 좋겠음
能用的核心卡太少,就算有那么多不同的阵营,能打通有钟的难度的就那么一个配置,通了三遍不想玩了。开局的基础兵种还有待加强,还有不要塞三个垃圾兵污染我的卡组
Прошел финального босса после обнуления шкалы его здоровья игра просто вылетела и при перезаходе написала: "Все наемники ранены вы проиграли". Прошел второй раз и победу засчитало. Ждем обновлений.
不好玩 不值得
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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