
Recruit mercenaries, combine their traits, and forge endless synergies. Venture through the mysterious medieval realm, facing powerful foes and mighty bosses. Simple turn-based rules hide deep strategic depth—build your ultimate team, master the pieces, and uncover the secrets of the Black fog.
Modeled estimate, not a reported figure. How we estimate →
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About

Master of Piece is a deck-building roguelite inspired by classic board games, offering simple rules with deeply strategic gameplay. In a world shrouded by black mist, You will set out on an expedition with your own band of mercenaries to uncover the secrets hidden within the darkness.
Optimize your strategy, deploy mercenaries, and lead them to victory. Strengthen your units and combine their traits to create powerful synergies — only then will you survive the perilous journey ahead.
While Master of Piece is easy to learn, mastering it requires insight and experience. We look forward to seeing how your meticulous strategies and creative solutions will conquer the challenges ahead.
Each round, you spend action points to deploy mercenaries onto the battlefield.
Once the battle begins, mercenaries act automatically in order of their Speed, so it’s crucial to position them wisely during deployment.
Though combat follows a straightforward structure where outcomes depend on stats, achieving victory requires careful consideration of every element that takes effect during the battle — traits, obstacles, and status effects.
A single misjudgment can change the entire flow of battle — make wise decisions.

Master of Piece is designed to be intuitive, yet it demands complex strategic thinking — combining mercenary traits, managing relics, and optimizing your commander’s abilities.
This creates a gameplay experience where easy learning and deep challenge coexist in harmony.
Recruit mercenary pieces instead of cards, and build your deck as you form the band of mercenaries. Each mercenary has unique traits that trigger during battle — and up to two traits can be combined per mercenary, enabling endless synergies and combos.
As your team grows stronger and achieves victories, rumors begin to spread — just as they did about legendary soldiers of the past. Rumors grant special abilities that are distinct from traits or upgrades. If one of your mercenaries has earned renown, visit the tavern to spread the rumors about him and amplify your team’s synergy.

Your journey through this harsh world may end in failure — but every defeat becomes the seed of new potential.
With over 100 mercenaries and traits, 30 relics, and 20 cards, each run offers a unique experience.
Use the resources gained from failed expeditions to construct facilities at the Garrison. These buildings provide permanent upgrades: more usable items, stronger mercenaries, and other powerful advantages for future journeys.
Throughout the regions, you’ll encounter various buildings where you can combine traits, banish useless mercenaries, and purchase relics or items to prepare for battles ahead. Grow stronger to face the formidable forces of evil that await.
Tough decisions don’t only happen in battle. During your journey, you’ll encounter random card events — brief stories where your choices directly shape the outcome. Will your decisions bring fortune to your expedition, or lead them into peril? As the commander, the fate of your team rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
VERY buggy
能用的核心卡太少,就算有那么多不同的阵营,能打通有钟的难度的就那么一个配置,通了三遍不想玩了。开局的基础兵种还有待加强,还有不要塞三个垃圾兵污染我的卡组
Отличная игра, надеюсь еще контента добавят
Excellent
二编:这一次重新体验,终于好玩起来了,不在像以前简单难度都打不爽了。 1,旗帜生命大幅上升,甚至拥有了攻击能力,前期容错增加,不用再害怕被打到一两下。 2,前期就能获得更多强化。不管是获得传闻新棋子,新技能,斩首台基本上都能获得稳定的提升,并且是很明显的强化发育的更舒服了。 3,棋子能力升级,现在绑定精英怪,加上地图变成了四层,最多可以打四个精英,强化八个技能,是以前想都不敢想的。不过强化的时候依然只能强化主技能,副技能不可以选择,一定程度上限制了流派强度。 4,基础卡的强度也上升了,以前的瘟疫医生真就是一次性的,现在的瘟疫医生从前期强到后期能搭配无数流派。曾经我用瘟疫医生输了无数把,每次都红温下播,现在一把就爽赢了,这一点促使了我来改好评。 5,流派丰富度也上升了,曾经只是为了随机性,随手加入的词条,如今已经变成了和攻击力互相成就的流派,基本上等于给攻击力再额外乘一个伤害系数,整体来说对伤害的提升还是很明显的。 6,获得了更多的基建,不再是以前4块地四个建筑那么滚木了 一些不足: 前期的精英怪数值是不是太高了?我打的时候都没看见,旗帜有十大几十滴血,我的单位又被清空了,最后是强行跟对面换血一丝血打过了。 前期没有形成流派数值偏保守,靠那点基础数值面对高血旗帜很难操作,感觉可以削弱一下。 2,打完boss的成长还是有些太无趣了,甚至恢复生命还得在军营那里单独建造,希望这个能再丰富一下,不然改成能回血也行,不然只能回五滴,有点难受。 3,地图上随机生成的道具,有的时候对敌方会形成极大的增益效果,让敌方的关键兵种变得难以反制,形成强大的破阵效果,但是关键的重开道具又非常稀少,道具的随机性很难控制,但是重开道具又这么少,体验很不平。由于这个道具极其强力,可以肉随机数,能不能把不roll随机数的道具搬上来,改成无限次使用的标准撤销?给点撤销也能提高很多容错空间。 4,期待新角色的更新以及更多的初始选择。毕竟没有人想初始角色,仅仅只是垫材。像瘟疫医生这样子,可以和后期的流派形成搭配,我就觉得非常好。 5,饱和度过高,加上后期地图的颜色偏单调,看久了眼睛比较不舒适,好看是好看,但是要盯着去看那些小字,看久了挺累 2月6日首发评论4星:难度变大,只有一个新角色,一共两个,内容量一般,而且要分别刷等级和难度,期待更新
재밌는데 오크 흑마법사 만나면 걍 끄고 싶음 하
전장이 너무 좁음 조금만 넓었으면 좋겠음
值得一玩
クオリティが高く良くできたゲームだと思うのでお勧めにはするけど、正直ローグライクとしては物足りないゲーム。 「序盤でレアな○○来た!」みたいないわゆる上振れ要素、テンションが上がるような要素がなく毎週回同じように進み同じユニットを手に入れ同じユニットを同じ量だけ強化する感じなのでリプレイ性、中毒性に欠けてしまっていると感じる。 戦闘の戦略性は高いと思うが、このせいで正直何週もしようという意欲は沸いてこなかった。 傭兵をレア度で分けてレアな傭兵を実装するとか、同じ傭兵を複数そろえられたら合成して進化できるとか,周回ごとにワクワクできるようなシステムを実装してほしいところ。 最近アプデで実装された結束システムはそういう点では良いシステムなので、今後もアプデに期待したい。
不好玩 不值得
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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